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release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
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release-prep-2509
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Source
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Core
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VideoCommon
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VertexShaderGen.h
Age
Commit message (
Expand
)
Author
2016-01-17
VideoCommon: Header cleanup
Lioncash
2015-11-03
VideoCommon: return code/uid from shader gens
Tillmann Karras
2015-11-01
VideoCommon: flush vertex manager if components change
Tillmann Karras
2015-10-29
ShaderCaches: remove unneeded typedefs
Tillmann Karras
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2014-12-15
VideoCommon: Assume we always use a geometry shader, not just for stereoscopy.
Jules Blok
2014-12-14
D3D: Add geometry shader stereoscopy support.
Jules Blok
2014-11-23
ShaderGen: Make use of padding to store the stereo flag.
Jules Blok
2014-11-23
ShaderGen: Handle ShaderCode objects directly.
Jules Blok
2014-11-23
ShaderGen: Add a stereoscopy flag in the UID data.
Jules Blok
2014-07-05
VideoCommon: Remove some unused constants from VertexShaderGen.h.
Lioncash
2014-06-19
LightingShader: hard code const variable
degasus
2014-03-14
ShaderGen: Store light color uniforms as integers.
Tony Wasserka
2014-02-18
Convert all includes to relative paths.
Lioncash
2014-02-17
Second and final pass of clearing out tabs.
Lioncash
2014-02-10
Replace all include guard ifdefs with "#pragma once"
lioncash
2014-02-09
Clean up some struct indentations
Lioncash
2014-01-15
VideoCommon: cleanup of "components" usage
degasus
2013-12-31
Remove unnecessary Src/ folders
Jasper St. Pierre