| Age | Commit message (Collapse) | Author |
|
I think we've gotten all the useful reports we can get from this now.
Nowadays we're just getting repeated reports of issues we already know
about, like https://bugs.dolphin-emu.org/issues/12321.
|
|
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
|
|
This fixes the shutdown error in SpongeBob Globs of Doom.
|
|
|
|
I think someone confused these with the actual token and bounding box
registers in PE, which were added later. In CP they never did anything
and it's suspicious that they have the same addresses as their PE
counterparts. On real hardware they always read as zero.
|
|
Many games call GXSetGPFifo() without first waiting for the GP to finish
consuming outstanding commands in the previous GP fifo. Normally,
Dolphin runs OpcodeDecoding in 1000-cycle time slices. In that time
frame, GXSetGPFifo() has probably completed and the GP read pointer now
points to entirely new memory. If the last GP fifo copy ended in an
incomplete command, the new GP fifo would most likely desync for a
while. To avoid all this, give the GP a time slice right now to copy the
remaining data from the previous GP fifo.
|
|
|
|
Makes the use of the interface a little less noisy, especially given
how much of the interface depends on an instance being present.
|
|
Given how many member functions make use of the system instance,
it's likely just better to pass the system instance in on construction.
Makes the interface a little less noisy to use.
|
|
VideoCommon: Reword the unknown opcode error message
|
|
|
|
When faced with this error, users often don't try disabling dual core,
even though the error message suggests it. Perhaps the message is just
too long and lists too many things?
To try to improve the situation, I'm rewording the message and making it
say different things depending on what settings you are using.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This was added in 385d8e2b15c8accce3b4e4b4f3dc90f63e3fbee4, but became somewhat redundant with Do in 4c7bbd96e435a7516b05d3e8c791ab41505e2e0f, and completely redundant now that std::is_trivially_copyable_v is well-supported.
|
|
Edit error message to be less sarcastic. I doubt many users appreciate this when Dolphin has just crashed.
|
|
directly_mapped_vars was added in #69 (4129b30494757a79daf8a07e6a07ea937ba1c94b), but for some reason FIFO_BP_LO/HI were split out from it in in #885 (65af90669bd5f9e02bbaa994d51d5c83d147b868). As far as I can tell, this code (and the code that existed at the time) is identical, so there's no reason to have it handled separately.
|
|
Large amounts of logging can have an impact on performance, so moving the ones that have been determined to not matter to the warn level gives a way to hide those messages without hiding actual errors (and also gives a fast visual way of distinguishing between ignored and non-ignored ones due to the different colors).
|
|
This way, the extra information is already in the log by the time the panic alert appears, which is slightly more convenient for debugging.
|
|
|
|
|
|
This way, the information is always available, and users don't have to deal with a wall of meaningless information.
|
|
|
|
That way, they're in the same place the panic alerts are generated.
|
|
|
|
|
|
|
|
|
|
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
|
|
|
|
|
|
The STL has everything we need nowadays.
I have tried to not alter any behavior or semantics with this
change wherever possible. In particular, WriteLow and WriteHigh
in CommandProcessor retain the ability to accidentally undo
another thread's write to the upper half or lower half
respectively. If that should be fixed, it should be done in a
separate commit for clarity. One thing did change: The places
where we were using += on a volatile variable (not an atomic
operation) are now using fetch_add (actually an atomic operation).
Tested with single core and dual core on x86-64 and AArch64.
|
|
|
|
|
|
Migrates off the printf-based formatting where applicable.
|
|
While manually capturing constexpr variables used in lambda
expressions does work, it's really easy to forget doing so since
we don't have a Windows CMake builder and the workaround isn't
necessary anywhere else. Fortunately, MSVC has a flag that fixes
the constexpr capture behavior, so let's use that instead.
|
|
Lambda expressions with uncaptured constants were leading to errors,
and there were also some warnings about deprecated functions
(QFontMetrics::width and inet_ntoa).
|
|
Remove unused lambda captures.
|
|
The array_base registers as part of CP state do not seem to incorporate
the upper bits in the physical address they try to access.
|
|
This prevents partially-processed commands from being lost when switching buffers.
|