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VideoCommon
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TextureConversionShader.cpp
Age
Commit message (
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Author
2016-02-22
TextureConversionShader: Invert depth for Z24 encoder with D3D
Stenzek
2016-01-17
VideoCommon: Header cleanup
Lioncash
2016-01-13
TextureConversionShader: Also invert color encoders if they're used to encode...
Jules Blok
2015-09-06
Move common EFB copy code into VideoCommon
Scott Mansell
2015-08-17
Merge pull request #2861 from lioncash/param
Markus Wick
2015-08-16
TextureConversionShader: Remove an unused parameter
Lioncash
2015-08-15
Revert "VideoCommon: Clamp integer conversions."
Jules Blok
2015-05-26
D3D: Depth range inversion.
galop1n
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-08
TextureConversionShader: Use floating point values in clamp().
Jules Blok
2015-05-08
VideoCommon: Clamp integer conversions.
Jules Blok
2015-05-08
VideoBackends: Use proper floating point depth precision.
Jules Blok
2015-02-21
TextureConversionShader: Use a Texture2DArray to match the shader resource view.
Jules Blok
2015-02-03
Fix regression for D3D EFB depth copies.
magumagu
2015-01-25
Don't use boolean negation.
magumagu
2015-01-25
Fix RGBA8 encoding.
magumagu
2015-01-25
Fix shader so it's possible to use with D3D Map().
magumagu
2015-01-25
More work.
magumagu
2015-01-25
WIP.
magumagu
2014-12-05
Common: Remove locale based functions from CommonFuncs.
Lioncash
2014-11-23
use GL_TEXTURE_2D_ARRAY for most of our textures
degasus
2014-09-08
Rename Log2 and add IsPow2 to MathUtils for future use
Fiora
2014-09-05
Revert "JIT64: optimize CA calculations"
Fiora
2014-09-01
Rename Log2 and add IsPow2 to MathUtils for future use
Fiora
2014-07-18
Support Sampler binding in the shader.
Ryan Houdek
2014-07-13
Fix warnings unearthed by #579
Tillmann Karras
2014-07-11
mark all local functions as static
degasus
2014-04-22
Fix texture conversion shaders for GLSL ES.
Ryan Houdek
2014-03-11
Fixes spacing for "for", "while", "switch" and "if"
Matthew Parlane
2014-03-09
clang-modernize -use-nullptr
Tillmann Karras
2014-03-09
Fixes include order of TextureConversionShader.cpp
Matthew Parlane
2014-02-28
Various changes suggested by cppcheck
Tillmann Karras
2014-02-26
comment fixes
degasus
2014-02-26
Merge duplicate parts of sampler into header
degasus
2014-02-26
calculate constant values on shader compilation
degasus
2014-02-26
Rewrite texture tiling implementation
degasus
2014-02-26
TextureConverter: Use Log2() and shifts instead of multiplications/divisions
degasus
2014-02-26
merge common parts of encoding shaders
degasus
2014-02-20
Fix more header sorting issues in VideoCommon/ (now check-includes clean).
Pierre Bourdon
2014-02-18
Convert all includes to relative paths.
Lioncash
2014-01-13
TextureConverter: remove implicit int->float convertion
degasus
2014-01-12
Fix stupid bug in Z16L depth texture efb2ram encoding shader.
Scott Mansell
2014-01-05
OpenGL: fix scaled efb2ram copys
degasus
2014-01-05
OpenGL: drop UBO-workaround usage for efb2ram shaders
degasus
2013-12-31
Remove unnecessary Src/ folders
Jasper St. Pierre