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path: root/Source/Core/VideoCommon/Src/BPStructs.cpp
AgeCommit message (Expand)Author
2010-01-12D3D: Fix some texture wrapping issues by setting the texture state for every ...hrydgard
2009-12-28Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a s...sl1nk3.s
2009-12-09Small fix for the last commit, and a little fix for disable fog to really dis...Rodolfo Osvaldo Bogado
2009-10-10Moving pixel engine and command processor from core to video common. This wil...donkopunchstania
2009-09-13D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Me...hrydgard
2009-09-13D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen h...hrydgard
2009-09-04Fix screen flickering with frameskip on D3D plugin, also fix occasional hang ...sl1nk3.s
2009-09-02Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cac...hrydgard
2009-07-28Now ALL copyright dates are fixed to the legally correct year: The year in wh...XTra.KrazzY
2009-07-26GFX: updated Dates, code formatting cleanup, code cleanup / organization, som...omegadox
2009-07-22Fixed the load-state memory leak, also fixed various other savestate issues. ...XTra.KrazzY
2009-07-19do the rounding in the if, shouldn't cause trouble afaik. (pso kept spamming ...daco65
2009-07-19Rename scale_something to scale_invert. Plus, sneak in a tiny Thread.h change.Nolan Check
2009-07-18Seems to fix issue 1131. Please test Real XFB mode.Nolan Check
2009-07-15Some minor changes to VideoCommon, improved SawWave sound, the denied sound i...omegadox
2009-07-15Code cleanup. Juggling rectangles. I'm about to investigate the problems with...Nolan Check
2009-07-06add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and ...LPFaint99
2009-06-29Move to new Virtual XFB system which correctly handles games which store mult...Nolan Check
2009-06-29Grok EFB pixel format to determine whether render target has alpha, thus fixi...Nolan Check
2009-06-28Graphics: (faked) bounding box support. Helps some Paper Mario effects althou...hrydgard
2009-06-28Delete some obsolete junk, in zelda ucode and in gl plugin.hrydgard
2009-06-22revert last 2 commitsnakeee
2009-06-22They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) i...omegadox
2009-06-22Some commenting and added some unknown cases to BPStructs, see: http://code.g...omegadox
2009-06-15Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real...John Peterson
2009-06-04Compile fix :pMarcus Wanners
2009-06-04Got rid of warning (see http://code.google.com/p/dolphin-emu/issues/detail?id...Marcus Wanners
2009-04-15revised how texture scaling is handled. it now works correctly when adding ou...donkopunchstania
2009-04-08Some commenting fixes and use INFO_LOG again.omegadox
2009-04-07More commenting.omegadox
2009-04-06More commenting and cleanup and added another BP Function.omegadox
2009-04-06Added separate log for DSP LLE.XTra.KrazzY
2009-04-06Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State R...omegadox
2009-04-06Direct3D9 plugin now uses BPFunctions and removed its BPStructs. Some cleanu...omegadox
2009-04-05VideoCommon: Fixed a case when in debug build.omegadox
2009-04-05Recoded and moved BPStucts to VideoCommon. Some cleanup in PixelShaderManage...omegadox