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path: root/Source/Core/VideoCommon
AgeCommit message (Expand)Author
2011-12-09Add in UBOs, doesn't work yet. Still debugging here.Ryan Houdek
2011-12-09Put Vertex Uniforms in to the correct places to get ready for UBOs.Ryan Houdek
2011-12-08Few compiler errors that got exposed once I got Dual Source Blending working....Ryan Houdek
2011-12-08Support Dual Source Blending in OGL plugin with GLSL.Ryan Houdek
2011-12-08Playing through SSBM story made me find this.Ryan Houdek
2011-12-08Bit of cleanup. Clean up my massive hack in the ShaderManagerFiles. Almost fe...Ryan Houdek
2011-12-08Add support for GL_ARB_shading_language_420pack so we don't have to binding s...Ryan Houdek
2011-12-07Missed oneRyan Houdek
2011-12-07Shader Compile fixes. Played SMS for two shines.Ryan Houdek
2011-12-07Almost there.Ryan Houdek
2011-12-05Link against systemwide OpenCL on OS X.Maarten ter Huurne
2011-12-02This is the terrible bit that can't be removed until we use UBOs in the GLSL ...Ryan Houdek
2011-12-02More stuffRyan Houdek
2011-12-02moeRyan Houdek
2011-12-01Now CG plays nice with this new stuff.Ryan Houdek
2011-11-30Add in GLSL setting again.Ryan Houdek
2011-11-22Update linux libav frame dump code for recent api changes.Glenn Rice
2011-11-01Revert "Merge branch 'zcomploc-support'"Pierre Bourdon
2011-10-28Bounding Box bugfixes.crudelios
2011-10-26Added proper Bounding Box support.crudelios
2011-10-15Changed the save state system to load/save only after the screen has been dra...skidau
2011-10-08Align stack variables on a 16-bytes boundary in SSSE3 functionsPierre Bourdon
2011-10-04Merge branch 'zcomploc-support'Pierre Bourdon
2011-10-01Add a call to VertexManager::Flush() when changing TC gen settingsPierre Bourdon
2011-09-29Clean up various things.NeoBrainX
2011-09-29Fixup line endings.NeoBrainX
2011-09-29Fix pixel lighting.NeoBrainX
2011-09-29Compile fix.NeoBrainX
2011-09-29Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and...NeoBrainX
2011-09-29Implement frame dumping in D3D11.NeoBrainX
2011-09-29Various changes which improve FreeBSD support.NeoBrainX
2011-09-10- D3D9: pass the correct API type to ValidatePixelShaderIDsNeoBrainX
2011-09-09Small fix to the previous commit.NeoBrainX
2011-09-09Make shader ID validation optional by adding a gfx setting called "EnableShad...NeoBrainX
2011-09-09Improve the shader UID debugging stuff and merge it to VideoCommon, effective...NeoBrainX
2011-09-08Merge remote-tracking branch 'remotes/origin/master' into new-shadercache-uidsNeoBrainX
2011-09-08Various fixes and cleanups.NeoBrainX
2011-09-07Track alpha blending paramaters in the pixel shader UID.NeoBrainX
2011-09-07Add runtime checks to make sure we aren't overoptimizing the pixel shader cache.NeoBrainX
2011-09-07Added safe pixel shader UIDs for debugging purposes.NeoBrainX
2011-09-07Added safe vertex shader UIDs for debugging purposes.NeoBrainX
2011-09-06Fix various pixel shader compilation errors caused by the Direct3D shader com...NeoBrainX
2011-09-05Merge some scissor rect related code to VideoCommon.NeoBrainX
2011-09-05apply to dx9 and dx11 backends as wellShawn Hoffman
2011-09-05vs2010: Disable LTCG for realzShawn Hoffman
2011-09-04Include the zcomploc bit in the shader UIDPierre Bourdon
2011-09-04Proof of concept zcomploc implementationPierre Bourdon
2011-09-04Clean up a bit the shader code generation for alpha test failsPierre Bourdon
2011-08-31Reduced the number of redundant vertex shader compilations (possibly to zero).NeoBrainX
2011-08-31Fix a critical bug which caused shaders to be redundantly recompiled when dis...NeoBrainX