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dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
release-prep-2609
release-prep-2609a
stable
GameCube and Wii emulator
root
summary
refs
log
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commit
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log msg
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path:
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Core
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VideoCommon
Age
Commit message (
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Author
2013-04-13
Extend our OSD class to support callbacks on init, onframe, and shutdown.
Ryan Houdek
2013-04-11
Merge branch 'primitive_restart'
degasus
2013-04-10
ShaderGenCommon: Clean up.
NeoBrainX
2013-04-10
ShaderGen: Build fix.
NeoBrainX
2013-04-10
LightingShaderGen: Use a float4 array for lights instead of a struct (uniform...
NeoBrainX
2013-04-10
VertexShaderGen: Fix a small GLSL regression in emboss mapping.
NeoBrainX
2013-04-10
LightingShaderGen: Improve code flexibility.
NeoBrainX
2013-04-10
Add ShaderGenCommon to vcproj file list.
NeoBrainX
2013-04-10
Move Shader UID mismatch checking to VideoCommon.
NeoBrainX
2013-04-10
fix triangle_fan size calculation
degasus
2013-04-10
render a triangle for a 3 vertice quad
degasus
2013-04-10
VertexShaderGen: More per-pixel-lighting fixes.
NeoBrainX
2013-04-09
ChunkFile has allowed me to accidentally "Do" a non-POD for the last time!
Jordan Woyak
2013-04-08
use templates for primitive restart
degasus
2013-04-08
small cleanups
degasus
2013-04-08
convert triangle_fan to triangle_strip
degasus
2013-04-08
Merge branch 'master' into primitive_restart
degasus
2013-04-08
ogl: support glsl120
degasus
2013-04-08
Seriously, someone kill me.
Rachel Bryk
2013-04-08
Kill me now.
Rachel Bryk
2013-04-07
Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSo...
Lioncash
2013-04-07
D3D11: Fix glitched polygon edges when MSAA is enabled (this time without bre...
Pierre Bourdon
2013-04-06
Use an enum for efb scale values.
Rachel Bryk
2013-04-05
Someone take my commit rights away.
Rachel Bryk
2013-04-05
Hastily committing untested code without making sure i didn't miss anything f...
Rachel Bryk
2013-04-05
Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specif...
Rachel Bryk
2013-04-04
Remove an unused variable in VideoConfig.cpp and SWVideoConfig.cpp
lioncash
2013-04-03
Revert "D3D11: Fix glitched polygon edges when MSAA is enabled."
Grant Paul
2013-04-03
D3D11: Fix glitched polygon edges when MSAA is enabled.
NeoBrainX
2013-04-01
We can use unordered_map without pain now!
Jordan Woyak
2013-04-01
Some more logging typos and clarifications. Missed these in my last commit.
Lioncash
2013-03-31
Fix some typos and correct some capitalizations in the log messages.
Lioncash
2013-03-31
Use a brute force approach to test for Dual source blend support.
Rodolfo Bogado
2013-03-31
ShaderGen: Remove some TODOs and fix an issue with per pixel lighting.
NeoBrainX
2013-03-31
PixelShaderGen: Cleanups.
NeoBrainX
2013-03-31
ShaderGen: Fix per pixel lighting.
NeoBrainX
2013-03-31
ShaderGen: Small optimization.
NeoBrainX
2013-03-29
Apparently override is less fun than I thought.
NeoBrainX
2013-03-29
ShaderGen: More interface cleanups. Less wtfs :)
NeoBrainX
2013-03-29
ShaderGen: Cleanup uid data writing.
NeoBrainX
2013-03-29
PixelShaderGen: Some cleanups.
NeoBrainX
2013-03-29
PixelShaderManager: Disable constant cache (won't work in the non-UBO path of...
NeoBrainX
2013-03-29
OpenGL: Reimplement shader uid debugging.
NeoBrainX
2013-03-29
PixelShaderGen: Slightly reduce the number of redundant shader compilations.
NeoBrainX
2013-03-29
first try of primitive restart index generator
degasus
2013-03-29
fixes for my last commit
Rodolfo Bogado
2013-03-28
Implement dual source blending to avoid unneeded alpha pass.
Rodolfo Bogado
2013-03-28
Clean up blending code a bit.
NeoBrainX
2013-03-27
Fix Windows crash.
NeoBrainX
2013-03-27
Fix Windows build, try 4.
NeoBrainX
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