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path: root/Source/Core/VideoBackends
AgeCommit message (Expand)Author
2017-05-13VS2017 build fix after upgrading projectlcsondes
2017-05-03OpenGL: Mute nvidia performance warning about stalling the GPU.degasus
2017-04-29TextureCache: Move host texture utility functions to VideoCommonStenzek
2017-04-29Vulkan: Support native compressed texturesStenzek
2017-04-29D3D12: Support native compressed texturesStenzek
2017-04-29D3D11: Support native compressed texturesStenzek
2017-04-29OGL: Use native compressed textures on supported driversStenzek
2017-04-29TextureCache: Support compressed textures and pass pitch/size to uploadStenzek
2017-04-29HiresTextures: Support parsing DDS files directlyStenzek
2017-04-25VideoConfigDiag: Move post-processing shader list to post processorStenzek
2017-04-25Vulkan: Implement post-processing backendStenzek
2017-04-25VideoCommon: Move the blit methods to the backend classStenzek
2017-04-18Merge pull request #5284 from stenzek/vulkan-videocommon-blending-stateStenzek
2017-04-18Merge pull request #5270 from stenzek/vulkan-aaStenzek
2017-04-18OGL: Drop BlendingState.ditherStenzek
2017-04-18VideoCommon: Drop SetDitherMode()Stenzek
2017-04-18Vulkan: Use BlendingState from VideoCommonStenzek
2017-04-18VideoCommon: Add usedualsrc field to BlendingStateStenzek
2017-04-16OGL: Use struct for post-processing shader optionsStenzek
2017-04-15Vulkan: Ensure all frames are written before resizing framedump bufferStenzek
2017-04-15Vulkan: Ensure framedump texture is incorrect layout for render/readbackStenzek
2017-04-15Vulkan: Clamp framebuffer resolve rectangle to texture sizeStenzek
2017-04-15Vulkan: Fix invalid resolve at swap time when MSAA is enabledStenzek
2017-04-14Vulkan: Raise the number of texel buffer/storage image descriptorsStenzek
2017-04-14Vulkan: Fix incorrect render pass area for out-of-range clearsStenzek
2017-04-12Vulkan: Linear filter >1xIR EFB copies, matching the other backendsStenzek
2017-04-12VideoBackends: Support updated texture encoding shader generatorsStenzek
2017-04-11Merge pull request #5234 from lioncash/tupleMarkus Wick
2017-04-09Merge pull request #5220 from stenzek/small-nonsquare-mipsAnthony
2017-04-09RenderBase: Return a tuple from ConvertStereoRectangle instead of using out p...Lioncash
2017-04-07TextureCache: Fix incomplete GPU texture decoding of non-square mipsStenzek
2017-04-07FileSearch: Namespace functions under the Common namespaceLioncash
2017-04-04D3D: Drop redundant interface TextureEncoderStenzek
2017-04-01Vulkan: Implement compute-shader based GPU texture decodingStenzek
2017-04-01Vulkan: Compute shader supportStenzek
2017-04-01OGL: Add GPUTimer class for measuring execution time of a draw/dispatchStenzek
2017-04-01OGL: Implement GPU texture decoding backendStenzek
2017-04-01VideoBackends: Add configuration field for GPU texture decodingStenzek
2017-04-01OGL: Support compute shaders and emitting GLSL 4.3Stenzek
2017-04-01VideoBackends: Add support flag for compute shadersStenzek
2017-04-01OGL: Use ARB_texture_storage to allocate TextureCache entriesStenzek
2017-04-01OGL: Fix render-target texture mipmap allocationStenzek
2017-03-31OGL: Fix MSAA being forced to 1xStenzek
2017-03-17OGL: Fix texture_type checks in CreateTextureVincent Duvert
2017-03-15videoconfig: add BBoxPreferStencilImplementationMichael Maltese
2017-03-15OGL: only create stencil buffer when neededMichael Maltese
2017-03-15OGL: implement Bounding Box on systems w/o SSBOMichael Maltese
2017-03-15extract OGL::FramebufferManager::BindLayeredTextureMichael Maltese
2017-03-15extract OGL::FramebufferManager::CreateTextureMichael Maltese
2017-03-15VideoConfig: add bSupportsFragmentStoresAndAtomicsMichael Maltese