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path: root/Source/Core/VideoBackends/Vulkan/ObjectCache.h
AgeCommit message (Expand)Author
2023-06-03VideoBackends: add support to allow rendering to multiple output texturesiwubcode
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2019-02-19Move most backend functionality to VideoCommonStenzek
2019-01-25Vulkan: Move texture upload buffer to ObjectCacheStenzek
2018-01-11Vulkan: Move render pass management to ObjectCacheStenzek
2017-07-30Vulkan: Uber shader supportStenzek
2017-07-30Vulkan: Move shader/pipeline-related methods to ShaderCacheStenzek
2017-07-20VideoCommon: Move shader cache filename generation to commonStenzek
2017-07-20Vulkan: Reload pipeline cache when relevant host config changesStenzek
2017-07-20Vulkan: Don't save pipeline cache if shader cache is disabledStenzek
2017-04-25Vulkan: Implement post-processing backendStenzek
2017-04-18Vulkan: Use BlendingState from VideoCommonStenzek
2017-04-01Vulkan: Compute shader supportStenzek
2016-12-04Vulkan: Use an enumeration to index pipeline layoutsStenzek
2016-12-04Vulkan: Differentiate between descriptor set layouts and bind pointsStenzek
2016-11-28Vulkan: Validate the pipeline cache before using itStenzek
2016-11-28Vulkan: Don't destroy the device's pipeline cache on MSAA mode changeStenzek
2016-11-28Vulkan: Implement a pipeline UID cacheStenzek
2016-10-04PixelShaderGen: Drop dstAlphaMode constant in shader generation.degasus
2016-09-30Vulkan: Amend header includesLioncash
2016-10-01Implement experimental Vulkan backendStenzek