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dolphin
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release-prep-2409
release-prep-2412
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release-prep-2506
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Commit message (
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Author
2020-01-31
Vulkan: Treat VK_SUBOPTIMAL_KHR as VK_SUCCESS on Android
Stenzek
2020-01-31
Vulkan: Log when a swap chain resize is occurring
Stenzek
2020-01-24
Add Dolphin version and current video backend to shader compilation logs
Ryan Meredith
2019-12-29
Use pre-increment for iterators instead of post-increment.
David Korth
2019-12-29
OGL/Render.cpp, InitDriverInfo(): Use std::string_view to eliminate string co...
David Korth
2019-12-28
Add an ARM64 target to Visual Studio projects
Stenzek
2019-12-19
Include <memory> for std::unique_ptr in DXContext.h
Casey Carter
2019-12-09
Vulkan: Call VertexManagerBase initialize
Stenzek
2019-12-09
D3D12: Call VertexManagerBase initialize
Stenzek
2019-12-07
Merge pull request #8513 from lioncash/bounding-box
Anthony
2019-12-05
VideoCommon/BoundingBox: Make interface for querying bounding box data
Lioncash
2019-12-05
VideoCommon/IndexGenerator: Eliminate static state
Lioncash
2019-11-30
Update VS projects/solutions to VS2019
Stenzek
2019-11-28
Common: Unify logging namespace with Common
Lioncash
2019-11-10
D3DCommon: Remove unused GetDebugObjectName and tidy up SetDebugObjectName
Silent
2019-11-10
D3DCommon: Migrate few remaining raw pointers to WRL::ComPtr
Silent
2019-11-08
Merge pull request #8378 from stenzek/quad-buffer-stereo
Connor McLaughlin
2019-10-31
Vulkan: Exclusive fullscreen support via VK_EXT_full_screen_exclusive
Stenzek
2019-10-31
Vulkan: Explicitly enable VK_KHR_get_physical_device_properties2
Stenzek
2019-10-31
Vulkan: Allow runtime querying of enabled extensions
Stenzek
2019-10-31
Merge pull request #8379 from stenzek/mali
Connor McLaughlin
2019-10-04
Drop 3D Vision Support
Stenzek
2019-10-02
Vulkan: Add a DriverDetails bug for "slow cached readback memory"
Stenzek
2019-10-02
Vulkan: Add strict flag to memory type selection
Stenzek
2019-10-02
D3D11: Initialize shader cache before renderer
Stenzek
2019-08-08
Merge pull request #8276 from stenzek/adreno-efb-access
Connor McLaughlin
2019-08-02
D3D11: Only use integer RTV when logic op is supported+enabled
Stenzek
2019-07-31
Vulkan: Use correct aspect for D24S8 textures
Stenzek
2019-07-30
Merge pull request #8258 from CookiePLMonster/dx11.1-detection-fixes
Connor McLaughlin
2019-07-29
D3D11: Add extra logging to StateCache::Get
Silent
2019-07-29
D3D11: Show a warning message about unsupported features when switching to D3...
Silent
2019-07-29
D3D11: Query for output merger logic op support and use logic op code only if...
Silent
2019-07-29
D3D11: Ownership fixes for objects in DXTexture
Silent
2019-07-29
D3D11: Ownership fixes for objects in D3DState
Silent
2019-07-29
D3D11: Correctly poll ALL possible AA levels.
Silent
2019-07-28
Merge pull request #8266 from lioncash/shadowing
Connor McLaughlin
2019-07-28
Merge pull request #8265 from lioncash/view
Connor McLaughlin
2019-07-27
VideoBackends/Null: Add missing override specifiers
Lioncash
2019-07-27
VideoBackends/Null: Apply final to classes where applicable
Lioncash
2019-07-27
VideoBackends/Null: Remove unnecessary constructors and destructors
Lioncash
2019-07-27
VideoBackends/Null: Remove unnecessary includes
Lioncash
2019-07-26
D3DCommon/Shader: Use std::optional with CompileShader()
Lioncash
2019-07-26
D3DCommon/Shader: Create vector via iterators in CreateByteCode()
Lioncash
2019-07-26
D3D/DXShader: Remove duplicate GetByteCode function
Lioncash
2019-07-26
OGL/ProgramShaderCache: Convert typedef over to a using alias
Lioncash
2019-07-26
OGL/ProgramShaderCache: Use std::lock_guard deduction guides where applicable
Lioncash
2019-07-26
OGL/ProgramShaderCache: Remove unused headers
Lioncash
2019-07-26
OGL/ProgramShaderCache: Use std::string_view where applicable
Lioncash
2019-07-26
Factorize software renderer backend switching warning to be fetched from a ne...
Silent
2019-07-26
Fixes for WRL usage - QueryInterface is explicitly mentioned as not to be use...
Silent
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