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path: root/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
AgeCommit message (Expand)Author
2010-02-24Systematically eliminating compiler warnings.Glenn Rice
2010-01-19Small fixes:Rodolfo Osvaldo Bogado
2010-01-17Shader Disk Cache implementation for D3D. Saves generated shaders on disk. El...hrydgard
2010-01-15ok big changes here:Rodolfo Osvaldo Bogado
2010-01-12this is a dev commit, a cleanup in the pixel shader generator to make the gen...Rodolfo Osvaldo Bogado
2010-01-02I'm back, after two weeks pure work and nothing of dolphin, take a look at th...Rodolfo Osvaldo Bogado
2009-12-07mixed commit:Rodolfo Osvaldo Bogado
2009-11-22big commit, implemented depth textures with hardware support in D3D, so now t...Rodolfo Osvaldo Bogado
2009-11-21Try to do Z textures better. Z texturing does not work if early z or no z upd...donkopunchstania
2009-11-10Implemented secondary path for hardware with no multiples render target suppo...Rodolfo Osvaldo Bogado
2009-11-08Big Commit this will break a lot, fix a lot, but i thing is a good step:Rodolfo Osvaldo Bogado
2009-10-30small code cleanup, and little fixing of errors introduced by mi in my first ...Rodolfo Osvaldo Bogado
2009-10-29rewrite the tev stages generator to make it more hardware like, thanks to god...Rodolfo Osvaldo Bogado
2009-10-28small commit,but should fix 2 big issues:Rodolfo Osvaldo Bogado
2009-10-25small code clean up:Rodolfo Osvaldo Bogado
2009-10-14Videocommon: setlocale for shader compilation, should fix problem with runawa...nakeee
2009-09-16Tiny shader syntax fix that was here for a while now.XTra.KrazzY
2009-09-13D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen h...hrydgard
2009-09-10D3D: Minor bug fix and some code cleanup for DirectX API call reduction.rice1964
2009-09-06Add some command line options to directly specify plugins. You can use "dolph...rice1964
2009-09-02D3D: Fix nonpow2 textures (simply turn off the rect texture stuff since it's ...hrydgard
2009-09-01D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging...hrydgard
2009-08-31D3D: Fix alpha test (I think, not tested much, no pun intended)hrydgard
2009-08-31Some optimization on the pixel and vertex shader generators. As tested on Zel...rice1964
2009-07-28Now ALL copyright dates are fixed to the legally correct year: The year in wh...XTra.KrazzY
2009-07-26Log unknown fog types in Warn log, and tiny code cleanup.omegadox
2009-07-26GFX: updated Dates, code formatting cleanup, code cleanup / organization, som...omegadox
2009-07-19Roll back r3833 for render targets but keep it for static textures. Most mirr...hrydgard
2009-07-18GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - a...hrydgard
2009-07-03Assorted cleanup, perf counter logging, and minor fixes that have been accumu...hrydgard
2009-06-22revert last 2 commitsnakeee
2009-06-22They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) i...omegadox
2009-05-15Changing where depth is read. Trying to use the same depth buffer GL uses whe...donkopunchstania
2009-05-13Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha te...omegadox
2009-04-15revised how texture scaling is handled. it now works correctly when adding ou...donkopunchstania
2009-04-11Did clean up of indirect texture look up and fixed some bugs related to indir...donkopunchstania
2009-03-16Change destination alpha handling. The blending method introduced in rev 1921...donkopunchstania
2009-03-05Linux compile fix.Marcus Wanners
2009-03-05Compiler Warnings: Mismatch edition. Also fixed some conversion warnings.Marcus Wanners
2009-03-05Fix more cases where shader compilation can fail if there are no tex gens.donkopunchstania
2009-03-01revert the mess i made in the d3d plugin. Add way to use HLSL directly withou...hrydgard
2009-03-01An alert is displayed once per run if pixel shaders or vertex shaders fail to...donkopunchstania
2009-02-28Fixed D3D booting. Now for the VS/PS compilation errorsXTra.KrazzY
2009-02-28revert a small change that broke gl. i'll find a generic solution later.hrydgard
2009-02-28THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that mov...hrydgard
2009-02-21Fog uses depth from z texture if it is available.donkopunchstania
2009-02-21Some cleanup in OGL plugin and VideoCommonomegadox
2009-02-19fog is done in pixel shader but needs to factor x adjustmentdonkopunchstania
2009-02-08clip space coordinates are now available in fragment shader because depth nee...donkopunchstania
2008-12-26More renaming.hrydgard