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path: root/Source/Core/VideoBackends
AgeCommit message (Expand)Author
2017-06-18AbstractTexture: Add missing includes (and remove unnecessary ones)Lioncash
2017-06-18Merge pull request #5305 from iwubcode/abstract_textureshuffle2
2017-06-16Merge pull request #5594 from MerryMage/phackLeo Lam
2017-06-16d3d: Add missing includeFlorent Castelli
2017-06-15Merge pull request #5611 from JosJuice/reorganize-file-namespaceLeo Lam
2017-06-15Add a namespace to OpenFStreamJosJuice
2017-06-15Move IOFile to a separate fileJosJuice
2017-06-15VertexShaderManager: Rename projection hack variablesMerryMage
2017-06-13Video Backends: Move and rename HostTextureFormat to AbstractTextureFormatiwubcode
2017-06-13Video Backends: Split texture cache code out into separate files, introduce '...iwubcode
2017-06-13Vulkan: Fix image layout assertion failing for palette texturesStenzek
2017-06-11Merge pull request #5589 from stenzek/vulkan-validation-fixesshuffle2
2017-06-11VideoConfig: Remove bRunningMerryMage
2017-06-10Vulkan: Transition texture cache entries before usageStenzek
2017-06-10Vulkan: Transition EFB/XFB buffers before beginning swap render passStenzek
2017-06-07video: change multisample/AA setting to u32Shawn Hoffman
2017-06-07d3d: silence variable shadowing warningShawn Hoffman
2017-06-07fix various instances of -1 being assigned to unsigned typesShawn Hoffman
2017-06-05Merge pull request #5418 from MerryMage/config-again-and-againshuffle2
2017-06-03msbuild: make Externals inclusion methods uniformShawn Hoffman
2017-06-03remove duplicate code in msbuild filesShawn Hoffman
2017-06-03might as well update yet some more pointless version numbers..Shawn Hoffman
2017-06-03GameConfigLoader: Add GFX Game INI translationsMerryMage
2017-05-29Fix for loop in D3D Renderer ApplyState functioniwubcode
2017-05-29Merge pull request #5484 from BhaaLseN/permissiveLeo Lam
2017-05-28D3D/Render: Get rid of undefined behavior in Create3DVisionTextureLioncash
2017-05-28D3D/Render: Use std::array where applicableLioncash
2017-05-28D3D/Render: Join variable with declarationLioncash
2017-05-28D3D/Render: Get rid of unnecessary castsLioncash
2017-05-28D3D/Render: Mark translation unit local variables as staticLioncash
2017-05-28upgrade to Windows SDK 10.0.15063.0BhaaL
2017-05-26CMake: remove references to D3D12Michael Maltese
2017-05-25Migrate to Visual Studio 2017.Pierre Bourdon
2017-05-18Remove D3D12Helios747
2017-05-13VS2017 build fix after upgrading projectlcsondes
2017-05-03OpenGL: Mute nvidia performance warning about stalling the GPU.degasus
2017-04-29TextureCache: Move host texture utility functions to VideoCommonStenzek
2017-04-29Vulkan: Support native compressed texturesStenzek
2017-04-29D3D12: Support native compressed texturesStenzek
2017-04-29D3D11: Support native compressed texturesStenzek
2017-04-29OGL: Use native compressed textures on supported driversStenzek
2017-04-29TextureCache: Support compressed textures and pass pitch/size to uploadStenzek
2017-04-29HiresTextures: Support parsing DDS files directlyStenzek
2017-04-25VideoConfigDiag: Move post-processing shader list to post processorStenzek
2017-04-25Vulkan: Implement post-processing backendStenzek
2017-04-25VideoCommon: Move the blit methods to the backend classStenzek
2017-04-18Merge pull request #5284 from stenzek/vulkan-videocommon-blending-stateStenzek
2017-04-18Merge pull request #5270 from stenzek/vulkan-aaStenzek
2017-04-18OGL: Drop BlendingState.ditherStenzek
2017-04-18VideoCommon: Drop SetDitherMode()Stenzek