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Commit message (
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Author
2016-08-24
Merge pull request #4140 from Armada651/ww-depth
Scott Mansell
2016-08-23
OGL: Handle cases where reversed depth is already used.
Jules Blok
2016-08-23
D3D: Correctly invert the viewport depth range.
Jules Blok
2016-08-22
VertexManager: Correct variable naming scheme
Lioncash
2016-08-20
Merge pull request #4129 from RisingFog/hahahahahahahahahaha
Scott Mansell
2016-08-19
Fix a really stupid GLSL version parsing bug
Chris Burgener
2016-08-19
Merge pull request #3386 from lioncash/memory
JosJuice
2016-08-18
OGL: Workaround gl_ClipDistance bug on Mesa i965.
Jules Blok
2016-08-16
Improve documentation.
Jules Blok
2016-08-15
Cosmetics.
Jules Blok
2016-08-15
DriverDetails: Add bug for broken gl_ClipDistance on i965.
Jules Blok
2016-08-15
VideoCommon: Add a user-defined far clipping plane.
Jules Blok
2016-08-15
OGL: Disable clip distance on when not in a game-like state.
Jules Blok
2016-08-15
OGL: Check for GL_DEPTH_CLAMP support.
Jules Blok
2016-08-15
VertexShaderGen: Use reversed depth range.
Jules Blok
2016-08-15
VideoBackends: Enable depth clamping.
Jules Blok
2016-08-15
VertexShaderGen: Clip z using user-defined clipping planes.
Jules Blok
2016-08-15
VideoCommon: Implement depth range equation in vertex shader.
Jules Blok
2016-08-10
D3D11: Support texture dumping of non-zero mipmap levels
Stenzek
2016-08-07
Common: namespace MemoryUtil
Lioncash
2016-08-01
Merge pull request #4073 from amaiorano/fix-d3d-debugobjectname
Pierre Bourdon
2016-07-31
Fix D3D::SetDebugObjectName to bind to the EFB color_read_texture rather than...
amaiorano
2016-07-29
VideoCommon: Make API_TYPE an enum class
Lioncash
2016-06-27
Merge pull request #3930 from RisingFog/split_video_dump_resolution
Chris Burgener
2016-06-27
Fix D3D crashes/issues
Chris Burgener
2016-06-27
D3D: Fix crash on start with BBox enabled
Léo Lam
2016-06-26
VideoCommon: Drop GetConfigName.
degasus
2016-06-26
VideoBackends: Merge ShowConfig functions.
degasus
2016-06-26
VideoBackends: Merge Initialize and Shutdown functions.
degasus
2016-06-26
Merge pull request #3513 from phire/make_hdkr_happy
Scott Mansell
2016-06-26
Add missing override
comex
2016-06-26
Remove the rest of ShaderDebugging.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Minor fixups.
Scott Mansell
2016-06-26
Remove UID Checker.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second pass over Pixel Shadergen.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second Pass over geometery Shadergen
Scott Mansell
2016-06-25
Null: Create Visual Studio project file.
degasus
2016-06-25
nullvideo: initial release of null video backend
degasus
2016-06-24
Fix D3D12 headers missing includes.
Pierre Bourdon
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-06-20
analytics: Report OpenGL's adapter name too.
Scott Mansell
2016-05-30
[OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZE
Anthony Serna
2016-05-26
Fix building with PCH disabled.
Rohit Nirmal
2016-05-19
D3D11: Fix CPU EFB color reads when MSAA is enabled
Stenzek
2016-05-19
OGL: Work around slowdown of glMapBufferRange with SSBO on NVIDIA drivers
Stenzek
2016-05-18
Merge pull request #3832 from degasus/android
Markus Wick
2016-05-18
VideoSW: Fix XFB config.
degasus
2016-05-18
VideoSW: Drop Update in XFB copy.
degasus
2016-05-11
OGL: Use coherent mapping on Qualcomm devices.
degasus
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