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path: root/Source/Core/VideoBackends
AgeCommit message (Expand)Author
2014-11-23VideoConfig: Limit the Stereo 3D option to the OpenGL backend.Jules Blok
2014-11-23OGL: Recreate the framebuffers when the stereo setting changes.Jules Blok
2014-11-23GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.Jules Blok
2014-11-23TextureCache: Ignore the geometry shader if stereoscopy is disabled.Jules Blok
2014-11-23ShaderGen: Handle ShaderCode objects directly.Jules Blok
2014-11-23TextureCache: Set proper vertex limit in geometry shader.Jules Blok
2014-11-23TextureCache: Check the number of layers before reusing a texture.Jules Blok
2014-11-23TextureCache: Implement layered framebuffer support.Jules Blok
2014-11-23PostProcessing: Add layered stereoscopy support.Jules Blok
2014-11-23Add geometry shader generator for stereo 3D.Jules Blok
2014-11-23use GL_TEXTURE_2D_ARRAY for most of our texturesdegasus
2014-11-21Adds support for OpenGL ES draw_elements_base_vertex.Ryan Houdek
2014-11-20Vertex Loader: SSE implementations of more position/texcoord/normal formatsFiora
2014-11-19Merge pull request #1550 from degasus/bboxcomex
2014-11-19Merge pull request #1571 from degasus/masterRyan Houdek
2014-11-19Merge pull request #1566 from Sonicadvance1/fix_gl21skidau
2014-11-18OGL: fix buffer destructiondegasus
2014-11-17OGL: implement bounding box support with ssbodegasus
2014-11-17Host: Kill off GetRenderWindowSizeLioncash
2014-11-16Fixes GLExtensions for GL 2.1 or GLES 2 devices.Ryan Houdek
2014-11-13Various formatting and consistency fixesStevoisiak
2014-11-02Merge pull request #1467 from waddlesplash/dolphin-qtcomex
2014-11-02Move GLInterface to the OGL VideoBackend's directory.Augustin Cavalier
2014-11-02Merge pull request #1460 from phire/moreGetPointerRyan Houdek
2014-11-02Merge pull request #1161 from rohit-n/ogl-vectorskidau
2014-11-01VideoCommon/VideoBackends: Remove unnecessary wxWidgets references.Lioncash
2014-11-01Remove GetPointers in VideoSoftware.Scott Mansell
2014-10-30Merge pull request #1440 from Sonicadvance1/attributeless-workaroundRyan Houdek
2014-10-30Implements PP shader system using attribute workaround.Ryan Houdek
2014-10-29OGL: Use unique_ptr instead of pointer when taking screenshot.Rohit Nirmal
2014-10-30Merge pull request #1418 from degasus/masterskidau
2014-10-29Removes Qualcomm's rotated framebuffer bug from DriverDetails.Ryan Houdek
2014-10-29Merge pull request #1414 from kayru/d3d_optimizationRyan Houdek
2014-10-28Create userdir/Dump/Frames as needed.comex
2014-10-27OGL: fix interpolation of PP shadersdegasus
2014-10-27D3D: RestoreState no longer resets PS resourcesYuriy O'Donnell
2014-10-26D3D: Use two buffers for VertexManagerYuriy O'Donnell
2014-10-26D3D: Using start index and base vertex instead of buffer offsetsYuriy O'Donnell
2014-10-26D3D: Vertex and index data in one bufferYuriy O'Donnell
2014-10-26OGL: Get rid of error macrosLioncash
2014-10-26Merge pull request #1378 from lioncash/glskidau
2014-10-25Merge pull request #1322 from degasus/ogl-ppskidau
2014-10-24TextureCache: Get rid of explicit deletes in SaveTextureLioncash
2014-10-23GLUtil: Change return type from GLuint to GLenum for OpenGL_ReportGLError.Lioncash
2014-10-23Enables EarlyZ support in OpenGL ES 3.1.Ryan Houdek
2014-10-22Merge pull request #1347 from comex/header-hygienecomex
2014-10-23OGL: force enable postprocessingdegasus
2014-10-22Merge pull request #1340 from Sonicadvance1/EGL-fixesskidau
2014-10-21Add missing includes where headers depend on other headers having been includ...comex
2014-10-21D3D: Enabled depth clippingYuriy O'Donnell