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dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
stable
GameCube and Wii emulator
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Commit message (
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Author
2017-08-27
OGL: Fix EFB pokes using incorrect color/depth
Stenzek
2017-08-23
Fix vulkan crash on drivers without atomic load/store support
Jonathan Hamilton
2017-08-22
Clipper: Copy both color sequences in CopyVertex as opposed to one
Lioncash
2017-08-22
SW NativeVertexFormat: Utilize std::array where applicable
Lioncash
2017-08-22
Remove NonCopyable
JosJuice
2017-08-14
Merge pull request #5478 from stenzek/vulkan-nvidia
Anthony
2017-08-14
Merge pull request #5868 from stenzek/d3d-require-new-compiler
Anthony
2017-08-08
Remove non-integer IRs
JosJuice
2017-08-06
TransformUnit: Get rid of pointer casting in TransformColor() where applicable
Lioncash
2017-08-06
TransformUnit: Make LightColor()'s chan parameter const
Lioncash
2017-08-05
VideoSW: Drop log level of missing anti aliasing support.
degasus
2017-08-05
ProgramShaderCache: Call glTexImage3D after glTexParameter
Stenzek
2017-08-05
Merge pull request #5856 from stenzek/optimus-crash
Anthony
2017-08-03
Video: Clearly separate Texture and EFB Copy formats
N.E.C
2017-08-03
Vulkan: Add a driver bug for NV when MSAA is enabled
Stenzek
2017-08-02
Vulkan: Use optimal tiling for dummy texture
Stenzek
2017-08-02
ProgramShaderCache: Create a FBO for shared contexts to draw into
Stenzek
2017-08-02
D3DBase: Raise error if d3dcompiler_47.dll cannot be loaded
Stenzek
2017-08-01
Merge pull request #5834 from stenzek/bc7
Stenzek
2017-08-01
HiresTextures: Support loading BC7 (BPTC) from DDS files
Stenzek
2017-07-31
VideoConfig: Drop force vertex/pixel ubershader settings
Stenzek
2017-07-30
General: Remove unnecessary semicolons
Lioncash
2017-07-30
Ubershaders: Support per-pixel lighting
Stenzek
2017-07-30
VideoBackends: Support a different number of threads for precompiling
Stenzek
2017-07-30
ShaderGen: Use consistent variable names for texture coordinates
Stenzek
2017-07-30
NativeVertexFormat: Drop unused virtual method SetupVertexPointers
Stenzek
2017-07-30
Vulkan: Multithreaded creation of UID pipeline caches
Stenzek
2017-07-30
Vulkan: Uber shader support
Stenzek
2017-07-30
D3D: Uber shader support
Stenzek
2017-07-30
OGL: Uber shader support
Stenzek
2017-07-30
ShaderGen: Implement pixel ubershaders
Stenzek
2017-07-30
XFMemory: Convert several registers to bitfields
Stenzek
2017-07-30
BPMemory: Convert a number of unions to BitFields
Scott Mansell
2017-07-30
Vulkan: Clear decoding texture before usage
Stenzek
2017-07-30
Vulkan: Move shader/pipeline-related methods to ShaderCache
Stenzek
2017-07-30
Vulkan: Use VK_NV_glsl extension where available, and skip glslang
Stenzek
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek
2017-07-20
VideoCommon: Move shader cache filename generation to common
Stenzek
2017-07-20
Vulkan: Don't save/load pipeline UID cache when shader cache is disabled
Stenzek
2017-07-20
Vulkan: Reload pipeline cache when relevant host config changes
Stenzek
2017-07-20
Vulkan: Don't save pipeline cache if shader cache is disabled
Stenzek
2017-07-20
Vulkan: Emit input/output locations for EFB poke geometry shader
Stenzek
2017-07-20
D3D11: Reload shader cache when relevant config changes
Stenzek
2017-07-20
OGL: Reload shader cache when relevant video config changes
Stenzek
2017-07-10
D3DBase: Use the swapchain discard mode when possible.
Jules Blok
2017-07-10
D3D: Resize the swapchain when the fullscreen state is changed
Jules Blok
2017-07-10
D3DBase: Set the fullscreen state in Create()
Jules Blok
2017-07-10
D3DBase: Only create a stereo swapchain when needed.
Jules Blok
2017-07-10
D3DBase: Implement Windows 7 swapchain fallback.
Jules Blok
2017-07-10
D3DBase: Only use temporary mono when supported by the swapchain.
Jules Blok
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