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path: root/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.cpp
AgeCommit message (Expand)Author
2026-01-25Remove unused importsMartino Fontana
2025-11-06Common: Remove the string parameters from the HookableEvent interface.Jordan Woyak
2025-11-02Common: Make HookableEvent use non-static data.Jordan Woyak
2025-07-08Avoid map/set double lookupsSintendo
2024-08-14Use 'contains' methodDr. Dystopia
2024-01-31VideoCommon/Statistics: Remove global system accessor from s_after_frame_eventLioncash
2023-12-10VideoCommon: add ability to serialize graphics mod to json objectiwubcode
2023-08-20VideoCommon: add support to graphics mod manager to load in assets and pass i...iwubcode
2023-06-20VideoCommon: add graphics mod callback interface for when a texture is creatediwubcode
2023-05-30VideoCommon: check whether action was successfully created before adding targ...iwubcode
2023-05-29VideoCommon: fix bug in GraphicsModManager where a separate action was being ...iwubcode
2023-02-11VideoCommon: pass a graphics mod base path to the graphics mod, so it can loo...iwubcode
2023-02-09GraphicsModManager: Fix shadowing warningPokechu22
2023-01-31Split out everying remaining from SwapScott Mansell
2023-01-31Move GraphicsMod out of RenderBaseScott Mansell
2022-10-28VideoCommon: call texture load graphics mod hook when Dolphin loads a textureiwubcode
2022-10-09VideoCommon: add structures to graphics mods to allow for future adding or re...iwubcode
2022-08-29GraphicsModManager: Reorder DecoratedAction members to initialization orderMerry
2022-06-27VideoCommon: add logic to handle a GraphicsMod while Dolphin is runningiwubcode