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dolphin
4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
release-prep-2609
release-prep-2609a
stable
GameCube and Wii emulator
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Age
Commit message (
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Author
2017-03-15
VideoConfig: add bSupportsFragmentStoresAndAtomics
Michael Maltese
2017-03-14
OGL: Remove support for NV_depth_buffer_float.
Jules Blok
2017-03-11
Merge pull request #5065 from JosJuice/character
Stenzek
2017-03-11
Fix issue 10146 (compilation issue because of colliding defines)
JosJuice
2017-03-10
Merge pull request #4935 from Armada651/depth-range-fix
Markus Wick
2017-03-09
Merge pull request #5051 from stenzek/renderer-fixes
Markus Wick
2017-03-09
Unify the way of setting game ID, title ID, revision
JosJuice
2017-03-10
VideoBackends: Move max texture size to VideoConfig
Stenzek
2017-03-08
Merge pull request #4999 from stenzek/renderer-statics
Markus Wick
2017-03-04
Vulkan: Fix underflow in StreamBuffer::WaitForClearSpace
Stenzek
2017-03-04
VideoCommon: Move last EFB scale handling to CalculateTargetSize
Stenzek
2017-03-04
VideoCommon: Rename Renderer s_ prefixes to m_
Stenzek
2017-03-04
VideoCommon: Move some common initialization logic to RenderBase
Stenzek
2017-03-04
VideoCommon: Eliminate static state in Renderer
Stenzek
2017-03-02
Vulkan: Fix issue where target rectangle changes weren't detected
Stenzek
2017-03-01
CMakeLists: Normalize whitespace
Lioncash
2017-02-26
VideoBackends: Use vertex shader depth range if ztexture is used.
Jules Blok
2017-02-24
VideoBackends: Remove depth range clamping hacks.
Jules Blok
2017-02-24
OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
Jules Blok
2017-02-21
VideoBackends: Set the maximum range when the depth range is oversized.
Jules Blok
2017-02-19
VideoBackends: Add a developer option to disable the shader cache.
Jules Blok
2017-02-18
Merge pull request #4924 from stenzek/vulkan-list-restart
Stenzek
2017-02-18
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
Lioncash
2017-02-18
Vulkan: Handle BUG_PRIMITIVE_RESTART
Stenzek
2017-02-18
Vulkan: Use TRIANGLE_LIST when primitive restart is not supported
Stenzek
2017-02-18
Vulkan: Don't enable primitive restart on list topologies
Stenzek
2017-02-08
cmake: Don't use unqualified target_link_libraries
Florent Castelli
2017-02-03
FramebufferManagerBase: Return a std::pair from GetTargetSize
Lioncash
2017-02-01
ShaderGenCommon: Remove unnecessary includes
Lioncash
2017-02-01
LightingShaderGen: Remove unnecessary includes
Lioncash
2017-01-29
Vulkan: Refactor initialization to only use a single instance
Stenzek
2017-01-23
RenderBase: Forward declare EFBAccessType
Lioncash
2017-01-23
VideoBackendBase: Convert EFBAccessType into an enum class
Lioncash
2017-01-05
specify custom brace style to fix unions
BhaaL
2017-01-04
VideoCommon: Make dst_alpha state implicit.
degasus
2017-01-04
OGL/Vulkan: Drop dual pass alpha.
degasus
2017-01-02
Merge pull request #4574 from stenzek/vulkan-alpha-clear
Markus Wick
2016-12-27
Update comments
Jules Blok
2016-12-27
VideoBackends: Clamp the range to the maximum depth value supported in the z ...
Jules Blok
2016-12-27
VideoBackends: Use the full depth range when inverted depth range is unsuppor...
Jules Blok
2016-12-27
VideoCommon: Don't process the depth range in the vertex shader if it's not o...
Jules Blok
2016-12-27
Vulkan/GL: Set the alpha channel to 0 when creating the EFB framebuffer
Stenzek
2016-12-27
Vulkan: Clear alpha channel to 0 when pixel format has no alpha channel
Stenzek
2016-12-26
TextureCache: Drop unused parameter in backend API.
degasus
2016-12-26
TextureCache: Extract BP enum check to VideoCommon.
degasus
2016-12-23
Merge pull request #4224 from lioncash/tcache
Mat M
2016-12-20
Merge pull request #4528 from stenzek/vulkan-descriptor-crash
Markus Wick
2016-12-19
Vulkan: Fix crash where a potentially deleted buffer is referenced
Stenzek
2016-12-15
TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
Stenzek
2016-12-09
TextureCacheBase: Eliminate static state
Lioncash
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