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dolphin
4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
stable
GameCube and Wii emulator
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Commit message (
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Author
2021-02-13
Software: Fix line-width effects
Pokechu22
2021-02-12
Software: Always divide the texture coordinates by q.
Pokechu22
2021-02-11
Merge pull request #9424 from Pokechu22/sw-no-special-case
Léo Lam
2021-01-27
msbuild: bundle all dolphin "core" code into single library
Shawn Hoffman
2021-01-27
rename D3DCommon/Common to D3DCommon/D3DCommon
Shawn Hoffman
2021-01-27
normalize common filenames in VideoBackends/D3D12
Shawn Hoffman
2021-01-27
normalize common filenames in VideoBackends/D3D
Shawn Hoffman
2021-01-27
normalize common filenames in VideoBackends/Vulkan
Shawn Hoffman
2021-01-27
normalize common filenames in VideoBackends/Null
Shawn Hoffman
2021-01-27
normalize common filenames in VideoBackends/OGL
Shawn Hoffman
2021-01-03
Software: Remove normalization special case
Pokechu22
2020-12-16
Core: Remove ImageWrite and get rid of -Wmissing-declarations warnings
Léo Lam
2020-12-16
Fix -Wclass-memaccess warnings
Léo Lam
2020-12-02
General: Convert PanicAlerts over to fmt equivalent
Lioncash
2020-11-24
Fix bounding box incorrectly disabled on OpenGL ES 3.1, 3.2
blåhaj
2020-11-20
Software: Use same logic for colors as hardware backends
Stenzek
2020-11-20
Vulkan: fix validation error in bSupportsGeometryShaders=false case
Jonathan Marek
2020-11-09
Vulkan: Migrate logging over to fmt
Lioncash
2020-11-09
Software: Migrate logging over to fmt
Lioncash
2020-11-09
OpenGL: Migrate logging over to fmt
Lioncash
2020-11-09
D3DCommon: Migrate logging over to fmt
Lioncash
2020-11-09
D3D: Migrate logging over to fmt
Lioncash
2020-11-09
D3D12: Migrate logging over to fmt
Lioncash
2020-11-05
Common/LinearDiskCache: Replace std::fstream with File::IOFile
JosJuice
2020-11-03
Merge pull request #9138 from martymac/VK_NULL_HANDLE-fix
Jordan Woyak
2020-11-03
Resolve VkDeviceMemory/nullptr type mismatch to fix build on FreeBSD i386
Ganael Laplanche
2020-10-29
Merge pull request #9141 from Techjar/but-for-how-long
JMC47
2020-10-23
CMake: Add option to enable/disable Vulkan video backend
mazes-80
2020-10-08
DriverDetails: Remove bug for broken GPU Texture Decoding
Techjar
2020-10-01
Vulkan: Use VK_LAYER_KHRONOS_validation for validation
Stenzek
2020-09-07
VideoBackends: Disable GPU Texture Decoding under MoltenVK
Techjar
2020-09-06
Make default graphics backend not show up as empty
JosJuice
2020-08-27
msvc: enable /Zc:preprocessor and make build compile cleanly
Shawn Hoffman
2020-08-27
ogl: init ProgramShaderCache::s_ubo_align to 1.
Shawn Hoffman
2020-08-23
use constexpr for some compile-time expressions
Shawn Hoffman
2020-08-22
name some threads
Shawn Hoffman
2020-08-22
Merge pull request #9035 from shuffle2/vs-pretty
LC
2020-08-22
windows: fix build if pch were to be disabled
Shawn Hoffman
2020-08-22
msbuild: re-enable standalone vcxproj processing
Shawn Hoffman
2020-08-22
msbuild: refactor stuff out of project files (for dolphin)
Shawn Hoffman
2020-08-22
msbuild: enable D3DCommon to use pch
Shawn Hoffman
2020-08-22
prettify some constructs in vcxproj files
Shawn Hoffman
2020-07-18
Merge pull request #8905 from JosJuice/jni-encoding
LC
2020-07-18
Use range loop (if possible)
Filip Gawin
2020-07-08
Common: Rename UTF16ToUTF8
JosJuice
2020-07-08
Reword "Please avoid forcing Dolphin to use MSAA by the driver" message
JosJuice
2020-05-30
Externals: Fix build failures with the newer glslang.
orbea
2020-05-25
VideoCommon/ShaderGenCommon: Make template functions regular functions
Lioncash
2020-05-24
FramebufferManager: Copy to color format for depth readbacks on GLES
Stenzek
2020-04-29
Fix windows build system.
degasus
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