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path: root/Source/Core/VideoCommon/TextureCacheBase.cpp
AgeCommit message (Expand)Author
2017-11-22VideoCommon: Move abstract texture creation function to RendererStenzek
2017-11-19Merge pull request #6186 from lioncash/enum-classLeo Lam
2017-11-19VideoCommon: Resolve -Wmissing-brace warningsLioncash
2017-11-18VideoConfig: Make StereoMode an enum classLioncash
2017-11-17TextureCacheBase: Set uninitialized XFB memory to fuchsia coloriwubcode
2017-11-17Hybrid XFB: Fix lint errorsiwubcode
2017-11-17Enhance xfb dumping to distinguish between the xfbs created from memory and t...iwubcode
2017-11-17Texture Cache Base: Optimization to allow stitched or memory xfb textures to ...iwubcode
2017-11-17TextureCacheBase: Fix issue in Rogue Squadron 2 where overlapping textures ca...iwubcode
2017-11-17TextureCacheBase: Remove vertical scaling from EFB path and have copy checks ...iwubcode
2017-11-17Hybrid XFB: Fix lint errorsiwubcode
2017-11-17TextureCacheBase: make sure stitching rectangle bounds don't exceed theiwubcode
2017-11-17TextureCacheBase: Add XFB specific functionsiwubcode
2017-11-17HybridXFB: Fix lint errorsiwubcode
2017-11-17Software Backend: Force EFB/XFB to copy to ramiwubcode
2017-11-17Video Common: Avoid 'presenting' duplicate frames by detecting when swapiwubcode
2017-11-17VideoCommon: Output gamma now comes from the xfb copyiwubcode
2017-11-17Video Backends: Implement vertical scaling for xfb copies. This fixes theiwubcode
2017-11-17Add an additional flag fo 'XFB Copy'iwubcode
2017-11-17Add new GUI option to skip XFBToRam and remove old XFB optionsiwubcode
2017-11-17Add ability to dump xfb copies to texture for debugging purposesiwubcode
2017-11-17Add support for hybrid XFBiwubcode
2017-11-06Improved detection: it doesn't desaturate the input anymore (woops) also it m...Tommaso Checchi
2017-10-27Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher I...Tommaso Checchi
2017-09-03Merge pull request #5718 from mimimi085181/partial-updates-updatePierre Bourdon
2017-08-09VideoCommon: Fix typo in comments introduced by #5849N.E.C
2017-08-06Keep textures that are overwritten by efb copies, if the stride matchesmimimi085181
2017-08-06Do not load overwritten textures by hashmimimi085181
2017-08-06fix stored memory stride for normal texturesmimimi085181
2017-08-03Video: Clearly separate Texture and EFB Copy formatsN.E.C
2017-07-11Merge pull request #5726 from mimimi085181/minimal-tmem-cache-emulationAnthony
2017-07-10Implement minimal emulation of TMEM cachingmimimi085181
2017-06-29FileUtil: Add a class for Exists/IsDirectory/GetSizeJosJuice
2017-06-13Video Backends: Move and rename HostTextureFormat to AbstractTextureFormatiwubcode
2017-06-13Video Backends: Split texture cache code out into separate files, introduce '...iwubcode
2017-06-07fix various instances of -1 being assigned to unsigned typesShawn Hoffman
2017-04-29TextureCache: Move host texture utility functions to VideoCommonStenzek
2017-04-29TextureCache: Support compressed textures and pass pitch/size to uploadStenzek
2017-04-12VideoBackends: Support updated texture encoding shader generatorsStenzek
2017-04-09Merge pull request #5220 from stenzek/small-nonsquare-mipsAnthony
2017-04-07TextureCache: Fix incomplete GPU texture decoding of non-square mipsStenzek
2017-04-06TextureCacheBase: remove duplicated variableMichael Maltese
2017-04-04TextureCacheBase: fix custom textures not being loadedMichael Maltese
2017-04-01VideoCommon: Changes to TextureCache to support decoding in backendStenzek
2017-03-25TextureCacheBase: Convert bound_textures from a C array to a std::arrayLioncash
2017-03-22TextureCache: Don't lock freed rendertargets for one frame.degasus
2017-03-09Merge pull request #5051 from stenzek/renderer-fixesMarkus Wick
2017-03-09Unify the way of setting game ID, title ID, revisionJosJuice
2017-03-10VideoBackends: Move max texture size to VideoConfigStenzek
2017-03-04VideoCommon: Eliminate static state in RendererStenzek