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release-prep-2409
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Commit message (
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Author
2018-02-22
OGL: Log warnings from shader compiles, even if it compiled successfully
Stenzek
2018-02-22
OGL: Track state of last bound vertex array object
Stenzek
2018-02-19
Merge pull request #6367 from stenzek/gl-flush
Markus Wick
2018-02-20
Renderer: Handle resize events on-demand instead of polling
Stenzek
2018-02-20
OGL: Clear backbuffer before presenting instead of at start of frame
Stenzek
2018-02-20
BPFunctions: Move upscaling of scissor rect to VideoCommon
Stenzek
2018-02-20
BPFunctions: Move GX viewport conversion to VideoCommon
Stenzek
2018-02-14
Vulkan: Remove redundant YUYV conversion shaders
Stenzek
2018-02-11
VideoConfig: Remove bForceCopyToRam field
Stenzek
2018-02-09
OGL: Use explicit flush instead of GL_SYNC_FLUSH_COMMANDS_BIT
Stenzek
2018-02-09
OGL: Don't leave staging texture buffer bound after mapping
Stenzek
2018-02-07
Merge pull request #6334 from stenzek/startup
Anthony
2018-02-07
Merge pull request #6333 from stenzek/vulkan-transition
Anthony
2018-02-05
Do not link to libusbhid on FreeBSD/NetBSD
Greg V
2018-02-01
BPMemory: Handle fog configuration where both A and C are infinity/NaN
Stenzek
2018-01-29
Merge pull request #6303 from TraceBullet/auto-adjust-window-size
Stenzek
2018-01-27
VideoBackend: Remove PeekMessages method
Stenzek
2018-01-27
VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
Stenzek
2018-01-26
Fix Auto-Adjust Window Size option making the window too large
TraceBullet
2018-01-26
AbstractTexture: Fix crash in Vulkan backend when freeing texture
Stenzek
2018-01-26
Vulkan: Fix invalid stage mask in layout transitions
Stenzek
2018-01-26
Vulkan: Fix waiting on non-existant fence when reading back
Stenzek
2018-01-22
AbstractTexture: Move Bind() method to Renderer
Stenzek
2018-01-11
Vulkan: Fix possible mismatch between EFB framebuffer and render pass
Stenzek
2018-01-11
Vulkan: Move pipeline barrier outside render pass for EFB peeks
Stenzek
2018-01-11
Vulkan: Fix FramebufferManagerBase::m_EFBLayers being set out-of-range
Stenzek
2018-01-11
Vulkan: Move render pass management to ObjectCache
Stenzek
2018-01-11
Vulkan: Add missing layout transition when resolving MSAA depth buffers
Stenzek
2018-01-05
Standardise some enums from ALL_CAPS to CamelCase
Jonathan Hamilton
2018-01-05
Workaround qualcomm driver bug
Jonathan Hamilton
2018-01-05
Implement dual-source blending in shader
Jonathan Hamilton
2017-12-10
OGL: Fix incorrect usage of glGetTextureSubImage
Stenzek
2017-12-06
VideoCommon: Drop now unused efb2tex matrix generation.
degasus
2017-12-06
D3D: Use VideoCommon EFB-to-texture shaders
Stenzek
2017-12-03
OGL/TextureConverter: Remove unnecessary using declaration
Lioncash
2017-12-03
OGL/TextureConverter: Resolve -Wmissing-variable-declaration warnings
Lioncash
2017-12-03
Merge pull request #6232 from lioncash/d3d-vert-mgr
JosJuice
2017-12-02
VKTexture: Add missing override specifier to the other ScaleRectangeFromTextu...
Lioncash
2017-12-02
VKTexture: Remove unimplemented ScaleRectangleFromTexture() prototype
Lioncash
2017-12-02
D3D/VertexManager: Add missing includes
Lioncash
2017-12-02
VideoBackends: Fix -Wswitch warnings
Léo Lam
2017-12-02
VideoCommon: Rename TextureConversionShader namespace.
degasus
2017-12-02
VideoCommon: Create a namespace for TextureConversionShaderGen.
degasus
2017-12-02
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
Markus Wick
2017-11-30
D3DBase: Mark file-scope variables as internally linked where applicable
Lioncash
2017-12-01
Merge pull request #6193 from stenzek/readbacks
Stenzek
2017-11-23
Vulkan: Fix headless framedumping without USE_X11 set
Stenzek
2017-11-23
OGL: Fix headless frame dumping
Stenzek
2017-11-23
OGL: Update the window size after swapping buffers, not before
Stenzek
2017-11-22
Vulkan: Drop StagingTexture2D class as it is now duplicated functionality
Stenzek
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