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path: root/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
AgeCommit message (Expand)Author
2017-02-18Vulkan: Don't enable primitive restart on list topologiesStenzek
2017-02-01LightingShaderGen: Remove unnecessary includesLioncash
2016-12-04Vulkan: Use an enumeration to index pipeline layoutsStenzek
2016-12-04Vulkan: Differentiate between descriptor set layouts and bind pointsStenzek
2016-11-28Vulkan: Validate the pipeline cache before using itStenzek
2016-11-28Vulkan: Don't destroy the device's pipeline cache on MSAA mode changeStenzek
2016-11-28Vulkan: Implement a pipeline UID cacheStenzek
2016-11-03Vulkan: Fix incorrect geometry shader input/output usageStenzek
2016-10-29DiscIO/SConfig: Rename GetUniqueID to GetGameIDJosJuice
2016-10-05Merge pull request #4291 from degasus/shader_genMarkus Wick
2016-10-04PixelShaderGen: Drop dstAlphaMode constant in shader generation.degasus
2016-10-03Vulkan: Fix bug with fractional LOD bias and min/max LODStenzek
2016-09-30Vulkan: Amend header includesLioncash
2016-10-01Implement experimental Vulkan backendStenzek