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path: root/Source/Core/VideoBackends/Software
AgeCommit message (Expand)Author
2017-11-17Add support for hybrid XFBiwubcode
2017-09-11Software/TextureSampler: const correctnessLioncash
2017-09-11Renderer: Move cull mode to a rasterization state objectStenzek
2017-09-10Merge pull request #6045 from lioncash/sw-vertloaderMarkus Wick
2017-09-09Common: Move version strings to their own headerLioncash
2017-09-09SWVertexLoader: Make SWVertexLoader a final classLioncash
2017-09-09SWVertexLoader: Make SetFormat() and ResetBuffer() privateLioncash
2017-09-09SWVertexLoader: Remove GetIndexBuffer()Lioncash
2017-09-09SWVertexLoader: Normalize class variable namesLioncash
2017-09-03Software/Tev: const correctnessLioncash
2017-08-22Clipper: Copy both color sequences in CopyVertex as opposed to oneLioncash
2017-08-22SW NativeVertexFormat: Utilize std::array where applicableLioncash
2017-08-06TransformUnit: Get rid of pointer casting in TransformColor() where applicableLioncash
2017-08-06TransformUnit: Make LightColor()'s chan parameter constLioncash
2017-08-05VideoSW: Drop log level of missing anti aliasing support.degasus
2017-08-03Video: Clearly separate Texture and EFB Copy formatsN.E.C
2017-08-01HiresTextures: Support loading BC7 (BPTC) from DDS filesStenzek
2017-07-30General: Remove unnecessary semicolonsLioncash
2017-07-30NativeVertexFormat: Drop unused virtual method SetupVertexPointersStenzek
2017-07-30XFMemory: Convert several registers to bitfieldsStenzek
2017-07-30BPMemory: Convert a number of unions to BitFieldsScott Mansell
2017-06-18AbstractTexture: Add missing includes (and remove unnecessary ones)Lioncash
2017-06-13Video Backends: Split texture cache code out into separate files, introduce '...iwubcode
2017-06-11VideoConfig: Remove bRunningMerryMage
2017-06-03GameConfigLoader: Add GFX Game INI translationsMerryMage
2017-05-28upgrade to Windows SDK 10.0.15063.0BhaaL
2017-05-25Migrate to Visual Studio 2017.Pierre Bourdon
2017-04-29TextureCache: Support compressed textures and pass pitch/size to uploadStenzek
2017-04-29HiresTextures: Support parsing DDS files directlyStenzek
2017-04-12VideoBackends: Support updated texture encoding shader generatorsStenzek
2017-04-01VideoBackends: Add configuration field for GPU texture decodingStenzek
2017-04-01VideoBackends: Add support flag for compute shadersStenzek
2017-03-14OGL: Remove support for NV_depth_buffer_float.Jules Blok
2017-03-10Merge pull request #4935 from Armada651/depth-range-fixMarkus Wick
2017-03-10VideoBackends: Move max texture size to VideoConfigStenzek
2017-03-08Merge pull request #4999 from stenzek/renderer-staticsMarkus Wick
2017-03-04VideoCommon: Move last EFB scale handling to CalculateTargetSizeStenzek
2017-03-04VideoCommon: Move some common initialization logic to RenderBaseStenzek
2017-03-03Common: Move byte swapping utilities into their own headerLioncash
2017-03-01CMakeLists: Normalize whitespaceLioncash
2017-02-24OGL: Add support for glDepthRangedNV to handle oversized depth ranges.Jules Blok
2017-02-18VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptrLioncash
2017-02-08OpcodeDecoding: Convert #defines into enum constantsLioncash
2017-02-03FramebufferManagerBase: Return a std::pair from GetTargetSizeLioncash
2017-01-23RenderBase: Forward declare EFBAccessTypeLioncash
2017-01-23VideoBackendBase: Convert EFBAccessType into an enum classLioncash
2017-01-07VideoSW: Fix GL ES shader.degasus
2017-01-04VideoCommon: Make dst_alpha state implicit.degasus
2016-12-26TextureCache: Drop unused parameter in backend API.degasus
2016-12-26TextureCache: Extract BP enum check to VideoCommon.degasus