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path: root/Source/Core/VideoCommon/Src/TextureDecoder.cpp
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2010-01-19JitIL is no longer a separate .exe/binary - it's now a simple option, ↵hrydgard
Dolphin.exe now contains both cores. Advantages: * Less confusion for users * No need to build twice to make sure you didn't break something * Easier to switch between the cores for testing Disadvantages: * None, as far as I can tell :) Maybe some extra code complexity, but not much. Also break some include chains that caused <windows.h> to get included into everything, slowing down the build on Windows. There's more to do here though, there's still a lot of files that get it included that don't need it at all. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4891 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15ok big changes here:Rodolfo Osvaldo Bogado
in videocommon little fix for the alpha test values, return to the original values as they are more accurate. in D3D: huge change in state management, now all the state management is centralized and redundant state changes are eliminated. Fixed the overlapped viewport error in non ati cards: the error was caused by this: when a viewport is defined larger than the current rendertarget, an error is thrown and the last valid viewport is used, this is the reference behavior, in ati cards if a larger viewport is defined, no eror is returned, the rendering is valid and is rendered using the projection defined by the viewport but limited to the rendertarget are, exactly like opengl or the GC hardware. to solve this in reference drivers defined a large rendertarget (2x the size of the original) and proceed to render in a centered quad insithe the larger rendertarget, in this way larger viewports always falls inside a valid rendertarget size, the drawback of this is the waste of resources. it can be dynamized, depending or games or changed at runtime when a oversized viewport is detected, but i live that to future commits. please test this and let me know the results. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4841 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09Small fix for the last commit, and a little fix for disable fog to really ↵Rodolfo Osvaldo Bogado
disable it :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4662 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-07mixed commit:Rodolfo Osvaldo Bogado
in D3D and Opengl: fixed one nasty bug in texture loading where if a dynamic texture keeps his format but the tlut format is changed, the try or reloading the texture in the same texture could cause a hang if the size of the resulting texture is different than the original (size in bytes) Applied a ugly temporal hack to the texture conversor to solve efb to ram misalignments and effect distortions. in D3D: Pseudo implementation of logic ops using basic blending: the first 8 operations are "good approximations", the remaining 8 are bullshit :) if someone have a better approximation to emulate this logic please let me know. please test if i don't break anything in the process and test Mario kart wee you will get a nice surprise.:) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4656 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-02Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more ↵donkopunchstania
accurate. Added an offset to DX copies to RAM and made half sized copies to a texture linearly filtered. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4635 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15EFB to RAM in OGL and software plugin now work correctly when texture in RAM ↵donkopunchstania
is a different size than the source. Corrected some block heights in texture decoder to fix copying certain EFB formats. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4580 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were ↵Shawn Hoffman
ignored by tortoisesvn, and myself :| git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4570 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14revert to r4531, but keep the changes from the following revisions: ↵Shawn Hoffman
4533,4550-4551,4556-4559 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13some minor changes preparing for future commits, and a correction to texture ↵Rodolfo Osvaldo Bogado
alignment that must solve the efb misalignments in various games git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4556 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-10Moving pixel engine and command processor from core to video common. This ↵donkopunchstania
will break previous save states. Adds decoding single pixels to texture decoder. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4391 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07OpenCL: More windows support and some unfinished workXTra.KrazzY
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4380 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07More OpenCL work, got XFB converting which needs more optimization. I ↵Sonicadvance1
haven't checked for FPS changes. My desktop isn't the best to test on anyway (Phenom 1, 32 stream processors). The package check doesn't work for me, so I just checked true if you compile with opencl=true. Requires a bit of cleanup still git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4369 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30OpenGL and OpenCL are NOT related! (Committed here are some scons fixes)XTra.KrazzY
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4349 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30OpenCL: A bit more work.XTra.KrazzY
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4347 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30Base of OpenCL codeSonicadvance1
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4346 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02GL/D3D: slightly more accurate and faster DXT decoding, thanks to Orphishrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4172 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02Got rid of all of jp's ////////////////////////////// lines (nearly 500 of ↵Marcus Wanners
them)! Yes, I used a script :D git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02D3D: Fix nonpow2 textures (simply turn off the rect texture stuff since it's ↵hrydgard
not necessary under D3D). some cleanup. Add a TODO (tip from Orphis) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4168 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader ↵hrydgard
cache expiration interval increased. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4165 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-11GFX: Cleanup - Move OGL's GetBlockHeightInTexels and GetBlockWidthInTexels ↵omegadox
code into VideoCommon. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3962 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-11Small fix for TexDecoder_GetBlockHeightInTexels, but see no noticeable changes.omegadox
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3961 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-30Don't use lookup tables. It's better to use CPU registers and reduce memory ↵Nolan Check
accesses. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3909 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28Now ALL copyright dates are fixed to the legally correct year: The year in ↵XTra.KrazzY
which the project began. Now we don't have to change it every year :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26GFX: updated Dates, code formatting cleanup, code cleanup / organization, ↵omegadox
some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader DSPHLE: Some warning fixes and added some logging for unknown voice cases Please report if anything has broken. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3884 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha ↵omegadox
tested), and some code formatting cleanup. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13TextureDecoder now indicates I4 and IA4 texture formats. It also decodes ↵Nolan Check
paletted textures more efficiently. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3213 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11Disable PC-native DXT texturing. Too many problems for now.hrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3203 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-09A fix by baby.lueshi that fixes the problems with rev 3187death2droid
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3190 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-09Revert r3187 causes games to return lots of errors.death2droid
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3189 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08Use correct width and height for compressed texturesNolan Check
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3187 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-06Add PC-native DXT1 support to VideoCommon and VideoOGL. Thanks to ↵Nolan Check
XTra.KrazzY and death2droid. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3159 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20Assorted cleanup and comments.hrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2693 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18nakee's new logmanager. added a console window for windows builds (prints to ↵Shawn Hoffman
parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2675 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-15Fix the nasty black fringes seen around alpha tested DXT textures in some games.hrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2661 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08Fixed texture overlay, clarified CPMemory STATE_TO_SAVEXTra.KrazzY
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2614 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02Revert to slightly tweaked version of "old" safe texture hash. Hopefully ↵hrydgard
fixes issue 636. Does somewhat break pokemon colosseum w/ safe texture hash, but that games works fine with the unsafe texture hash. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2532 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23just some minor cleanup (texdecoder, dsoundstream)hrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2394 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19Fixed texture overlays. Can I remove the OVERLAY_TEXFMT definition? It just ↵XTra.KrazzY
makes the code look messy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2306 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker ↵XTra.KrazzY
hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2238 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-13New compact texture type for OGL/D3D: IA8XTra.KrazzY
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2233 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12Tiny: Unnecessary function removalXTra.KrazzY
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2226 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12New compact texture type for OGL/D3D: RGB565XTra.KrazzY
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2225 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12Committing magumagu9's work on texture decoding transferral to OGL, I added ↵XTra.KrazzY
DX9 support. Speed seems to have increased but I'm not sure. See issue 581 for more info. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2222 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17Don't skip the bottom half of the texture; fixes the text in magumagu9
Gamecube Tales of Symphonia with safe textures on. I haven't looked too carefully at exactly which textures are affected, though. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1900 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-16More work on texture cache. Texture address is most of the time the ↵memberTwo.mb2
cacheEntry index (as it was before r1871) to help CopyRenderTargetToTexture (fix it still a TODO). But not when texture format is tlut dependent to fix MP1 perf issue. Fix tlut overrun. Change TexDecoder_GetSafeTextureHash to fix Pokemon Colosseum and improve speed (we may need to tweak hardcoded value there -> TOTEST). Few notes too and I let my debug stuff for a while. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1880 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-141) fix texture caching issue (ie. MP1 "Main menu" fps drop).memberTwo.mb2
2) "fix" Pokemon Coloseum font issue in SafeTextureCache mode. We should kill the unsafe one. TODO: get why it works :p 3) readjust FAKE_GP_WATCHDOG_PERIOD for omega's ZTP to boot in DC. Too late to split, sorry. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1871 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-14ifdefed the sse3 code just to make surenakeee
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1869 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-14Added S-SSE3 implementation of one perf. critical texture decoder, please ↵XTra.KrazzY
notify me if it breaks anything. Thanks. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1868 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-14Unconditionally activate SSE code for texture conversion; this should magumagu9
only affect 32-bit non-Windows platforms, and I've tested 32-bit Linux, so I think it's pretty safe. It's a slight performance improvement when it kicks in. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1865 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09TLB hack plus some project changes. I only get a Konami logo though in MGS. ↵hrydgard
Sonic1, plz fix :p git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1467 8ced0084-cf51-0410-be5f-012b33b47a6e