| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2014-06-11 | Fix a few warnings caused by using BitField with non-typesafe functions. | Tony Wasserka | |
| 2014-05-18 | Merge pull request #355 from magumagu/gx-missing-opcode | Tony Wasserka | |
| Opcode decoding: handle missing opcodes 0x88 etc. | |||
| 2014-05-16 | Video backends: mass-replace "xfregs" with "xfmem". | magumagu | |
| 2014-05-10 | Opcode decoding: handle missing opcodes 0x88 etc. | magumagu | |
| Hardware testing shows that they do the same thing as the 0x80 family of opcodes: they draw quads. | |||
| 2014-03-25 | BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as ↵ | Tony Wasserka | |
| enumerations. | |||
| 2014-03-11 | Fixes spacing for "for", "while", "switch" and "if" | Matthew Parlane | |
| Also moved && and || to ends of lines instead of start. Fixed misc vertical alignments and some { needed newlining. | |||
| 2014-02-18 | Convert all includes to relative paths. | Lioncash | |
| 2014-02-15 | move perfquery enable checks into videocommon (caller side) | degasus | |
| 2014-02-15 | move shared parts from VertexManager::vFlush into VideoCommon | degasus | |
| 2014-01-31 | VideoCommon: small VertexLoader(Manager)? refactoring | degasus | |
| 2014-01-24 | VideoCommon: fix "Buffer not large enough for all vertices!" | degasus | |
| 2014-01-23 | D3D: move streaming buffer fallback into D3D backend | degasus | |
| Neith OGL nor VideoCommon doen't use it, so there is no need to have it in VideoCommon. | |||
| 2014-01-23 | VideoCommon: don't save streaming fifos into savestate | degasus | |
| 2014-01-23 | VideoCommon: allow backends to set the buffer pointer as they want to | degasus | |
| 2014-01-21 | fix windows debug comile | degasus | |
| This is broken because of revision ebbf1d392bc5a90b556d793c07b789e100f10615 | |||
| 2014-01-21 | VideoCommon: merge trivial parts of VertexManager::Flush | degasus | |
| 2014-01-17 | VideoCommon: merge triangle+list+point index buffers | degasus | |
| We are used to render them out of order as long as everything else matches, but rendering order does matter, so we have to flush on primitive switch. This commit implements this flush. Also as we flush on primitive switch, we don't have to create three different index buffers. All indices are now stored in one buffer. This will slow down games which switch often primitive types (eg ztp), but it should be more accurate. | |||
| 2013-12-31 | Remove unnecessary Src/ folders | Jasper St. Pierre | |
