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4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
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release-prep-2506
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release-prep-2509
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release-prep-2603
release-prep-2603a
release-prep-2606
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stable
GameCube and Wii emulator
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Age
Commit message (
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Author
2015-12-23
OGL: Fix for black framebuffer when resolution/msaa mode changes
Stenzek
2015-12-23
D3D: Fix crash on startup/resize
Stenzek
2015-12-22
VertexLoaderBase: Get rid of explicit delete and new
Lioncash
2015-12-22
Render: Get rid of explicit new and delete
Lioncash
2015-12-22
FramebufferManager: Get rid of raw new and delete
Lioncash
2015-12-21
FramebufferManagerBase: Get rid of explicit delete and new
Lioncash
2015-12-21
StreamBuffer: Make factory function return a std::unique_ptr
Lioncash
2015-12-21
StreamBuffer: Correct function casing
Lioncash
2015-12-21
StreamBuffer: Use std::array for fences
Lioncash
2015-12-21
StreamBuffer: Remove unnecessary inline specifiers
Lioncash
2015-12-20
VideoBackends: Simplify initialization and deinitialization of resources
Lioncash
2015-12-20
Set g_vertex_manager to nullptr on DX11 backend shutdown.. OGL backend alread...
hdcmeta
2015-12-19
VideoSW: Clear normal vertex data.
degasus
2015-12-18
Merge pull request #3315 from degasus/test
Pierre Bourdon
2015-12-19
Merge pull request #3332 from degasus/master
Scott Mansell
2015-12-15
Merge pull request #3162 from lioncash/rast
Markus Wick
2015-12-15
MSAA: Store samples in ini files.
degasus
2015-12-09
D3D: Fix crash when taking screenshot with crop enabled
Stenzek
2015-12-06
VideoSW: Use Zero for undefined colors.
degasus
2015-12-06
Rasterizer: Mark some references as const
Lioncash
2015-12-06
Rasterizer: Specify internal linkage on Draw
Lioncash
2015-12-06
Rasterizer: Convert BLOCK_SIZE into a constant variable
Lioncash
2015-12-06
Rasterizer: Get rid of a clamp macro
Lioncash
2015-12-06
Rasterizer: Get rid of a trivial pointer cast
Lioncash
2015-12-02
VideoSW: Wipe output vertices
degasus
2015-11-30
Make sure not to use a GL texture buffer past the max size.
Ryan Houdek
2015-11-24
NativeVertexFormat: Inline Initialize in contructor
degasus
2015-11-24
VideoCommon: Create default implementation for state setters
degasus
2015-11-24
D3D: Remove redundant cast, move pitch calculation to caller
Stenzek
2015-11-24
D3D: Fix crash on some drivers with small textures
Stenzek
2015-11-23
We shouldn't be trying to enable the SSBO extension in ES.
Ryan Houdek
2015-11-19
Enable Anisotropic filtering in ES.
Ryan Houdek
2015-11-18
Merge pull request #3191 from lioncash/rekt
Markus Wick
2015-11-15
TextureCache: Rewrite EFB Copy control flow
degasus
2015-11-15
TextureCache: Split efb2ram from efb2tex
degasus
2015-11-15
D3D-TextureEncoder: Remove TCache::Entry usage
degasus
2015-11-15
OGL-TextureConverter: Keep care about the global state ifself
degasus
2015-11-15
OGL: Remove TCache::Entry usage in TextureConverter
degasus
2015-11-06
VideoCommon: rename TextureCache to TextureCacheBase
Tillmann Karras
2015-11-05
Remove the "Show EFB Copy Regions" debug option.
Scott Mansell
2015-11-04
Merge pull request #3227 from Tilka/sizeof
Scott Mansell
2015-11-04
OGL: use StringFromFormat where appropriate
Tillmann Karras
2015-11-04
Merge pull request #3226 from Tilka/shadergen
Scott Mansell
2015-11-03
DriverDetails: remove BUG_BROKENINFOLOG leftovers
Tillmann Karras
2015-11-03
VideoCommon: return code/uid from shader gens
Tillmann Karras
2015-11-02
VideoCommon: VertexManager -> VertexManagerBase
Tillmann Karras
2015-11-01
VideoCommon: flush vertex manager if components change
Tillmann Karras
2015-10-29
ShaderCaches: remove unneeded typedefs
Tillmann Karras
2015-10-29
OGL/ProgramShaderCache: small cleanup
Tillmann Karras
2015-10-22
TextureCacheBase: Change CacheLinesPerRow to BytesPerRow
Lioncash
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