index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Core
/
VideoBackends
/
Vulkan
/
Util.cpp
Age
Commit message (
Expand
)
Author
2018-07-19
VideoBackends: Support D24S8 abstract texture format
Stenzek
2018-04-12
Reformat all the things!
spycrab
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-03-01
AbstractTexture: Add support for depth textures/formats
Stenzek
2018-03-01
Vulkan: Fix broken post-processing
Stenzek
2018-02-22
VideoBackends: Add AbstractShader and AbstractPipeline classes
Stenzek
2017-11-22
AbstractTexture: Support BGRA8 formats
Stenzek
2017-10-11
Vulkan: Use VK_NV_glsl extension where available, and skip glslang
Stenzek
2017-09-11
VideoCommon: Add helpers for generating common render states
Stenzek
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-09-11
Renderer: Move depth state to VideoCommon and seperate from bpmem
Stenzek
2017-09-03
Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
Stenzek
2017-08-01
HiresTextures: Support loading BC7 (BPTC) from DDS files
Stenzek
2017-07-30
Vulkan: Uber shader support
Stenzek
2017-07-30
Vulkan: Move shader/pipeline-related methods to ShaderCache
Stenzek
2017-07-30
Vulkan: Use VK_NV_glsl extension where available, and skip glslang
Stenzek
2017-06-13
Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
iwubcode
2017-04-29
TextureCache: Move host texture utility functions to VideoCommon
Stenzek
2017-04-29
Vulkan: Support native compressed textures
Stenzek
2017-04-18
Merge pull request #5284 from stenzek/vulkan-videocommon-blending-state
Stenzek
2017-04-18
Vulkan: Use BlendingState from VideoCommon
Stenzek
2017-04-15
Vulkan: Clamp framebuffer resolve rectangle to texture size
Stenzek
2017-04-01
Vulkan: Compute shader support
Stenzek
2016-12-06
Common: Add alignment header
Léo Lam
2016-12-04
Vulkan: Support binding texel buffers in UtilityShaderDraw
Stenzek
2016-12-04
Vulkan: Differentiate between descriptor set layouts and bind points
Stenzek
2016-11-30
Vulkan: Fix case where uniforms could be overwritten
Stenzek
2016-11-03
Vulkan: Remove parameters/members of single-instance classes
Stenzek
2016-10-03
Vulkan: Fix compilation on 32-bit targets
Stenzek
2016-09-30
Vulkan: Amend header includes
Lioncash
2016-10-01
Implement experimental Vulkan backend
Stenzek