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Core
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VideoCommon
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VertexShaderManager.cpp
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Commit message (
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Author
2016-01-18
Merge pull request #3448 from Armada651/depth-epsilon
Jules Blok
2016-01-17
VideoCommon: Header cleanup
Lioncash
2016-01-05
VertexShaderManager: Add an epsilon hack to the perspective projection.
Jules Blok
2015-11-02
VideoCommon: VertexManager -> VertexManagerBase
Tillmann Karras
2015-10-16
Core: Move a global into a namespace
Lioncash
2015-10-15
VertexShaderManager: Get rid of other magic constants
Lioncash
2015-10-15
VertexShaderManager: Get rid of float pointer casts
Lioncash
2015-09-06
General: Replace GC_ALIGN macros with alignas
Lioncash
2015-08-16
VertexShaderManager: Remove unused parameter
Lioncash
2015-08-01
Widescreen Heuristic: Cleanup code.
Scott Mansell
2015-08-01
Make the GameCube game widescreen heuristic smarter.
Scott Mansell
2015-07-27
Heuristic to detect if a gamecube game is rendering 16:9 widescreen.
Scott Mansell
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-02-25
Formatting/Whitespace Cleanup
Stevoisiak
2015-02-21
VertexShaderManager: Turn the epsilon hack back on for 3D Vision.
Jules Blok
2015-01-24
Coding style cleanup from the zfreeze merge
Lioncash
2015-01-24
Move Zfreeze code out individual backends into videoCommon
Scott Mansell
2015-01-23
Ensure that ZSlopes save/restore state correctly.
Scott Mansell
2015-01-23
Fixes Mario Tennis Gimmick Courts and adds support for FastDepthCalc
NanoByte011
2015-01-23
Initial port of zfreeze branch (3.5-1729)
NanoByte011
2014-12-29
VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision.
Jules Blok
2014-12-14
VideoCommon: Add a separate constants buffer for the geometry shader.
Jules Blok
2014-12-05
Merge pull request #1656 from kayru/orthographic_projection_epsilon
Markus Wick
2014-12-05
Moved projection epsilon back to g_fProjectionMatrix[15], which essentially s...
Yuriy O'Donnell
2014-12-04
VideoCommon: fix include order
Markus Wick
2014-12-03
Fix building with PCH disabled.
Rohit Nirmal
2014-12-04
Merge pull request #1366 from kayru/orthographic_projection_epsilon
skidau
2014-11-29
Renamed DEPTHPARAMS to PIXELCENTERCORRECTION
Yuriy O'Donnell
2014-11-27
VideoConfig: Further optimize convergence and separation values and update th...
Jules Blok
2014-11-24
VideoConfig: Add separation and convergence modifiers to the game ini.
Jules Blok
2014-11-24
VideoConfig: Rename StereoFocalLength to StereoConvergence.
Jules Blok
2014-11-23
VideoCommon: Switch to Nvidia stereoscopy offset formula.
Jules Blok
2014-11-23
GeometryShader: Adjust positions after projection.
Jules Blok
2014-11-23
VertexShaderManager: Add stereoscopy options to swap the left and right eye.
Jules Blok
2014-11-23
VideoConfigDiag: Add stereoscopy options group.
Jules Blok
2014-11-23
GeometryShader: Transform the projection within the geometry shader.
Jules Blok
2014-11-23
VertexShaderManager: Compute stereoscopy projection matrices.
Jules Blok
2014-11-23
Add geometry shader generator for stereo 3D.
Jules Blok
2014-11-09
Moved projection epsilon to a more reasonable place
Yuriy O'Donnell
2014-10-25
Convert some VideoCommon stuff to BitSet.
comex
2014-10-23
Added projection matrix epsilon that fixes depth clipping issues in some games
Yuriy O'Donnell
2014-09-28
Mechanical changes to move most CP state to a struct rather than separate glo...
comex
2014-09-08
Include CommonTypes.h instead of Common.h.
Rohit Nirmal
2014-08-19
msvc: resolve all warnings in VideoCommon.
Shawn Hoffman
2014-08-03
Merge pull request #394 from degasus/d3d_lighting_fix
Pierre Bourdon
2014-07-11
mark all local variables as static
degasus
2014-07-11
mark all local functions as static
degasus
2014-07-03
VideoCommon: normalize lighting direction.
degasus
2014-06-19
LightingShader: hard code const variable
degasus
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