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4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
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release-prep-2506
release-prep-2506a
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release-prep-2603
release-prep-2603a
release-prep-2606
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stable
GameCube and Wii emulator
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Commit message (
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Author
2016-01-01
Merge pull request #3336 from Sonicadvance1/improve_glextensions
Ryan Houdek
2015-12-30
Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes
Markus Wick
2015-12-29
TextureCache, fix an incorrect assert.
Scott Mansell
2015-12-28
Merge pull request #3381 from Armada651/revert-3076
Markus Wick
2015-12-28
Merge pull request #3400 from lioncash/shadergen
Markus Wick
2015-12-28
D3D: Fix compilation error on windows
Stenzek
2015-12-28
Merge pull request #3295 from stenzek/d3d-xfb-msaa
Markus Wick
2015-12-26
ShaderGeneration: Get rid of static buffers
Lioncash
2015-12-27
Revert "ShaderGen: Toggle value of uninitialized color."
Scott Mansell
2015-12-23
OGL: Fix for black framebuffer when resolution/msaa mode changes
Stenzek
2015-12-23
D3D: Fix crash on startup/resize
Stenzek
2015-12-22
VertexLoaderBase: Get rid of explicit delete and new
Lioncash
2015-12-22
Render: Get rid of explicit new and delete
Lioncash
2015-12-23
Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
Jules Blok
2015-12-22
FramebufferManager: Get rid of raw new and delete
Lioncash
2015-12-21
FramebufferManagerBase: Get rid of explicit delete and new
Lioncash
2015-12-21
StreamBuffer: Make factory function return a std::unique_ptr
Lioncash
2015-12-21
StreamBuffer: Correct function casing
Lioncash
2015-12-21
StreamBuffer: Use std::array for fences
Lioncash
2015-12-21
StreamBuffer: Remove unnecessary inline specifiers
Lioncash
2015-12-20
VideoBackends: Simplify initialization and deinitialization of resources
Lioncash
2015-12-20
Set g_vertex_manager to nullptr on DX11 backend shutdown.. OGL backend alread...
hdcmeta
2015-12-20
VideoCommon: Change PokeEFB to take a pointer rather than a vector
Stenzek
2015-12-20
D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB
Stenzek
2015-12-19
VideoSW: Clear normal vertex data.
degasus
2015-12-18
Merge pull request #3315 from degasus/test
Pierre Bourdon
2015-12-19
Merge pull request #3332 from degasus/master
Scott Mansell
2015-12-15
Merge pull request #3162 from lioncash/rast
Markus Wick
2015-12-15
MSAA: Store samples in ini files.
degasus
2015-12-13
[OGL] Update extension checks in Render.
Ryan Houdek
2015-12-09
D3D: Fix crash when taking screenshot with crop enabled
Stenzek
2015-12-08
D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is...
Stenzek
2015-12-06
VideoSW: Use Zero for undefined colors.
degasus
2015-12-06
Rasterizer: Mark some references as const
Lioncash
2015-12-06
Rasterizer: Specify internal linkage on Draw
Lioncash
2015-12-06
Rasterizer: Convert BLOCK_SIZE into a constant variable
Lioncash
2015-12-06
Rasterizer: Get rid of a clamp macro
Lioncash
2015-12-06
Rasterizer: Get rid of a trivial pointer cast
Lioncash
2015-12-02
VideoSW: Wipe output vertices
degasus
2015-11-30
Make sure not to use a GL texture buffer past the max size.
Ryan Houdek
2015-11-28
D3D: Fix EFB->XFB copies incorrectly scaling, match GL behavior
Stenzek
2015-11-24
NativeVertexFormat: Inline Initialize in contructor
degasus
2015-11-24
VideoCommon: Create default implementation for state setters
degasus
2015-11-24
D3D: Remove redundant cast, move pitch calculation to caller
Stenzek
2015-11-24
D3D: Fix crash on some drivers with small textures
Stenzek
2015-11-23
We shouldn't be trying to enable the SSBO extension in ES.
Ryan Houdek
2015-11-19
Enable Anisotropic filtering in ES.
Ryan Houdek
2015-11-18
Merge pull request #3191 from lioncash/rekt
Markus Wick
2015-11-15
TextureCache: Rewrite EFB Copy control flow
degasus
2015-11-15
TextureCache: Split efb2ram from efb2tex
degasus
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