index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Core
/
VideoBackends
Age
Commit message (
Expand
)
Author
2017-05-13
VS2017 build fix after upgrading project
lcsondes
2017-05-03
OpenGL: Mute nvidia performance warning about stalling the GPU.
degasus
2017-04-29
TextureCache: Move host texture utility functions to VideoCommon
Stenzek
2017-04-29
Vulkan: Support native compressed textures
Stenzek
2017-04-29
D3D12: Support native compressed textures
Stenzek
2017-04-29
D3D11: Support native compressed textures
Stenzek
2017-04-29
OGL: Use native compressed textures on supported drivers
Stenzek
2017-04-29
TextureCache: Support compressed textures and pass pitch/size to upload
Stenzek
2017-04-29
HiresTextures: Support parsing DDS files directly
Stenzek
2017-04-25
VideoConfigDiag: Move post-processing shader list to post processor
Stenzek
2017-04-25
Vulkan: Implement post-processing backend
Stenzek
2017-04-25
VideoCommon: Move the blit methods to the backend class
Stenzek
2017-04-18
Merge pull request #5284 from stenzek/vulkan-videocommon-blending-state
Stenzek
2017-04-18
Merge pull request #5270 from stenzek/vulkan-aa
Stenzek
2017-04-18
OGL: Drop BlendingState.dither
Stenzek
2017-04-18
VideoCommon: Drop SetDitherMode()
Stenzek
2017-04-18
Vulkan: Use BlendingState from VideoCommon
Stenzek
2017-04-18
VideoCommon: Add usedualsrc field to BlendingState
Stenzek
2017-04-16
OGL: Use struct for post-processing shader options
Stenzek
2017-04-15
Vulkan: Ensure all frames are written before resizing framedump buffer
Stenzek
2017-04-15
Vulkan: Ensure framedump texture is incorrect layout for render/readback
Stenzek
2017-04-15
Vulkan: Clamp framebuffer resolve rectangle to texture size
Stenzek
2017-04-15
Vulkan: Fix invalid resolve at swap time when MSAA is enabled
Stenzek
2017-04-14
Vulkan: Raise the number of texel buffer/storage image descriptors
Stenzek
2017-04-14
Vulkan: Fix incorrect render pass area for out-of-range clears
Stenzek
2017-04-12
Vulkan: Linear filter >1xIR EFB copies, matching the other backends
Stenzek
2017-04-12
VideoBackends: Support updated texture encoding shader generators
Stenzek
2017-04-11
Merge pull request #5234 from lioncash/tuple
Markus Wick
2017-04-09
Merge pull request #5220 from stenzek/small-nonsquare-mips
Anthony
2017-04-09
RenderBase: Return a tuple from ConvertStereoRectangle instead of using out p...
Lioncash
2017-04-07
TextureCache: Fix incomplete GPU texture decoding of non-square mips
Stenzek
2017-04-07
FileSearch: Namespace functions under the Common namespace
Lioncash
2017-04-04
D3D: Drop redundant interface TextureEncoder
Stenzek
2017-04-01
Vulkan: Implement compute-shader based GPU texture decoding
Stenzek
2017-04-01
Vulkan: Compute shader support
Stenzek
2017-04-01
OGL: Add GPUTimer class for measuring execution time of a draw/dispatch
Stenzek
2017-04-01
OGL: Implement GPU texture decoding backend
Stenzek
2017-04-01
VideoBackends: Add configuration field for GPU texture decoding
Stenzek
2017-04-01
OGL: Support compute shaders and emitting GLSL 4.3
Stenzek
2017-04-01
VideoBackends: Add support flag for compute shaders
Stenzek
2017-04-01
OGL: Use ARB_texture_storage to allocate TextureCache entries
Stenzek
2017-04-01
OGL: Fix render-target texture mipmap allocation
Stenzek
2017-03-31
OGL: Fix MSAA being forced to 1x
Stenzek
2017-03-17
OGL: Fix texture_type checks in CreateTexture
Vincent Duvert
2017-03-15
videoconfig: add BBoxPreferStencilImplementation
Michael Maltese
2017-03-15
OGL: only create stencil buffer when needed
Michael Maltese
2017-03-15
OGL: implement Bounding Box on systems w/o SSBO
Michael Maltese
2017-03-15
extract OGL::FramebufferManager::BindLayeredTexture
Michael Maltese
2017-03-15
extract OGL::FramebufferManager::CreateTexture
Michael Maltese
2017-03-15
VideoConfig: add bSupportsFragmentStoresAndAtomics
Michael Maltese
[next]