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VideoBackends
Age
Commit message (
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Author
2017-01-23
RenderBase: Forward declare EFBAccessType
Lioncash
2017-01-23
VideoBackendBase: Convert EFBAccessType into an enum class
Lioncash
2017-01-21
cmake: Build D3D and D3D12 video backends
Florent Castelli
2017-01-13
Merge pull request #4496 from Mystro256/master
Matthew Parlane
2017-01-07
VideoSW: Fix GL ES shader.
degasus
2017-01-06
OGL: Use VideoCommon blend state for framebuffer configuration.
degasus
2017-01-05
specify custom brace style to fix unions
BhaaL
2017-01-04
VideoCommon: Make dst_alpha state implicit.
degasus
2017-01-04
OGL/Vulkan: Drop dual pass alpha.
degasus
2017-01-02
Merge pull request #4574 from stenzek/vulkan-alpha-clear
Markus Wick
2016-12-27
Update comments
Jules Blok
2016-12-27
VideoBackends: Clamp the range to the maximum depth value supported in the z ...
Jules Blok
2016-12-27
VideoBackends: Use the full depth range when inverted depth range is unsuppor...
Jules Blok
2016-12-27
VideoCommon: Don't process the depth range in the vertex shader if it's not o...
Jules Blok
2016-12-27
Vulkan/GL: Set the alpha channel to 0 when creating the EFB framebuffer
Stenzek
2016-12-27
Vulkan: Clear alpha channel to 0 when pixel format has no alpha channel
Stenzek
2016-12-26
TextureCache: Drop unused parameter in backend API.
degasus
2016-12-26
TextureCache: Extract BP enum check to VideoCommon.
degasus
2016-12-24
Change RasterFont static const names
Mystro256
2016-12-23
Merge pull request #4224 from lioncash/tcache
Mat M
2016-12-20
Merge pull request #4528 from stenzek/vulkan-descriptor-crash
Markus Wick
2016-12-19
Merge pull request #4517 from stenzek/mp3-blotches
Stenzek
2016-12-19
Vulkan: Fix crash where a potentially deleted buffer is referenced
Stenzek
2016-12-19
Merge pull request #4505 from hthh/macos-likes-pbos
Markus Wick
2016-12-15
TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
Stenzek
2016-12-14
VideoSoftware: Don't drop least significant bit of 5-bit blue channels
Stenzek
2016-12-12
OpenGL: Always use a PBO in EncodeToRamUsingShader
hthh
2016-12-12
OGL: Fix black screen when MSAA is enabled
Stenzek
2016-12-09
TextureCacheBase: Eliminate static state
Lioncash
2016-12-09
Vulkan: Fix viewport depth when depth clamp is unsupported
Stenzek
2016-12-06
Common: Add alignment header
Léo Lam
2016-12-05
Merge pull request #4486 from stenzek/gl-minimize-assert
Markus Wick
2016-12-05
Merge pull request #4489 from stenzek/vulkan-minor-fixes
Stenzek
2016-12-04
Vulkan: Enable GS instancing
Stenzek
2016-12-04
Vulkan: Use explicit barriers instead of dependancies
Stenzek
2016-12-04
Vulkan: Fix incorrect logic in readback preemption
Stenzek
2016-12-04
Vulkan: Faster path for decoding XFB data
Stenzek
2016-12-04
Vulkan: Move XFB encoding/decoding to TextureConverter
Stenzek
2016-12-04
Vulkan: Simplify palette texture conversion
Stenzek
2016-12-04
Vulkan: Combine PaletteTextureConverter and TextureEncoder classes
Stenzek
2016-12-04
Vulkan: Support binding texel buffers in UtilityShaderDraw
Stenzek
2016-12-04
Vulkan: Implement StagingTexture2D on top of StagingBuffer
Stenzek
2016-12-04
Vulkan: Use an enumeration to index pipeline layouts
Stenzek
2016-12-04
Vulkan: Differentiate between descriptor set layouts and bind points
Stenzek
2016-12-04
Vulkan: Support logging debug reports without enabling validation layers
Stenzek
2016-12-04
Vulkan: Fix deadlock in some resize scenarios
Stenzek
2016-12-04
Vulkan: Fix map error when texture dumping is enabled
Stenzek
2016-12-04
Vulkan: Fix typo in PopulateBackendInfoMultisampleModes
Stenzek
2016-12-04
Vulkan: Remove unused variable
Stenzek
2016-12-03
OGL: Fix assertion when minimizing window
Stenzek
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