| Age | Commit message (Expand) | Author |
| 2010-01-12 | D3D: Fix some texture wrapping issues by setting the texture state for every ... | hrydgard |
| 2009-12-28 | Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a s... | sl1nk3.s |
| 2009-12-09 | Small fix for the last commit, and a little fix for disable fog to really dis... | Rodolfo Osvaldo Bogado |
| 2009-10-10 | Moving pixel engine and command processor from core to video common. This wil... | donkopunchstania |
| 2009-09-13 | D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Me... | hrydgard |
| 2009-09-13 | D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen h... | hrydgard |
| 2009-09-04 | Fix screen flickering with frameskip on D3D plugin, also fix occasional hang ... | sl1nk3.s |
| 2009-09-02 | Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cac... | hrydgard |
| 2009-07-28 | Now ALL copyright dates are fixed to the legally correct year: The year in wh... | XTra.KrazzY |
| 2009-07-26 | GFX: updated Dates, code formatting cleanup, code cleanup / organization, som... | omegadox |
| 2009-07-22 | Fixed the load-state memory leak, also fixed various other savestate issues. ... | XTra.KrazzY |
| 2009-07-19 | do the rounding in the if, shouldn't cause trouble afaik. (pso kept spamming ... | daco65 |
| 2009-07-19 | Rename scale_something to scale_invert. Plus, sneak in a tiny Thread.h change. | Nolan Check |
| 2009-07-18 | Seems to fix issue 1131. Please test Real XFB mode. | Nolan Check |
| 2009-07-15 | Some minor changes to VideoCommon, improved SawWave sound, the denied sound i... | omegadox |
| 2009-07-15 | Code cleanup. Juggling rectangles. I'm about to investigate the problems with... | Nolan Check |
| 2009-07-06 | add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and ... | LPFaint99 |
| 2009-06-29 | Move to new Virtual XFB system which correctly handles games which store mult... | Nolan Check |
| 2009-06-29 | Grok EFB pixel format to determine whether render target has alpha, thus fixi... | Nolan Check |
| 2009-06-28 | Graphics: (faked) bounding box support. Helps some Paper Mario effects althou... | hrydgard |
| 2009-06-28 | Delete some obsolete junk, in zelda ucode and in gl plugin. | hrydgard |
| 2009-06-22 | revert last 2 commits | nakeee |
| 2009-06-22 | They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) i... | omegadox |
| 2009-06-22 | Some commenting and added some unknown cases to BPStructs, see: http://code.g... | omegadox |
| 2009-06-15 | Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real... | John Peterson |
| 2009-06-04 | Compile fix :p | Marcus Wanners |
| 2009-06-04 | Got rid of warning (see http://code.google.com/p/dolphin-emu/issues/detail?id... | Marcus Wanners |
| 2009-04-15 | revised how texture scaling is handled. it now works correctly when adding ou... | donkopunchstania |
| 2009-04-08 | Some commenting fixes and use INFO_LOG again. | omegadox |
| 2009-04-07 | More commenting. | omegadox |
| 2009-04-06 | More commenting and cleanup and added another BP Function. | omegadox |
| 2009-04-06 | Added separate log for DSP LLE. | XTra.KrazzY |
| 2009-04-06 | Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State R... | omegadox |
| 2009-04-06 | Direct3D9 plugin now uses BPFunctions and removed its BPStructs. Some cleanu... | omegadox |
| 2009-04-05 | VideoCommon: Fixed a case when in debug build. | omegadox |
| 2009-04-05 | Recoded and moved BPStucts to VideoCommon. Some cleanup in PixelShaderManage... | omegadox |