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path: root/Source/Core/VideoBackends
AgeCommit message (Expand)Author
2017-01-23RenderBase: Forward declare EFBAccessTypeLioncash
2017-01-23VideoBackendBase: Convert EFBAccessType into an enum classLioncash
2017-01-21cmake: Build D3D and D3D12 video backendsFlorent Castelli
2017-01-13Merge pull request #4496 from Mystro256/masterMatthew Parlane
2017-01-07VideoSW: Fix GL ES shader.degasus
2017-01-06OGL: Use VideoCommon blend state for framebuffer configuration.degasus
2017-01-05specify custom brace style to fix unionsBhaaL
2017-01-04VideoCommon: Make dst_alpha state implicit.degasus
2017-01-04OGL/Vulkan: Drop dual pass alpha.degasus
2017-01-02Merge pull request #4574 from stenzek/vulkan-alpha-clearMarkus Wick
2016-12-27Update commentsJules Blok
2016-12-27VideoBackends: Clamp the range to the maximum depth value supported in the z ...Jules Blok
2016-12-27VideoBackends: Use the full depth range when inverted depth range is unsuppor...Jules Blok
2016-12-27VideoCommon: Don't process the depth range in the vertex shader if it's not o...Jules Blok
2016-12-27Vulkan/GL: Set the alpha channel to 0 when creating the EFB framebufferStenzek
2016-12-27Vulkan: Clear alpha channel to 0 when pixel format has no alpha channelStenzek
2016-12-26TextureCache: Drop unused parameter in backend API.degasus
2016-12-26TextureCache: Extract BP enum check to VideoCommon.degasus
2016-12-24Change RasterFont static const namesMystro256
2016-12-23Merge pull request #4224 from lioncash/tcacheMat M
2016-12-20Merge pull request #4528 from stenzek/vulkan-descriptor-crashMarkus Wick
2016-12-19Merge pull request #4517 from stenzek/mp3-blotchesStenzek
2016-12-19Vulkan: Fix crash where a potentially deleted buffer is referencedStenzek
2016-12-19Merge pull request #4505 from hthh/macos-likes-pbosMarkus Wick
2016-12-15TextureCache: Use same color coefficients for EFB2Tex as EFB2RAMStenzek
2016-12-14VideoSoftware: Don't drop least significant bit of 5-bit blue channelsStenzek
2016-12-12OpenGL: Always use a PBO in EncodeToRamUsingShaderhthh
2016-12-12OGL: Fix black screen when MSAA is enabledStenzek
2016-12-09TextureCacheBase: Eliminate static stateLioncash
2016-12-09Vulkan: Fix viewport depth when depth clamp is unsupportedStenzek
2016-12-06Common: Add alignment headerLéo Lam
2016-12-05Merge pull request #4486 from stenzek/gl-minimize-assertMarkus Wick
2016-12-05Merge pull request #4489 from stenzek/vulkan-minor-fixesStenzek
2016-12-04Vulkan: Enable GS instancingStenzek
2016-12-04Vulkan: Use explicit barriers instead of dependanciesStenzek
2016-12-04Vulkan: Fix incorrect logic in readback preemptionStenzek
2016-12-04Vulkan: Faster path for decoding XFB dataStenzek
2016-12-04Vulkan: Move XFB encoding/decoding to TextureConverterStenzek
2016-12-04Vulkan: Simplify palette texture conversionStenzek
2016-12-04Vulkan: Combine PaletteTextureConverter and TextureEncoder classesStenzek
2016-12-04Vulkan: Support binding texel buffers in UtilityShaderDrawStenzek
2016-12-04Vulkan: Implement StagingTexture2D on top of StagingBufferStenzek
2016-12-04Vulkan: Use an enumeration to index pipeline layoutsStenzek
2016-12-04Vulkan: Differentiate between descriptor set layouts and bind pointsStenzek
2016-12-04Vulkan: Support logging debug reports without enabling validation layersStenzek
2016-12-04Vulkan: Fix deadlock in some resize scenariosStenzek
2016-12-04Vulkan: Fix map error when texture dumping is enabledStenzek
2016-12-04Vulkan: Fix typo in PopulateBackendInfoMultisampleModesStenzek
2016-12-04Vulkan: Remove unused variableStenzek
2016-12-03OGL: Fix assertion when minimizing windowStenzek