| Age | Commit message (Expand) | Author |
| 2010-02-24 | Systematically eliminating compiler warnings. | Glenn Rice |
| 2010-01-19 | Small fixes: | Rodolfo Osvaldo Bogado |
| 2010-01-17 | Shader Disk Cache implementation for D3D. Saves generated shaders on disk. El... | hrydgard |
| 2010-01-15 | ok big changes here: | Rodolfo Osvaldo Bogado |
| 2010-01-12 | this is a dev commit, a cleanup in the pixel shader generator to make the gen... | Rodolfo Osvaldo Bogado |
| 2010-01-02 | I'm back, after two weeks pure work and nothing of dolphin, take a look at th... | Rodolfo Osvaldo Bogado |
| 2009-12-07 | mixed commit: | Rodolfo Osvaldo Bogado |
| 2009-11-22 | big commit, implemented depth textures with hardware support in D3D, so now t... | Rodolfo Osvaldo Bogado |
| 2009-11-21 | Try to do Z textures better. Z texturing does not work if early z or no z upd... | donkopunchstania |
| 2009-11-10 | Implemented secondary path for hardware with no multiples render target suppo... | Rodolfo Osvaldo Bogado |
| 2009-11-08 | Big Commit this will break a lot, fix a lot, but i thing is a good step: | Rodolfo Osvaldo Bogado |
| 2009-10-30 | small code cleanup, and little fixing of errors introduced by mi in my first ... | Rodolfo Osvaldo Bogado |
| 2009-10-29 | rewrite the tev stages generator to make it more hardware like, thanks to god... | Rodolfo Osvaldo Bogado |
| 2009-10-28 | small commit,but should fix 2 big issues: | Rodolfo Osvaldo Bogado |
| 2009-10-25 | small code clean up: | Rodolfo Osvaldo Bogado |
| 2009-10-14 | Videocommon: setlocale for shader compilation, should fix problem with runawa... | nakeee |
| 2009-09-16 | Tiny shader syntax fix that was here for a while now. | XTra.KrazzY |
| 2009-09-13 | D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen h... | hrydgard |
| 2009-09-10 | D3D: Minor bug fix and some code cleanup for DirectX API call reduction. | rice1964 |
| 2009-09-06 | Add some command line options to directly specify plugins. You can use "dolph... | rice1964 |
| 2009-09-02 | D3D: Fix nonpow2 textures (simply turn off the rect texture stuff since it's ... | hrydgard |
| 2009-09-01 | D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging... | hrydgard |
| 2009-08-31 | D3D: Fix alpha test (I think, not tested much, no pun intended) | hrydgard |
| 2009-08-31 | Some optimization on the pixel and vertex shader generators. As tested on Zel... | rice1964 |
| 2009-07-28 | Now ALL copyright dates are fixed to the legally correct year: The year in wh... | XTra.KrazzY |
| 2009-07-26 | Log unknown fog types in Warn log, and tiny code cleanup. | omegadox |
| 2009-07-26 | GFX: updated Dates, code formatting cleanup, code cleanup / organization, som... | omegadox |
| 2009-07-19 | Roll back r3833 for render targets but keep it for static textures. Most mirr... | hrydgard |
| 2009-07-18 | GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - a... | hrydgard |
| 2009-07-03 | Assorted cleanup, perf counter logging, and minor fixes that have been accumu... | hrydgard |
| 2009-06-22 | revert last 2 commits | nakeee |
| 2009-06-22 | They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) i... | omegadox |
| 2009-05-15 | Changing where depth is read. Trying to use the same depth buffer GL uses whe... | donkopunchstania |
| 2009-05-13 | Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha te... | omegadox |
| 2009-04-15 | revised how texture scaling is handled. it now works correctly when adding ou... | donkopunchstania |
| 2009-04-11 | Did clean up of indirect texture look up and fixed some bugs related to indir... | donkopunchstania |
| 2009-03-16 | Change destination alpha handling. The blending method introduced in rev 1921... | donkopunchstania |
| 2009-03-05 | Linux compile fix. | Marcus Wanners |
| 2009-03-05 | Compiler Warnings: Mismatch edition. Also fixed some conversion warnings. | Marcus Wanners |
| 2009-03-05 | Fix more cases where shader compilation can fail if there are no tex gens. | donkopunchstania |
| 2009-03-01 | revert the mess i made in the d3d plugin. Add way to use HLSL directly withou... | hrydgard |
| 2009-03-01 | An alert is displayed once per run if pixel shaders or vertex shaders fail to... | donkopunchstania |
| 2009-02-28 | Fixed D3D booting. Now for the VS/PS compilation errors | XTra.KrazzY |
| 2009-02-28 | revert a small change that broke gl. i'll find a generic solution later. | hrydgard |
| 2009-02-28 | THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that mov... | hrydgard |
| 2009-02-21 | Fog uses depth from z texture if it is available. | donkopunchstania |
| 2009-02-21 | Some cleanup in OGL plugin and VideoCommon | omegadox |
| 2009-02-19 | fog is done in pixel shader but needs to factor x adjustment | donkopunchstania |
| 2009-02-08 | clip space coordinates are now available in fragment shader because depth nee... | donkopunchstania |
| 2008-12-26 | More renaming. | hrydgard |