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path: root/Source/Core/VideoCommon
AgeCommit message (Expand)Author
2012-02-17PixelShaderGen: Use correct texel to pixel mapping when sampling texturesNeoBrainX
2012-02-04TextureCacheBase: Remove a superfluous TODO (texture hashing takes care of th...NeoBrainX
2012-02-03Implement texture preloadingNeoBrainX
2012-02-03Prepare texture preloading supportNeoBrainX
2012-01-31Add license header for TextureCacheBase filesNeoBrainX
2012-01-31TextureCacheBase: Replace the efbcopy_state member variable of texture cache ...NeoBrainX
2012-01-31TextureCacheBase: Update and improve documentation for EFB copiesNeoBrainX
2012-01-31TextureCacheBase: Remove a redundant variableNeoBrainX
2012-01-31Remove SaveTexture declaration in VideoCommon since it's only actually define...NeoBrainX
2012-01-31TextureCacheBase: De-uglify hybrid EFB copies (documentation needs updating t...NeoBrainX
2012-01-31TextureCacheBase: Small bugfixNeoBrainX
2012-01-31TextureCache: Remove unsafe texture cacheNeoBrainX
2012-01-31TextureCacheBase: Move around stuff, add some TODOsNeoBrainX
2012-01-31TextureCacheBase: More cleanup...NeoBrainX
2012-01-31TextureCacheBase: Small changeNeoBrainX
2012-01-31TextureCacheBase: De-uglify texcache entry lookup even more + documentationNeoBrainX
2012-01-31TextureCacheBase: Force autogenerating mipmaps if custom textures are usedNeoBrainX
2012-01-31TextureCacheBase: De-uglify entry lookup a bitNeoBrainX
2012-01-31TextureCacheBase: Kill deprecated entry member isNonPow2NeoBrainX
2012-01-31TextureCacheBase: Simplify texture cache entry initializationNeoBrainX
2012-01-31TextureCache: Renaming some variablesNeoBrainX
2012-01-21[maintenance] Add a note explaining why we aren't emulating CP clear register...NeoBrainX
2012-01-21FifoPlayer: Add a search function for the analyzer tab.NeoBrainX
2012-01-21FifoPlayer: Make sure that we actually display "Yes" if some variable is true...NeoBrainX
2012-01-21FifoPlayer: Add a description label for the currently selected object command.NeoBrainX
2012-01-11More 'stuff'Ryan Houdek
2012-01-11More "stuff" for SS, also a small fix in the program shader cache cache setup."Ryan Houdek
2012-01-11Change 'stuff'Ryan Houdek
2012-01-04initialize the uninitializednitsuja
2011-12-29Get the program binary type correctly or else ATI makes massive (~400MB) shad...Ryan Houdek
2011-12-29Add support for Dual source blending to older ATI cards that don't support 42...Ryan Houdek
2011-12-27Had a few vec4 and float4(0) calls floating around.Ryan Houdek
2011-12-26fix formatting uglies introduced in glsl-master branchShawn Hoffman
2011-12-25default to GLSL instead of CgShawn Hoffman
2011-12-21Give OSX users more of a chance of supporting Single pass DSB in the future.Ryan Houdek
2011-12-21Implement Program shaders cache. Seems to reduce a small amount of stuttering...Ryan Houdek
2011-12-19fixed a freeze on emu shutdown in windows buildnitsuja
2011-12-18Looky, OSX found an issue for me.Ryan Houdek
2011-12-17Merge branch 'cmake-osx2'Maarten ter Huurne
2011-12-11Looks like we make use of fmod, make a GLSL function for it!Ryan Houdek
2011-12-11More coding style fixes because I suck at sedPierre Bourdon
2011-12-118 spaces indentation -> tabsPierre Bourdon
2011-12-10Use UBOs in every shader. I had missed a few. Only cache Uniform locations if...Ryan Houdek
2011-12-10Make sure to support everything even if GPU doesn't.Ryan Houdek
2011-12-10VideoCommon: Fix upper and lower depth bytes being switched when performing Z...NeoBrainX
2011-12-10yay, UBOs work 100% now.Ryan Houdek
2011-12-10UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Prob...Ryan Houdek
2011-12-10Firin ma lazerRyan Houdek
2011-12-09Fix one error.Ryan Houdek
2011-12-09Remove bSupportsGLSLLocation since it won't work how I expect it.Ryan Houdek