index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Core
/
VideoBackends
Age
Commit message (
Expand
)
Author
2018-03-16
Assert: Remove unused parameter from DEBUG_ASSERT
Lioncash
2018-03-17
D3D: Fix broken bounding box
Stenzek
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2018-03-15
OGL: Ensure VAO is active before unmapping buffers
Stenzek
2018-03-14
Vulkan: Provide a more accurate method of detecting drivers/vendors
Stenzek
2018-03-12
OGL: Scale OSD text on big screens.
degasus
2018-03-12
OGL: Warn if buffer_storage isn't available.
degasus
2018-03-10
OGL: Move primitive restart enable logic to GLUtil
Stenzek
2018-03-10
GLUtil: Encapsulate functions in a namespace
Stenzek
2018-03-10
OGL: Add some basic state tracking
Stenzek
2018-03-10
OGL: Re-implement async shader compiling
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-03-10
VKShader: Fix incorrect loading of binary shaders
Stenzek
2018-03-10
D3D: Make NativeVertexFormat thread safe
Stenzek
2018-03-10
D3D: Make StateCache thread safe
Stenzek
2018-03-10
AbstractPipeline: Allow setting pipeline to null
Stenzek
2018-03-10
VKPipeline: Fix render pass and add pipeline layout fields
Stenzek
2018-03-10
OGL: Fix abstract pipelines on drivers without binding layout support
Stenzek
2018-03-10
OGL: Make ProgramShaderCache thread safe
Stenzek
2018-03-02
VideoCommon: Add support for Abstract Framebuffers
Stenzek
2018-03-01
AbstractTexture: Add support for depth textures/formats
Stenzek
2018-03-01
AbstractTexture: Support multisampled abstract texture
Stenzek
2018-03-01
VideoBackends: Restore the framebuffer as part of the API state
Stenzek
2018-03-01
Vulkan: Fix broken post-processing
Stenzek
2018-02-25
OGL: Use glBufferData on Mali.
Markus Wick
2018-02-25
OGL: Only create bad shader files in Dump when compile failed
Stenzek
2018-02-23
Merge pull request #6042 from stenzek/videocommon-pipelines
Anthony
2018-02-23
OGL: Call GLInterface->Update() on window resize
Stenzek
2018-02-22
VideoBackends: Add AbstractShader and AbstractPipeline classes
Stenzek
2018-02-22
D3D: Remove state stack from tracker, set explicitly instead
Stenzek
2018-02-22
D3D: Support state tracking of compute shaders
Stenzek
2018-02-22
D3D: Support compiling compute shaders
Stenzek
2018-02-22
GLUtil: Drop now-unused attributeless VAO helpers
Stenzek
2018-02-22
OGL: Log warnings from shader compiles, even if it compiled successfully
Stenzek
2018-02-22
OGL: Track state of last bound vertex array object
Stenzek
2018-02-19
Merge pull request #6367 from stenzek/gl-flush
Markus Wick
2018-02-20
Renderer: Handle resize events on-demand instead of polling
Stenzek
2018-02-20
OGL: Clear backbuffer before presenting instead of at start of frame
Stenzek
2018-02-20
BPFunctions: Move upscaling of scissor rect to VideoCommon
Stenzek
2018-02-20
BPFunctions: Move GX viewport conversion to VideoCommon
Stenzek
2018-02-14
Vulkan: Remove redundant YUYV conversion shaders
Stenzek
2018-02-11
VideoConfig: Remove bForceCopyToRam field
Stenzek
2018-02-09
OGL: Use explicit flush instead of GL_SYNC_FLUSH_COMMANDS_BIT
Stenzek
2018-02-09
OGL: Don't leave staging texture buffer bound after mapping
Stenzek
2018-02-07
Merge pull request #6334 from stenzek/startup
Anthony
2018-02-07
Merge pull request #6333 from stenzek/vulkan-transition
Anthony
2018-02-05
Do not link to libusbhid on FreeBSD/NetBSD
Greg V
2018-02-01
BPMemory: Handle fog configuration where both A and C are infinity/NaN
Stenzek
2018-01-29
Merge pull request #6303 from TraceBullet/auto-adjust-window-size
Stenzek
2018-01-27
VideoBackend: Remove PeekMessages method
Stenzek
[prev]
[next]