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path: root/Source/Core/VideoCommon/VertexShaderManager.cpp
AgeCommit message (Expand)Author
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-02-25Formatting/Whitespace CleanupStevoisiak
2015-02-21VertexShaderManager: Turn the epsilon hack back on for 3D Vision.Jules Blok
2015-01-24Coding style cleanup from the zfreeze mergeLioncash
2015-01-24Move Zfreeze code out individual backends into videoCommonScott Mansell
2015-01-23Ensure that ZSlopes save/restore state correctly.Scott Mansell
2015-01-23Fixes Mario Tennis Gimmick Courts and adds support for FastDepthCalcNanoByte011
2015-01-23Initial port of zfreeze branch (3.5-1729)NanoByte011
2014-12-29VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision.Jules Blok
2014-12-14VideoCommon: Add a separate constants buffer for the geometry shader.Jules Blok
2014-12-05Merge pull request #1656 from kayru/orthographic_projection_epsilonMarkus Wick
2014-12-05Moved projection epsilon back to g_fProjectionMatrix[15], which essentially s...Yuriy O'Donnell
2014-12-04VideoCommon: fix include orderMarkus Wick
2014-12-03Fix building with PCH disabled.Rohit Nirmal
2014-12-04Merge pull request #1366 from kayru/orthographic_projection_epsilonskidau
2014-11-29Renamed DEPTHPARAMS to PIXELCENTERCORRECTIONYuriy O'Donnell
2014-11-27VideoConfig: Further optimize convergence and separation values and update th...Jules Blok
2014-11-24VideoConfig: Add separation and convergence modifiers to the game ini.Jules Blok
2014-11-24VideoConfig: Rename StereoFocalLength to StereoConvergence.Jules Blok
2014-11-23VideoCommon: Switch to Nvidia stereoscopy offset formula.Jules Blok
2014-11-23GeometryShader: Adjust positions after projection.Jules Blok
2014-11-23VertexShaderManager: Add stereoscopy options to swap the left and right eye.Jules Blok
2014-11-23VideoConfigDiag: Add stereoscopy options group.Jules Blok
2014-11-23GeometryShader: Transform the projection within the geometry shader.Jules Blok
2014-11-23VertexShaderManager: Compute stereoscopy projection matrices.Jules Blok
2014-11-23Add geometry shader generator for stereo 3D.Jules Blok
2014-11-09Moved projection epsilon to a more reasonable placeYuriy O'Donnell
2014-10-25Convert some VideoCommon stuff to BitSet.comex
2014-10-23Added projection matrix epsilon that fixes depth clipping issues in some gamesYuriy O'Donnell
2014-09-28Mechanical changes to move most CP state to a struct rather than separate glo...comex
2014-09-08Include CommonTypes.h instead of Common.h.Rohit Nirmal
2014-08-19msvc: resolve all warnings in VideoCommon.Shawn Hoffman
2014-08-03Merge pull request #394 from degasus/d3d_lighting_fixPierre Bourdon
2014-07-11mark all local variables as staticdegasus
2014-07-11mark all local functions as staticdegasus
2014-07-03VideoCommon: normalize lighting direction.degasus
2014-06-19LightingShader: hard code const variabledegasus
2014-06-19VideoCommon: use the Light struct in XF memorydegasus
2014-05-16Video backends: mass-replace "xfregs" with "xfmem".magumagu
2014-05-16Video backend: merge global var xfmem into xfregs.magumagu
2014-05-16Video backends: unify xfregs/xfmem structures.magumagu
2014-04-24VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.Tony Wasserka
2014-03-29Remove all trailing whitespaces from our codebase.Pierre Bourdon
2014-03-15Remove the extra parameters field from the PH.Linktothepast
2014-03-14ShaderGen: Store material uniforms as integers.Tony Wasserka
2014-03-14ShaderGen: Store light color uniforms as integers.Tony Wasserka
2014-03-11Fixes spacing for "for", "while", "switch" and "if"Matthew Parlane
2014-02-20Fix more header sorting issues in VideoCommon/ (now check-includes clean).Pierre Bourdon
2014-02-18Convert all includes to relative paths.Lioncash