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path: root/Source/Core/VideoCommon/VertexShaderGen.h
AgeCommit message (Expand)Author
2016-01-17VideoCommon: Header cleanupLioncash
2015-11-03VideoCommon: return code/uid from shader gensTillmann Karras
2015-11-01VideoCommon: flush vertex manager if components changeTillmann Karras
2015-10-29ShaderCaches: remove unneeded typedefsTillmann Karras
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2014-12-15VideoCommon: Assume we always use a geometry shader, not just for stereoscopy.Jules Blok
2014-12-14D3D: Add geometry shader stereoscopy support.Jules Blok
2014-11-23ShaderGen: Make use of padding to store the stereo flag.Jules Blok
2014-11-23ShaderGen: Handle ShaderCode objects directly.Jules Blok
2014-11-23ShaderGen: Add a stereoscopy flag in the UID data.Jules Blok
2014-07-05VideoCommon: Remove some unused constants from VertexShaderGen.h.Lioncash
2014-06-19LightingShader: hard code const variabledegasus
2014-03-14ShaderGen: Store light color uniforms as integers.Tony Wasserka
2014-02-18Convert all includes to relative paths.Lioncash
2014-02-17Second and final pass of clearing out tabs.Lioncash
2014-02-10Replace all include guard ifdefs with "#pragma once"lioncash
2014-02-09Clean up some struct indentationsLioncash
2014-01-15VideoCommon: cleanup of "components" usagedegasus
2013-12-31Remove unnecessary Src/ foldersJasper St. Pierre