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path: root/Source/Core/VideoCommon/TextureConversionShader.cpp
AgeCommit message (Expand)Author
2016-02-22TextureConversionShader: Invert depth for Z24 encoder with D3DStenzek
2016-01-17VideoCommon: Header cleanupLioncash
2016-01-13TextureConversionShader: Also invert color encoders if they're used to encode...Jules Blok
2015-09-06Move common EFB copy code into VideoCommonScott Mansell
2015-08-17Merge pull request #2861 from lioncash/paramMarkus Wick
2015-08-16TextureConversionShader: Remove an unused parameterLioncash
2015-08-15Revert "VideoCommon: Clamp integer conversions."Jules Blok
2015-05-26D3D: Depth range inversion.galop1n
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-05-08TextureConversionShader: Use floating point values in clamp().Jules Blok
2015-05-08VideoCommon: Clamp integer conversions.Jules Blok
2015-05-08VideoBackends: Use proper floating point depth precision.Jules Blok
2015-02-21TextureConversionShader: Use a Texture2DArray to match the shader resource view.Jules Blok
2015-02-03Fix regression for D3D EFB depth copies.magumagu
2015-01-25Don't use boolean negation.magumagu
2015-01-25Fix RGBA8 encoding.magumagu
2015-01-25Fix shader so it's possible to use with D3D Map().magumagu
2015-01-25More work.magumagu
2015-01-25WIP.magumagu
2014-12-05Common: Remove locale based functions from CommonFuncs.Lioncash
2014-11-23use GL_TEXTURE_2D_ARRAY for most of our texturesdegasus
2014-09-08Rename Log2 and add IsPow2 to MathUtils for future useFiora
2014-09-05Revert "JIT64: optimize CA calculations"Fiora
2014-09-01Rename Log2 and add IsPow2 to MathUtils for future useFiora
2014-07-18Support Sampler binding in the shader.Ryan Houdek
2014-07-13Fix warnings unearthed by #579Tillmann Karras
2014-07-11mark all local functions as staticdegasus
2014-04-22Fix texture conversion shaders for GLSL ES.Ryan Houdek
2014-03-11Fixes spacing for "for", "while", "switch" and "if"Matthew Parlane
2014-03-09clang-modernize -use-nullptrTillmann Karras
2014-03-09Fixes include order of TextureConversionShader.cppMatthew Parlane
2014-02-28Various changes suggested by cppcheckTillmann Karras
2014-02-26comment fixesdegasus
2014-02-26Merge duplicate parts of sampler into headerdegasus
2014-02-26calculate constant values on shader compilationdegasus
2014-02-26Rewrite texture tiling implementationdegasus
2014-02-26TextureConverter: Use Log2() and shifts instead of multiplications/divisionsdegasus
2014-02-26merge common parts of encoding shadersdegasus
2014-02-20Fix more header sorting issues in VideoCommon/ (now check-includes clean).Pierre Bourdon
2014-02-18Convert all includes to relative paths.Lioncash
2014-01-13TextureConverter: remove implicit int->float convertiondegasus
2014-01-12Fix stupid bug in Z16L depth texture efb2ram encoding shader.Scott Mansell
2014-01-05OpenGL: fix scaled efb2ram copysdegasus
2014-01-05OpenGL: drop UBO-workaround usage for efb2ram shadersdegasus
2013-12-31Remove unnecessary Src/ foldersJasper St. Pierre