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Commit message (
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Author
2019-04-16
AbstractPipeline: Support returning "cache data"
Stenzek
2019-04-01
Vulkan: Prevent submission of command buffer with open queries
Stenzek
2019-03-30
Vulkan: Fix crash when checking subgroup support on Mesa
Stenzek
2019-03-29
Vulkan: Fix library load failure on Android
Stenzek
2019-03-29
Vulkan: Simplify perf queries using vkGetQueryPoolResults
Stenzek
2019-03-29
Vulkan: Fix barrier validation layer errors for bounding box
Stenzek
2019-03-29
Vulkan: Fix validation layer error for unbound texture layouts
Stenzek
2019-03-29
Vulkan: Simplify command buffer fence tracking
Stenzek
2019-03-29
Merge pull request #7869 from stenzek/d3dcommon
Connor McLaughlin
2019-03-29
Vulkan: Support subgroup reduction operations via GL_KHR_shader_subgroup
Stenzek
2019-03-29
Vulkan: Use Common::DynamicLibrary
Stenzek
2019-03-25
VideoBackends: Scale bounding box rectangle in the pixel shader
Stenzek
2019-03-15
Use proper view type of framebuffer images
Dzmitry Malyshau
2019-03-09
FramebufferManager: Implement deferred EFB cache invalidation
Stenzek
2019-03-09
VideoConfig: Add SupportsPartialDepthCopies to backend info
Stenzek
2019-03-07
Revert "Vulkan: Show backend as Vulkan (MoltenVK) on macOS"
spycrab
2019-03-06
Vulkan: Show backend as Vulkan (MoltenVK) on macOS
spycrab
2019-02-28
VideoBackends: Fix GPU decoding of XFB buffers
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-02-15
Vulkan: Support runtime selection of WSI
Stenzek
2019-02-03
WiimoteEmu: Remove redundant Matrix library and use the one in Common.
Jordan Woyak
2019-02-02
Merge pull request #7747 from stenzek/vulkan-shutdown
Tilka
2019-01-27
Vulkan: Move clear shader from Renderer to ShaderCache
Stenzek
2019-01-27
Vulkan: Move swapchain related members from Renderer to SwapChain
Stenzek
2019-01-27
Vulkan: Use device-local functions where possible
Stenzek
2019-01-27
Vulkan: Don't execute command buffer before shutting down
Stenzek
2019-01-27
Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled
Stenzek
2019-01-26
Vulkan: Set contents scale of Metal layer to screen factor
Stenzek
2019-01-25
Vulkan: Don't bind last descriptor set if bounding box is unsupported
Stenzek
2019-01-25
Vulkan: Remove unused UpdateUtilityUniformBuffer function
Stenzek
2019-01-25
Decouple XFB scanout from presentation
Stenzek
2019-01-25
VideoBackends: Store a backbuffer 'scale'
Stenzek
2019-01-25
Vulkan: Move texture upload buffer to ObjectCache
Stenzek
2019-01-25
Remove old RasterFont classes
Stenzek
2019-01-25
Renderer: Use imgui for drawing debug text and OSD
Stenzek
2019-01-25
RenderBase: Implement imgui rendering
Stenzek
2019-01-08
Always flush on swap
weihuoya
2018-12-04
Use main buffers for utility draws
Stenzek
2018-12-04
Vulkan: Restore viewport/scissor state on RestoreAPIState
Stenzek
2018-12-04
Vulkan: Don't panic on missing color/depth buffer in config
Stenzek
2018-12-04
Renderer: Add backbuffer format to base class
Stenzek
2018-12-04
Renderer: Add a base Initialize() method to match Shutdown()
Stenzek
2018-12-03
vulkan: fx index buffer reserve size
weihuoya
2018-11-30
Merge pull request #7039 from stenzek/moltenvk
Connor McLaughlin
2018-11-12
Vulkan: Fix incorrect fence being assigned to staging texture
Stenzek
2018-11-07
Vulkan: Support macOS via MoltenVK
Stenzek
2018-11-07
Vulkan: Submit fewer command buffers in deferred EFB copies mode
Stenzek
2018-11-07
TextureCache: Implement deferred/batched EFB copies
Stenzek
2018-10-28
Vulkan: Add missing increment of draw call count
Stenzek
2018-10-20
VideoBackends: Pass window system info from host on creation
Stenzek
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