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Source
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Core
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VideoCommon
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ShaderGenCommon.h
Age
Commit message (
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Author
2016-08-15
VideoCommon: Add a user-defined far clipping plane.
Jules Blok
2016-08-15
VertexShaderGen: Clip z using user-defined clipping planes.
Jules Blok
2016-07-29
VideoCommon: Make API_TYPE an enum class
Lioncash
2016-06-26
Remove UID Checker.
Scott Mansell
2016-06-26
Remove global refrences from common code.
Scott Mansell
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-03-30
ShaderGen: Only specify storage qualifier in interface block when needed
Stenzek
2016-03-09
Workaround OS X video driver bug #24983074
Ryan Houdek
2016-01-17
VideoCommon: Header cleanup
Lioncash
2016-01-02
ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string ...
Stenzek
2015-12-26
ShaderGenCommon: Remove unnecessary static keywords
Lioncash
2015-12-26
ShaderGeneration: Get rid of static buffers
Lioncash
2015-12-15
MSAA: Store samples in ini files.
degasus
2015-10-16
VideoCommon: teach gcc to type-check the arguments fed to Write()
Ilia Mirkin
2015-09-06
VideoBackends: Reimplement SSAA, now for D3D + OGL
degasus
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-02-25
Formatting/Whitespace Cleanup
Stevoisiak
2015-01-23
Make zfreeze use screenspace coordinates independant of IR.
Scott Mansell
2015-01-23
Initial port of zfreeze branch (3.5-1729)
NanoByte011
2015-01-03
Move worldpos into it's own varying.
Scott Mansell
2014-12-28
VideoCommon: Don't pass structs between shaders, use the interface blocks ins...
Jules Blok
2014-12-18
GeometryShaderGen: Pack uniforms more tightly.
Jules Blok
2014-12-15
GeometryShaderManager: Upload Line/Point width constants.
Jules Blok
2014-12-14
VideoCommon: Add a separate constants buffer for the geometry shader.
Jules Blok
2014-12-14
ShaderGen: Remove the GS_OUTPUT struct for OpenGL.
Jules Blok
2014-12-14
D3D: Add geometry shader stereoscopy support.
Jules Blok
2014-11-29
Renamed DEPTHPARAMS to PIXELCENTERCORRECTION
Yuriy O'Donnell
2014-11-23
VideoCommon: Switch to Nvidia stereoscopy offset formula.
Jules Blok
2014-11-23
GeometryShader: Transform the projection within the geometry shader.
Jules Blok
2014-11-23
ShaderGenCommon: Move uniforms into a common static string.
Jules Blok
2014-11-23
VertexShaderManager: Compute stereoscopy projection matrices.
Jules Blok
2014-10-25
VideoCommon: loop bug in ShaderGenCommon.h debug
booto
2014-10-21
Use pointers instead of references in GetUidData to avoid the undefined behav...
comex
2014-10-17
Workaround for MSVC not optimizing away Write() in GeneratePixelShader
Yuriy O'Donnell
2014-06-19
LightingShader: hard code const variable
degasus
2014-06-18
Kill off replaceable usages of s[n]printf.
Lioncash
2014-05-05
ShaderGen: inline constant shaders
degasus
2014-05-05
ShaderGen: use cbuffers for D3D
degasus
2014-03-09
clang-modernize -use-nullptr
Tillmann Karras
2014-02-23
Fix a compilation error introduced in PR #91.
Pierre Bourdon
2014-02-18
Convert all includes to relative paths.
Lioncash
2014-02-17
Second and final pass of clearing out tabs.
Lioncash
2014-02-10
Replace all include guard ifdefs with "#pragma once"
lioncash
2014-02-01
OGL: remove ubo workaround
degasus
2013-12-31
Remove unnecessary Src/ folders
Jasper St. Pierre