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dolphin
4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
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stable
GameCube and Wii emulator
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VideoCommon
Age
Commit message (
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Author
2012-02-17
PixelShaderGen: Use correct texel to pixel mapping when sampling textures
NeoBrainX
2012-02-04
TextureCacheBase: Remove a superfluous TODO (texture hashing takes care of th...
NeoBrainX
2012-02-03
Implement texture preloading
NeoBrainX
2012-02-03
Prepare texture preloading support
NeoBrainX
2012-01-31
Add license header for TextureCacheBase files
NeoBrainX
2012-01-31
TextureCacheBase: Replace the efbcopy_state member variable of texture cache ...
NeoBrainX
2012-01-31
TextureCacheBase: Update and improve documentation for EFB copies
NeoBrainX
2012-01-31
TextureCacheBase: Remove a redundant variable
NeoBrainX
2012-01-31
Remove SaveTexture declaration in VideoCommon since it's only actually define...
NeoBrainX
2012-01-31
TextureCacheBase: De-uglify hybrid EFB copies (documentation needs updating t...
NeoBrainX
2012-01-31
TextureCacheBase: Small bugfix
NeoBrainX
2012-01-31
TextureCache: Remove unsafe texture cache
NeoBrainX
2012-01-31
TextureCacheBase: Move around stuff, add some TODOs
NeoBrainX
2012-01-31
TextureCacheBase: More cleanup...
NeoBrainX
2012-01-31
TextureCacheBase: Small change
NeoBrainX
2012-01-31
TextureCacheBase: De-uglify texcache entry lookup even more + documentation
NeoBrainX
2012-01-31
TextureCacheBase: Force autogenerating mipmaps if custom textures are used
NeoBrainX
2012-01-31
TextureCacheBase: De-uglify entry lookup a bit
NeoBrainX
2012-01-31
TextureCacheBase: Kill deprecated entry member isNonPow2
NeoBrainX
2012-01-31
TextureCacheBase: Simplify texture cache entry initialization
NeoBrainX
2012-01-31
TextureCache: Renaming some variables
NeoBrainX
2012-01-21
[maintenance] Add a note explaining why we aren't emulating CP clear register...
NeoBrainX
2012-01-21
FifoPlayer: Add a search function for the analyzer tab.
NeoBrainX
2012-01-21
FifoPlayer: Make sure that we actually display "Yes" if some variable is true...
NeoBrainX
2012-01-21
FifoPlayer: Add a description label for the currently selected object command.
NeoBrainX
2012-01-11
More 'stuff'
Ryan Houdek
2012-01-11
More "stuff" for SS, also a small fix in the program shader cache cache setup."
Ryan Houdek
2012-01-11
Change 'stuff'
Ryan Houdek
2012-01-04
initialize the uninitialized
nitsuja
2011-12-29
Get the program binary type correctly or else ATI makes massive (~400MB) shad...
Ryan Houdek
2011-12-29
Add support for Dual source blending to older ATI cards that don't support 42...
Ryan Houdek
2011-12-27
Had a few vec4 and float4(0) calls floating around.
Ryan Houdek
2011-12-26
fix formatting uglies introduced in glsl-master branch
Shawn Hoffman
2011-12-25
default to GLSL instead of Cg
Shawn Hoffman
2011-12-21
Give OSX users more of a chance of supporting Single pass DSB in the future.
Ryan Houdek
2011-12-21
Implement Program shaders cache. Seems to reduce a small amount of stuttering...
Ryan Houdek
2011-12-19
fixed a freeze on emu shutdown in windows build
nitsuja
2011-12-18
Looky, OSX found an issue for me.
Ryan Houdek
2011-12-17
Merge branch 'cmake-osx2'
Maarten ter Huurne
2011-12-11
Looks like we make use of fmod, make a GLSL function for it!
Ryan Houdek
2011-12-11
More coding style fixes because I suck at sed
Pierre Bourdon
2011-12-11
8 spaces indentation -> tabs
Pierre Bourdon
2011-12-10
Use UBOs in every shader. I had missed a few. Only cache Uniform locations if...
Ryan Houdek
2011-12-10
Make sure to support everything even if GPU doesn't.
Ryan Houdek
2011-12-10
VideoCommon: Fix upper and lower depth bytes being switched when performing Z...
NeoBrainX
2011-12-10
yay, UBOs work 100% now.
Ryan Houdek
2011-12-10
UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Prob...
Ryan Houdek
2011-12-10
Firin ma lazer
Ryan Houdek
2011-12-09
Fix one error.
Ryan Houdek
2011-12-09
Remove bSupportsGLSLLocation since it won't work how I expect it.
Ryan Houdek
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