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path: root/Source/Core/VideoCommon/VertexShaderGen.cpp
AgeCommit message (Expand)Author
2015-06-24D3D: Cosmetics.Jules Blok
2015-05-26D3D: Depth range inversion.galop1n
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-05-22OGL: Depth range inversion.Jules Blok
2015-05-22VertexShaderGen: Use correct depth output when glClipControl is supported.Jules Blok
2015-04-23Fix OpenGLES 3.0 on Qualcomm's crappy driver, it can't bitshift sometimes.Dwayne Slater
2015-02-25Formatting/Whitespace CleanupStevoisiak
2015-02-11ShaderGen: Fix pixel offset correctiondegasus
2015-01-21Lighting Attenuation FixesNanoByte011
2015-01-03Move worldpos into it's own varying.Scott Mansell
2014-12-28PixelShaderGen: Don't assign to input variables.Jules Blok
2014-12-28VertexShaderGen: Don't read from output variables.Jules Blok
2014-12-28DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore.Jules Blok
2014-12-28VideoCommon: Don't pass structs between shaders, use the interface blocks ins...Jules Blok
2014-12-19VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_l...Jules Blok
2014-12-19VideoCommon: Add in/out qualifiers to centroid storage qualifier.Jules Blok
2014-12-18VideoCommon: Don't pass structs between shader stages when geometry shaders a...Jules Blok
2014-12-18VideoCommon: Only use interface blocks when geometry shaders are supported.Jules Blok
2014-12-18VideoCommon: Pass interface blocks between shader stages to resolve naming co...Jules Blok
2014-12-15VideoCommon: Assume we always use a geometry shader, not just for stereoscopy.Jules Blok
2014-12-14D3D: Add geometry shader stereoscopy support.Jules Blok
2014-12-05Common: Remove locale based functions from CommonFuncs.Lioncash
2014-11-29Renamed DEPTHPARAMS to PIXELCENTERCORRECTIONYuriy O'Donnell
2014-11-29D3D: Replaced shader-based depth range remap with viewportYuriy O'Donnell
2014-11-23ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.Jules Blok
2014-11-23GeometryShader: Adjust positions after projection.Jules Blok
2014-11-23VideoConfigDiag: Add stereoscopy options group.Jules Blok
2014-11-23Cosmetics.Jules Blok
2014-11-23ShaderGenCommon: Move uniforms into a common static string.Jules Blok
2014-11-23ShaderGen: Handle ShaderCode objects directly.Jules Blok
2014-11-23ShaderGen: Add a stereoscopy flag in the UID data.Jules Blok
2014-11-23VertexShaderManager: Compute stereoscopy projection matrices.Jules Blok
2014-11-23Pass VS_OUTPUT structs between shaders.Jules Blok
2014-10-21Use pointers instead of references in GetUidData to avoid the undefined behav...comex
2014-09-28Mechanical changes to move most CP state to a struct rather than separate glo...comex
2014-08-30VideoCommon: Clean up brace placementsLioncash
2014-06-19LightingShader: hard code const variabledegasus
2014-05-16Video backends: mass-replace "xfregs" with "xfmem".magumagu
2014-05-05ShaderGen: make uv readonlydegasus
2014-05-05ShaderGen: OGL: don't make a copy of "Normal"degasus
2014-05-05ShaderGen: make clipPos readonlydegasus
2014-05-05ShaderGen: inline constant shadersdegasus
2014-05-05ShaderGen: use cbuffers for D3Ddegasus
2014-04-30Changes posmtx vertex attribute to integer.Ryan Houdek
2014-04-24VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.Tony Wasserka
2014-04-11VideoBackend: remove unused config vars.magumagu
2014-04-03Add initial support for GLSL ES 3.10.Ryan Houdek
2014-03-14LightingShaderGen: Perform more lighting calculations with integers.Tony Wasserka
2014-03-14LightingShaderGen: Perform some lighting calculations with integers.Tony Wasserka