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Source
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Core
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VideoBackends
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Vulkan
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ObjectCache.h
Age
Commit message (
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Author
2023-06-03
VideoBackends: add support to allow rendering to multiple output textures
iwubcode
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-01-25
Vulkan: Move texture upload buffer to ObjectCache
Stenzek
2018-01-11
Vulkan: Move render pass management to ObjectCache
Stenzek
2017-07-30
Vulkan: Uber shader support
Stenzek
2017-07-30
Vulkan: Move shader/pipeline-related methods to ShaderCache
Stenzek
2017-07-20
VideoCommon: Move shader cache filename generation to common
Stenzek
2017-07-20
Vulkan: Reload pipeline cache when relevant host config changes
Stenzek
2017-07-20
Vulkan: Don't save pipeline cache if shader cache is disabled
Stenzek
2017-04-25
Vulkan: Implement post-processing backend
Stenzek
2017-04-18
Vulkan: Use BlendingState from VideoCommon
Stenzek
2017-04-01
Vulkan: Compute shader support
Stenzek
2016-12-04
Vulkan: Use an enumeration to index pipeline layouts
Stenzek
2016-12-04
Vulkan: Differentiate between descriptor set layouts and bind points
Stenzek
2016-11-28
Vulkan: Validate the pipeline cache before using it
Stenzek
2016-11-28
Vulkan: Don't destroy the device's pipeline cache on MSAA mode change
Stenzek
2016-11-28
Vulkan: Implement a pipeline UID cache
Stenzek
2016-10-04
PixelShaderGen: Drop dstAlphaMode constant in shader generation.
degasus
2016-09-30
Vulkan: Amend header includes
Lioncash
2016-10-01
Implement experimental Vulkan backend
Stenzek