| Age | Commit message (Expand) | Author |
|---|---|---|
| 2017-11-22 | LightingShaderGen: Always calculate lighting for both color channels | Stenzek |
| 2017-07-30 | Ubershaders: Support per-pixel lighting | Stenzek |
| 2017-07-30 | ShaderGen: Use consistent variable names for texture coordinates | Stenzek |
| 2017-07-30 | ShaderGen: Implement vertex ubershaders | Stenzek |
