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path: root/Source/Core/VideoCommon
AgeCommit message (Expand)Author
2013-04-13Extend our OSD class to support callbacks on init, onframe, and shutdown.Ryan Houdek
2013-04-11Merge branch 'primitive_restart'degasus
2013-04-10ShaderGenCommon: Clean up.NeoBrainX
2013-04-10ShaderGen: Build fix.NeoBrainX
2013-04-10LightingShaderGen: Use a float4 array for lights instead of a struct (uniform...NeoBrainX
2013-04-10VertexShaderGen: Fix a small GLSL regression in emboss mapping.NeoBrainX
2013-04-10LightingShaderGen: Improve code flexibility.NeoBrainX
2013-04-10Add ShaderGenCommon to vcproj file list.NeoBrainX
2013-04-10Move Shader UID mismatch checking to VideoCommon.NeoBrainX
2013-04-10fix triangle_fan size calculationdegasus
2013-04-10render a triangle for a 3 vertice quaddegasus
2013-04-10VertexShaderGen: More per-pixel-lighting fixes.NeoBrainX
2013-04-09ChunkFile has allowed me to accidentally "Do" a non-POD for the last time!Jordan Woyak
2013-04-08use templates for primitive restartdegasus
2013-04-08small cleanupsdegasus
2013-04-08convert triangle_fan to triangle_stripdegasus
2013-04-08Merge branch 'master' into primitive_restartdegasus
2013-04-08ogl: support glsl120degasus
2013-04-08Seriously, someone kill me.Rachel Bryk
2013-04-08Kill me now.Rachel Bryk
2013-04-07Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSo...Lioncash
2013-04-07D3D11: Fix glitched polygon edges when MSAA is enabled (this time without bre...Pierre Bourdon
2013-04-06Use an enum for efb scale values.Rachel Bryk
2013-04-05Someone take my commit rights away.Rachel Bryk
2013-04-05Hastily committing untested code without making sure i didn't miss anything f...Rachel Bryk
2013-04-05Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specif...Rachel Bryk
2013-04-04Remove an unused variable in VideoConfig.cpp and SWVideoConfig.cpplioncash
2013-04-03Revert "D3D11: Fix glitched polygon edges when MSAA is enabled."Grant Paul
2013-04-03D3D11: Fix glitched polygon edges when MSAA is enabled.NeoBrainX
2013-04-01We can use unordered_map without pain now!Jordan Woyak
2013-04-01Some more logging typos and clarifications. Missed these in my last commit.Lioncash
2013-03-31Fix some typos and correct some capitalizations in the log messages.Lioncash
2013-03-31Use a brute force approach to test for Dual source blend support.Rodolfo Bogado
2013-03-31ShaderGen: Remove some TODOs and fix an issue with per pixel lighting.NeoBrainX
2013-03-31PixelShaderGen: Cleanups.NeoBrainX
2013-03-31ShaderGen: Fix per pixel lighting.NeoBrainX
2013-03-31ShaderGen: Small optimization.NeoBrainX
2013-03-29Apparently override is less fun than I thought.NeoBrainX
2013-03-29ShaderGen: More interface cleanups. Less wtfs :)NeoBrainX
2013-03-29ShaderGen: Cleanup uid data writing.NeoBrainX
2013-03-29PixelShaderGen: Some cleanups.NeoBrainX
2013-03-29PixelShaderManager: Disable constant cache (won't work in the non-UBO path of...NeoBrainX
2013-03-29OpenGL: Reimplement shader uid debugging.NeoBrainX
2013-03-29PixelShaderGen: Slightly reduce the number of redundant shader compilations.NeoBrainX
2013-03-29first try of primitive restart index generatordegasus
2013-03-29fixes for my last commitRodolfo Bogado
2013-03-28Implement dual source blending to avoid unneeded alpha pass.Rodolfo Bogado
2013-03-28Clean up blending code a bit.NeoBrainX
2013-03-27Fix Windows crash.NeoBrainX
2013-03-27Fix Windows build, try 4.NeoBrainX