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release-prep-2409
release-prep-2412
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GameCube and Wii emulator
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Commit message (
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Author
2015-01-03
OGL: Fix stereoscopy not being applied properly while the game is running.
Jules Blok
2015-01-02
PostProcessing: Mark all shaders constant.
Jules Blok
2015-01-02
Anaglyph: Use matrices instead of vectors.
Jules Blok
2015-01-02
PixelShaderCache: Implement Dubois algorithm in anaglyph shader.
Jules Blok
2015-01-02
PostProcessing: Use Dubois algorithm for anaglyph shader.
Jules Blok
2015-01-01
Merge pull request #1747 from Armada651/intel-workaround
Markus Wick
2015-01-01
Merge pull request #1783 from degasus/disablelogs
Ryan Houdek
2014-12-29
Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
Jules Blok
2014-12-28
VideoCommon: Don't pass structs between shaders, use the interface blocks ins...
Jules Blok
2014-12-28
DriverDetails: Update Intel bug description.
Jules Blok
2014-12-28
OGL: disable driver warnings fetch
degasus
2014-12-28
Merge pull request #1781 from Armada651/xfb-fixes
Markus Wick
2014-12-28
Merge pull request #1766 from Armada651/enable-stereo
Ryan Houdek
2014-12-28
Renderer: Cosmetics.
Jules Blok
2014-12-28
Renderer: Invalidate the FramebufferManager if the XFB mode is changed.
Jules Blok
2014-12-28
D3D: Fix Virtual XFB viewport.
Jules Blok
2014-12-28
XFBEncoder: Cosmetics.
Jules Blok
2014-12-27
PixelShaderCache: Don't use GetDimensions() for the sample count.
Jules Blok
2014-12-26
Merge pull request #1733 from degasus/glx
Markus Wick
2014-12-25
XFBEncoder: Sample the first layer of the resolved EFB texture.
Jules Blok
2014-12-25
Renderer: Use old method of calculating the source rectangle.
Jules Blok
2014-12-25
FramebufferManagerBase: Remove obsolete parameters.
Jules Blok
2014-12-25
FramebufferManager: Return framebuffer target size in GetTargetSize().
Jules Blok
2014-12-24
D3D: Remove obsolete Real XFB codepath.
Jules Blok
2014-12-24
VideoConfig: Rename "StereoMonoEFBDepth" to "StereoEFBMonoDepth"
Jules Blok
2014-12-24
D3D: Support stereoscopic XFB blit to screen.
Jules Blok
2014-12-24
FramebufferManager: Copy all EFB layers to the XFB.
Jules Blok
2014-12-24
GeometryShaderCache: Cosmetics.
Jules Blok
2014-12-24
FramebufferManagerBase: Only allocate one layer for Real XFB.
Jules Blok
2014-12-24
OGL: Support stereoscopic XFB blit to screen.
Jules Blok
2014-12-24
FramebufferManager: Copy all EFB layers to the XFB framebuffer.
Jules Blok
2014-12-24
Merge pull request #1748 from Armada651/stereo-format
Markus Wick
2014-12-23
Cosmetics.
Jules Blok
2014-12-23
FramebufferManager: Use a separate layer variable.
Jules Blok
2014-12-21
PixelShaderCache: Support stereoscopic EFB format changes.
Jules Blok
2014-12-21
FramebufferManager: Support stereoscopic EFB format changes.
Jules Blok
2014-12-21
VideoCommon: split VertexLoaderBase from VertexLoader
degasus
2014-12-21
VertexLoader: remove inlined getters
degasus
2014-12-21
VertexLoaderUid: remove operator<
degasus
2014-12-21
VideoLoader: remove VAT_*_FRACBITS
degasus
2014-12-20
Merge pull request #1736 from degasus/osd
Ryan Houdek
2014-12-20
Merge pull request #1732 from Sonicadvance1/stupid_android_garbage
Ryan Houdek
2014-12-20
Work around broken Android garbage.
Ryan Houdek
2014-12-20
Merge pull request #1720 from Armada651/stereo-msaa
Dolphin Bot
2014-12-20
OGL: move osd warning for not supported stereo mode into config validation
degasus
2014-12-20
OGL: Fix OGL3 with stereo enabled
degasus
2014-12-20
FramebufferManager: Support resolving a multi-layered EFB in OGL.
Jules Blok
2014-12-20
OGL: don't clear the stencil buffer
degasus
2014-12-20
OGL: draw shadows within rasterfont itself
degasus
2014-12-20
VideoCommon: merge debug test generators
degasus
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