index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Core
/
VideoBackends
Age
Commit message (
Expand
)
Author
2018-01-27
VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
Stenzek
2018-01-26
Fix Auto-Adjust Window Size option making the window too large
TraceBullet
2018-01-26
AbstractTexture: Fix crash in Vulkan backend when freeing texture
Stenzek
2018-01-26
Vulkan: Fix invalid stage mask in layout transitions
Stenzek
2018-01-26
Vulkan: Fix waiting on non-existant fence when reading back
Stenzek
2018-01-22
AbstractTexture: Move Bind() method to Renderer
Stenzek
2018-01-11
Vulkan: Fix possible mismatch between EFB framebuffer and render pass
Stenzek
2018-01-11
Vulkan: Move pipeline barrier outside render pass for EFB peeks
Stenzek
2018-01-11
Vulkan: Fix FramebufferManagerBase::m_EFBLayers being set out-of-range
Stenzek
2018-01-11
Vulkan: Move render pass management to ObjectCache
Stenzek
2018-01-11
Vulkan: Add missing layout transition when resolving MSAA depth buffers
Stenzek
2018-01-05
Standardise some enums from ALL_CAPS to CamelCase
Jonathan Hamilton
2018-01-05
Workaround qualcomm driver bug
Jonathan Hamilton
2018-01-05
Implement dual-source blending in shader
Jonathan Hamilton
2017-12-10
OGL: Fix incorrect usage of glGetTextureSubImage
Stenzek
2017-12-06
VideoCommon: Drop now unused efb2tex matrix generation.
degasus
2017-12-06
D3D: Use VideoCommon EFB-to-texture shaders
Stenzek
2017-12-03
OGL/TextureConverter: Remove unnecessary using declaration
Lioncash
2017-12-03
OGL/TextureConverter: Resolve -Wmissing-variable-declaration warnings
Lioncash
2017-12-03
Merge pull request #6232 from lioncash/d3d-vert-mgr
JosJuice
2017-12-02
VKTexture: Add missing override specifier to the other ScaleRectangeFromTextu...
Lioncash
2017-12-02
VKTexture: Remove unimplemented ScaleRectangleFromTexture() prototype
Lioncash
2017-12-02
D3D/VertexManager: Add missing includes
Lioncash
2017-12-02
VideoBackends: Fix -Wswitch warnings
Léo Lam
2017-12-02
VideoCommon: Rename TextureConversionShader namespace.
degasus
2017-12-02
VideoCommon: Create a namespace for TextureConversionShaderGen.
degasus
2017-12-02
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
Markus Wick
2017-11-30
D3DBase: Mark file-scope variables as internally linked where applicable
Lioncash
2017-12-01
Merge pull request #6193 from stenzek/readbacks
Stenzek
2017-11-23
Vulkan: Fix headless framedumping without USE_X11 set
Stenzek
2017-11-23
OGL: Fix headless frame dumping
Stenzek
2017-11-23
OGL: Update the window size after swapping buffers, not before
Stenzek
2017-11-22
Vulkan: Drop StagingTexture2D class as it is now duplicated functionality
Stenzek
2017-11-22
AbstractTexture: Drop slow map readback path
Stenzek
2017-11-22
VideoCommon: Re-implement asynchronous frame dumping
Stenzek
2017-11-22
D3D: Use new readback methods for EFB2RAM
Stenzek
2017-11-22
OGL: Use new readback methods for EFB2RAM
Stenzek
2017-11-22
Vulkan: Use new readback methods for texture encoding
Stenzek
2017-11-22
AbstractTexture: Implement Save using new common methods
Stenzek
2017-11-22
AbstractTexture: Seperate CopyRectangleFromTexture to two methods
Stenzek
2017-11-22
VideoBackends: Add AbstractStagingTexture class
Stenzek
2017-11-22
AbstractTexture: Support BGRA8 formats
Stenzek
2017-11-22
VideoCommon: Move abstract texture creation function to Renderer
Stenzek
2017-11-22
D3D: Move device release from Renderer destructor to shutdown
Stenzek
2017-11-22
D3D: Remove BeginFrame/EndFrame
Stenzek
2017-11-22
D3D: Move remaining static variables from Render.cpp to Renderer class
Stenzek
2017-11-22
D3D: Make state cache part of Renderer and not static
Stenzek
2017-11-22
Merge pull request #6204 from stenzek/downscaled-screenshots
Leo Lam
2017-11-22
LightingShaderGen: Always calculate lighting for both color channels
Stenzek
2017-11-21
VideoConfig: Remove bSupportsInternalResolutionFrameDumps
Stenzek
[prev]
[next]