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dolphin
4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
release-prep-2609
release-prep-2609a
stable
GameCube and Wii emulator
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Commit message (
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Author
2017-07-10
D3DBase: Only create a stereo swapchain when needed.
Jules Blok
2017-07-10
D3DBase: Implement Windows 7 swapchain fallback.
Jules Blok
2017-07-10
D3DBase: Only use temporary mono when supported by the swapchain.
Jules Blok
2017-07-05
D3DBase: Set the monoscopic flag when we don't use stereoscopy.
Jules Blok
2017-07-05
Vulkan: Implement Quad-Buffered stereoscopy support.
Jules Blok
2017-07-05
OGL: Support Quad-Buffered stereoscopy.
Jules Blok
2017-07-05
D3DBase: Always create a stereo swapchain.
Jules Blok
2017-07-05
D3D: Add quad-buffer stereoscopy support.
Jules Blok
2017-07-05
D3DBase: Switch to a flip-model swap chain.
Jules Blok
2017-07-05
D3DBase: Upgrade to DXGI 1.2.
Jules Blok
2017-06-27
FramebufferManager: Fix EFB layers being attached to the wrong FBO.
Jules Blok
2017-06-18
AbstractTexture: Add missing includes (and remove unnecessary ones)
Lioncash
2017-06-18
Merge pull request #5305 from iwubcode/abstract_texture
shuffle2
2017-06-16
Merge pull request #5594 from MerryMage/phack
Leo Lam
2017-06-16
d3d: Add missing include
Florent Castelli
2017-06-15
Merge pull request #5611 from JosJuice/reorganize-file-namespace
Leo Lam
2017-06-15
Add a namespace to OpenFStream
JosJuice
2017-06-15
Move IOFile to a separate file
JosJuice
2017-06-15
VertexShaderManager: Rename projection hack variables
MerryMage
2017-06-13
Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
iwubcode
2017-06-13
Video Backends: Split texture cache code out into separate files, introduce '...
iwubcode
2017-06-13
Vulkan: Fix image layout assertion failing for palette textures
Stenzek
2017-06-11
Merge pull request #5589 from stenzek/vulkan-validation-fixes
shuffle2
2017-06-11
VideoConfig: Remove bRunning
MerryMage
2017-06-10
Vulkan: Transition texture cache entries before usage
Stenzek
2017-06-10
Vulkan: Transition EFB/XFB buffers before beginning swap render pass
Stenzek
2017-06-07
video: change multisample/AA setting to u32
Shawn Hoffman
2017-06-07
d3d: silence variable shadowing warning
Shawn Hoffman
2017-06-07
fix various instances of -1 being assigned to unsigned types
Shawn Hoffman
2017-06-05
Merge pull request #5418 from MerryMage/config-again-and-again
shuffle2
2017-06-03
msbuild: make Externals inclusion methods uniform
Shawn Hoffman
2017-06-03
remove duplicate code in msbuild files
Shawn Hoffman
2017-06-03
might as well update yet some more pointless version numbers..
Shawn Hoffman
2017-06-03
GameConfigLoader: Add GFX Game INI translations
MerryMage
2017-05-29
Fix for loop in D3D Renderer ApplyState function
iwubcode
2017-05-29
Merge pull request #5484 from BhaaLseN/permissive
Leo Lam
2017-05-28
D3D/Render: Get rid of undefined behavior in Create3DVisionTexture
Lioncash
2017-05-28
D3D/Render: Use std::array where applicable
Lioncash
2017-05-28
D3D/Render: Join variable with declaration
Lioncash
2017-05-28
D3D/Render: Get rid of unnecessary casts
Lioncash
2017-05-28
D3D/Render: Mark translation unit local variables as static
Lioncash
2017-05-28
upgrade to Windows SDK 10.0.15063.0
BhaaL
2017-05-26
CMake: remove references to D3D12
Michael Maltese
2017-05-25
Migrate to Visual Studio 2017.
Pierre Bourdon
2017-05-18
Remove D3D12
Helios747
2017-05-13
VS2017 build fix after upgrading project
lcsondes
2017-05-03
OpenGL: Mute nvidia performance warning about stalling the GPU.
degasus
2017-04-29
TextureCache: Move host texture utility functions to VideoCommon
Stenzek
2017-04-29
Vulkan: Support native compressed textures
Stenzek
2017-04-29
D3D12: Support native compressed textures
Stenzek
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