index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Core
/
VideoBackends
Age
Commit message (
Expand
)
Author
2017-08-03
Video: Clearly separate Texture and EFB Copy formats
N.E.C
2017-08-02
Vulkan: Use optimal tiling for dummy texture
Stenzek
2017-08-01
Merge pull request #5834 from stenzek/bc7
Stenzek
2017-08-01
HiresTextures: Support loading BC7 (BPTC) from DDS files
Stenzek
2017-07-31
VideoConfig: Drop force vertex/pixel ubershader settings
Stenzek
2017-07-30
General: Remove unnecessary semicolons
Lioncash
2017-07-30
Ubershaders: Support per-pixel lighting
Stenzek
2017-07-30
VideoBackends: Support a different number of threads for precompiling
Stenzek
2017-07-30
ShaderGen: Use consistent variable names for texture coordinates
Stenzek
2017-07-30
NativeVertexFormat: Drop unused virtual method SetupVertexPointers
Stenzek
2017-07-30
Vulkan: Multithreaded creation of UID pipeline caches
Stenzek
2017-07-30
Vulkan: Uber shader support
Stenzek
2017-07-30
D3D: Uber shader support
Stenzek
2017-07-30
OGL: Uber shader support
Stenzek
2017-07-30
ShaderGen: Implement pixel ubershaders
Stenzek
2017-07-30
XFMemory: Convert several registers to bitfields
Stenzek
2017-07-30
BPMemory: Convert a number of unions to BitFields
Scott Mansell
2017-07-30
Vulkan: Clear decoding texture before usage
Stenzek
2017-07-30
Vulkan: Move shader/pipeline-related methods to ShaderCache
Stenzek
2017-07-30
Vulkan: Use VK_NV_glsl extension where available, and skip glslang
Stenzek
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek
2017-07-20
VideoCommon: Move shader cache filename generation to common
Stenzek
2017-07-20
Vulkan: Don't save/load pipeline UID cache when shader cache is disabled
Stenzek
2017-07-20
Vulkan: Reload pipeline cache when relevant host config changes
Stenzek
2017-07-20
Vulkan: Don't save pipeline cache if shader cache is disabled
Stenzek
2017-07-20
Vulkan: Emit input/output locations for EFB poke geometry shader
Stenzek
2017-07-20
D3D11: Reload shader cache when relevant config changes
Stenzek
2017-07-20
OGL: Reload shader cache when relevant video config changes
Stenzek
2017-07-10
D3DBase: Use the swapchain discard mode when possible.
Jules Blok
2017-07-10
D3D: Resize the swapchain when the fullscreen state is changed
Jules Blok
2017-07-10
D3DBase: Set the fullscreen state in Create()
Jules Blok
2017-07-10
D3DBase: Only create a stereo swapchain when needed.
Jules Blok
2017-07-10
D3DBase: Implement Windows 7 swapchain fallback.
Jules Blok
2017-07-10
D3DBase: Only use temporary mono when supported by the swapchain.
Jules Blok
2017-07-05
D3DBase: Set the monoscopic flag when we don't use stereoscopy.
Jules Blok
2017-07-05
Vulkan: Implement Quad-Buffered stereoscopy support.
Jules Blok
2017-07-05
OGL: Support Quad-Buffered stereoscopy.
Jules Blok
2017-07-05
D3DBase: Always create a stereo swapchain.
Jules Blok
2017-07-05
D3D: Add quad-buffer stereoscopy support.
Jules Blok
2017-07-05
D3DBase: Switch to a flip-model swap chain.
Jules Blok
2017-07-05
D3DBase: Upgrade to DXGI 1.2.
Jules Blok
2017-06-27
FramebufferManager: Fix EFB layers being attached to the wrong FBO.
Jules Blok
2017-06-18
AbstractTexture: Add missing includes (and remove unnecessary ones)
Lioncash
2017-06-18
Merge pull request #5305 from iwubcode/abstract_texture
shuffle2
2017-06-16
Merge pull request #5594 from MerryMage/phack
Leo Lam
2017-06-16
d3d: Add missing include
Florent Castelli
2017-06-15
Merge pull request #5611 from JosJuice/reorganize-file-namespace
Leo Lam
2017-06-15
Add a namespace to OpenFStream
JosJuice
2017-06-15
Move IOFile to a separate file
JosJuice
2017-06-15
VertexShaderManager: Rename projection hack variables
MerryMage
[next]