| Age | Commit message (Expand) | Author |
| 2010-01-14 | This could alleviate the suffering of dual core synchronization a bit. | ayuanx |
| 2010-01-13 | Add "Auto Aspect Ratio" to both graphics plugins. It's the new default, so yo... | hrydgard |
| 2010-01-13 | This should settle the FIFO BP critical games like Metroid Prime 2 | ayuanx |
| 2010-01-13 | Fixes Issue 1997 | ayuanx |
| 2010-01-12 | D3D: Fix some texture wrapping issues by setting the texture state for every ... | hrydgard |
| 2010-01-12 | this is a dev commit, a cleanup in the pixel shader generator to make the gen... | Rodolfo Osvaldo Bogado |
| 2010-01-12 | Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely s... | hrydgard |
| 2010-01-11 | Do special handling of texture coordinate generation if there is only a posit... | donkopunchstania |
| 2010-01-08 | Compilation fix for r4795 | ayuanx |
| 2010-01-08 | 1. Expanded Framelimit range from 20 to 120 in case someone wants to run a li... | ayuanx |
| 2010-01-07 | 1. This should fix Issue 1625 (Bizarre Auto Frame Limit) | ayuanx |
| 2010-01-03 | What we should think about: | ayuanx |
| 2010-01-03 | Fixed Issue 1921 | ayuanx |
| 2010-01-02 | I'm back, after two weeks pure work and nothing of dolphin, take a look at th... | Rodolfo Osvaldo Bogado |
| 2010-01-02 | 1. Fixed the freeze issue in "Super Mario Galaxy" and other games, which was ... | ayuanx |
| 2009-12-31 | Sorry, this is the working fix for r4759 | ayuanx |
| 2009-12-31 | Fixed Issue 1711 (a bug that prevents some games from booting) | ayuanx |
| 2009-12-30 | Fixed mem leak caused by not releasing pad & wiimote plugin when shutdown | ayuanx |
| 2009-12-28 | Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a s... | sl1nk3.s |
| 2009-12-22 | DX9: - Add hires texture loading. | death2droid |
| 2009-12-21 | NSMB background fix. Fixes 1654. | fgfemperor |
| 2009-12-17 | Disabled thread synchronization check so the speed should be back, and theore... | ayuanx |
| 2009-12-16 | Since we have been employing the FIFO BP hack for so long time, at least let'... | ayuanx |
| 2009-12-15 | nice little hack to make efb copies scaled with the efb so everything will lo... | Rodolfo Osvaldo Bogado |
| 2009-12-14 | Does anyone know any game that requires the "Clear FIFO BP on Rising Edge"? | ayuanx |
| 2009-12-09 | Small fix for the last commit, and a little fix for disable fog to really dis... | Rodolfo Osvaldo Bogado |
| 2009-12-07 | mixed commit: | Rodolfo Osvaldo Bogado |
| 2009-12-05 | minor code cleanup | hrydgard |
| 2009-12-05 | Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code... | hrydgard |
| 2009-12-02 | Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more acc... | donkopunchstania |
| 2009-11-28 | Wiimote: reapply the Upright wiimote option | luisr142004 |
| 2009-11-27 | small code reorganization. | Rodolfo Osvaldo Bogado |
| 2009-11-23 | corrected viewport and scissor test behavior in both plugins. | Rodolfo Osvaldo Bogado |
| 2009-11-22 | big commit, implemented depth textures with hardware support in D3D, so now t... | Rodolfo Osvaldo Bogado |
| 2009-11-21 | Try to do Z textures better. Z texturing does not work if early z or no z upd... | donkopunchstania |
| 2009-11-20 | Well this commit has 2 parts: | Rodolfo Osvaldo Bogado |
| 2009-11-19 | a minor cleanup in xf registers, an some small bug fixes. please test and giv... | Rodolfo Osvaldo Bogado |
| 2009-11-15 | STAND BACK - NEWLINE POLICE | bztdlinux |
| 2009-11-15 | EFB to RAM in OGL and software plugin now work correctly when texture in RAM ... | donkopunchstania |
| 2009-11-14 | fix for re missing characters in both plugins, thanks to autoran for the test... | Rodolfo Osvaldo Bogado |
| 2009-11-14 | reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were i... | Shawn Hoffman |
| 2009-11-14 | revert to r4531, but keep the changes from the following revisions: 4533,4550... | Shawn Hoffman |
| 2009-11-13 | some minor changes preparing for future commits, and a correction to texture ... | Rodolfo Osvaldo Bogado |
| 2009-11-12 | The WGP does not loop if the write pointer is set beyond the end of the fifo.... | donkopunchstania |
| 2009-11-10 | Implemented secondary path for hardware with no multiples render target suppo... | Rodolfo Osvaldo Bogado |
| 2009-11-08 | Big Commit this will break a lot, fix a lot, but i thing is a good step: | Rodolfo Osvaldo Bogado |
| 2009-10-31 | Some errors in the values passed to e pixel shader caused the menu error, no ... | Rodolfo Osvaldo Bogado |
| 2009-10-31 | fixed z textures, don't know where this is used but a fix is a fix | Rodolfo Osvaldo Bogado |
| 2009-10-30 | Extra small commit but ... | Rodolfo Osvaldo Bogado |
| 2009-10-30 | small code cleanup, and little fixing of errors introduced by mi in my first ... | Rodolfo Osvaldo Bogado |