| Age | Commit message (Expand) | Author |
| 2009-12-21 | NSMB background fix. Fixes 1654. | fgfemperor |
| 2009-12-09 | Small fix for the last commit, and a little fix for disable fog to really dis... | Rodolfo Osvaldo Bogado |
| 2009-11-21 | Try to do Z textures better. Z texturing does not work if early z or no z upd... | donkopunchstania |
| 2009-11-19 | a minor cleanup in xf registers, an some small bug fixes. please test and giv... | Rodolfo Osvaldo Bogado |
| 2009-11-14 | fix for re missing characters in both plugins, thanks to autoran for the test... | Rodolfo Osvaldo Bogado |
| 2009-11-14 | reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were i... | Shawn Hoffman |
| 2009-11-14 | revert to r4531, but keep the changes from the following revisions: 4533,4550... | Shawn Hoffman |
| 2009-11-13 | some minor changes preparing for future commits, and a correction to texture ... | Rodolfo Osvaldo Bogado |
| 2009-10-31 | Some errors in the values passed to e pixel shader caused the menu error, no ... | Rodolfo Osvaldo Bogado |
| 2009-10-31 | fixed z textures, don't know where this is used but a fix is a fix | Rodolfo Osvaldo Bogado |
| 2009-10-26 | as sl1nk3.s say make the updates directly to the viewport and let the scale ... | Rodolfo Osvaldo Bogado |
| 2009-10-25 | some work on zscale and zoffset, don't know if this is correct but at least i... | Rodolfo Osvaldo Bogado |
| 2009-09-15 | D3D: More reset fixes | hrydgard |
| 2009-08-31 | GL/D3D: Attempt to fix problem with bad colors when starting a 2nd game. | hrydgard |
| 2009-08-25 | Re-enable CPU swap on XFB mode only, to avoid flickering in a couple of games | sl1nk3.s |
| 2009-08-24 | Fix Pikmin PAL not booting thanks to LordMark for figuring it out ! :D | sl1nk3.s |
| 2009-08-09 | Frameskipping more aggressive (minor speedup, plz report any serious problems... | hrydgard |
| 2009-07-28 | Now ALL copyright dates are fixed to the legally correct year: The year in wh... | XTra.KrazzY |
| 2009-07-26 | GFX: updated Dates, code formatting cleanup, code cleanup / organization, som... | omegadox |
| 2009-07-19 | Roll back r3833 for render targets but keep it for static textures. Most mirr... | hrydgard |
| 2009-07-18 | GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - a... | hrydgard |
| 2009-06-22 | revert last 2 commits | nakeee |
| 2009-06-22 | They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) i... | omegadox |
| 2009-05-13 | Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha te... | omegadox |
| 2009-05-09 | A fix by baby.lueshi that fixes the problems with rev 3187 | death2droid |
| 2009-05-07 | Add hires texture support to OpenGL | death2droid |
| 2009-04-15 | revised how texture scaling is handled. it now works correctly when adding ou... | donkopunchstania |
| 2009-04-05 | Recoded and moved BPStucts to VideoCommon. Some cleanup in PixelShaderManage... | omegadox |
| 2009-02-19 | fog is done in pixel shader but needs to factor x adjustment | donkopunchstania |
| 2009-02-08 | clip space coordinates are now available in fragment shader because depth nee... | donkopunchstania |
| 2008-12-26 | Move VertexShaderManager too. | hrydgard |
| 2008-12-26 | Move PixelShaderManager, ImageWrite to VideoCommon. | hrydgard |