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path: root/Source/Core/VideoCommon/ShaderGenCommon.h
AgeCommit message (Expand)Author
2016-08-15VideoCommon: Add a user-defined far clipping plane.Jules Blok
2016-08-15VertexShaderGen: Clip z using user-defined clipping planes.Jules Blok
2016-07-29VideoCommon: Make API_TYPE an enum classLioncash
2016-06-26Remove UID Checker.Scott Mansell
2016-06-26Remove global refrences from common code.Scott Mansell
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-03-30ShaderGen: Only specify storage qualifier in interface block when neededStenzek
2016-03-09Workaround OS X video driver bug #24983074Ryan Houdek
2016-01-17VideoCommon: Header cleanupLioncash
2016-01-02ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string ...Stenzek
2015-12-26ShaderGenCommon: Remove unnecessary static keywordsLioncash
2015-12-26ShaderGeneration: Get rid of static buffersLioncash
2015-12-15MSAA: Store samples in ini files.degasus
2015-10-16VideoCommon: teach gcc to type-check the arguments fed to Write()Ilia Mirkin
2015-09-06VideoBackends: Reimplement SSAA, now for D3D + OGLdegasus
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-02-25Formatting/Whitespace CleanupStevoisiak
2015-01-23Make zfreeze use screenspace coordinates independant of IR.Scott Mansell
2015-01-23Initial port of zfreeze branch (3.5-1729)NanoByte011
2015-01-03Move worldpos into it's own varying.Scott Mansell
2014-12-28VideoCommon: Don't pass structs between shaders, use the interface blocks ins...Jules Blok
2014-12-18GeometryShaderGen: Pack uniforms more tightly.Jules Blok
2014-12-15GeometryShaderManager: Upload Line/Point width constants.Jules Blok
2014-12-14VideoCommon: Add a separate constants buffer for the geometry shader.Jules Blok
2014-12-14ShaderGen: Remove the GS_OUTPUT struct for OpenGL.Jules Blok
2014-12-14D3D: Add geometry shader stereoscopy support.Jules Blok
2014-11-29Renamed DEPTHPARAMS to PIXELCENTERCORRECTIONYuriy O'Donnell
2014-11-23VideoCommon: Switch to Nvidia stereoscopy offset formula.Jules Blok
2014-11-23GeometryShader: Transform the projection within the geometry shader.Jules Blok
2014-11-23ShaderGenCommon: Move uniforms into a common static string.Jules Blok
2014-11-23VertexShaderManager: Compute stereoscopy projection matrices.Jules Blok
2014-10-25VideoCommon: loop bug in ShaderGenCommon.h debugbooto
2014-10-21Use pointers instead of references in GetUidData to avoid the undefined behav...comex
2014-10-17Workaround for MSVC not optimizing away Write() in GeneratePixelShaderYuriy O'Donnell
2014-06-19LightingShader: hard code const variabledegasus
2014-06-18Kill off replaceable usages of s[n]printf.Lioncash
2014-05-05ShaderGen: inline constant shadersdegasus
2014-05-05ShaderGen: use cbuffers for D3Ddegasus
2014-03-09clang-modernize -use-nullptrTillmann Karras
2014-02-23Fix a compilation error introduced in PR #91.Pierre Bourdon
2014-02-18Convert all includes to relative paths.Lioncash
2014-02-17Second and final pass of clearing out tabs.Lioncash
2014-02-10Replace all include guard ifdefs with "#pragma once"lioncash
2014-02-01OGL: remove ubo workarounddegasus
2013-12-31Remove unnecessary Src/ foldersJasper St. Pierre