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Commit message (
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Author
2018-02-20
Renderer: Handle resize events on-demand instead of polling
Stenzek
2018-02-20
BPFunctions: Move upscaling of scissor rect to VideoCommon
Stenzek
2018-02-20
BPFunctions: Move GX viewport conversion to VideoCommon
Stenzek
2018-02-14
Vulkan: Remove redundant YUYV conversion shaders
Stenzek
2018-02-11
VideoConfig: Remove bForceCopyToRam field
Stenzek
2018-02-07
Merge pull request #6334 from stenzek/startup
Anthony
2018-02-07
Merge pull request #6333 from stenzek/vulkan-transition
Anthony
2018-01-29
Merge pull request #6303 from TraceBullet/auto-adjust-window-size
Stenzek
2018-01-27
VideoBackend: Remove PeekMessages method
Stenzek
2018-01-27
VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
Stenzek
2018-01-26
Fix Auto-Adjust Window Size option making the window too large
TraceBullet
2018-01-26
AbstractTexture: Fix crash in Vulkan backend when freeing texture
Stenzek
2018-01-26
Vulkan: Fix invalid stage mask in layout transitions
Stenzek
2018-01-26
Vulkan: Fix waiting on non-existant fence when reading back
Stenzek
2018-01-22
AbstractTexture: Move Bind() method to Renderer
Stenzek
2018-01-11
Vulkan: Fix possible mismatch between EFB framebuffer and render pass
Stenzek
2018-01-11
Vulkan: Move pipeline barrier outside render pass for EFB peeks
Stenzek
2018-01-11
Vulkan: Fix FramebufferManagerBase::m_EFBLayers being set out-of-range
Stenzek
2018-01-11
Vulkan: Move render pass management to ObjectCache
Stenzek
2018-01-11
Vulkan: Add missing layout transition when resolving MSAA depth buffers
Stenzek
2018-01-05
Implement dual-source blending in shader
Jonathan Hamilton
2017-12-06
VideoCommon: Drop now unused efb2tex matrix generation.
degasus
2017-12-02
VKTexture: Add missing override specifier to the other ScaleRectangeFromTextu...
Lioncash
2017-12-02
VKTexture: Remove unimplemented ScaleRectangleFromTexture() prototype
Lioncash
2017-12-02
VideoCommon: Rename TextureConversionShader namespace.
degasus
2017-12-02
VideoCommon: Create a namespace for TextureConversionShaderGen.
degasus
2017-12-02
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
Markus Wick
2017-12-01
Merge pull request #6193 from stenzek/readbacks
Stenzek
2017-11-23
Vulkan: Fix headless framedumping without USE_X11 set
Stenzek
2017-11-23
OGL: Fix headless frame dumping
Stenzek
2017-11-22
Vulkan: Drop StagingTexture2D class as it is now duplicated functionality
Stenzek
2017-11-22
AbstractTexture: Drop slow map readback path
Stenzek
2017-11-22
VideoCommon: Re-implement asynchronous frame dumping
Stenzek
2017-11-22
Vulkan: Use new readback methods for texture encoding
Stenzek
2017-11-22
AbstractTexture: Seperate CopyRectangleFromTexture to two methods
Stenzek
2017-11-22
VideoBackends: Add AbstractStagingTexture class
Stenzek
2017-11-22
AbstractTexture: Support BGRA8 formats
Stenzek
2017-11-22
VideoCommon: Move abstract texture creation function to Renderer
Stenzek
2017-11-21
VideoConfig: Remove bSupportsInternalResolutionFrameDumps
Stenzek
2017-11-19
Merge pull request #6186 from lioncash/enum-class
Leo Lam
2017-11-19
VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
Lioncash
2017-11-18
VideoConfig: Make StereoMode an enum class
Lioncash
2017-11-18
VideoConfig: Make AspectMode an enum class
Lioncash
2017-11-17
Hybrid XFB: Fix lint errors
iwubcode
2017-11-17
Video Backends: Remove the right of the xfb region for games where the
iwubcode
2017-11-17
HybridXFB: Fix lint errors
iwubcode
2017-11-17
Software Backend: Force EFB/XFB to copy to ram
iwubcode
2017-11-17
Video Common: Add XFB decoding via the GPU
iwubcode
2017-11-17
Remove old XFB logic
iwubcode
2017-11-17
Video Backends: Implement vertical scaling for xfb copies. This fixes the
iwubcode
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