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VideoCommon
Age
Commit message (
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Author
2011-12-09
Add in UBOs, doesn't work yet. Still debugging here.
Ryan Houdek
2011-12-09
Put Vertex Uniforms in to the correct places to get ready for UBOs.
Ryan Houdek
2011-12-08
Few compiler errors that got exposed once I got Dual Source Blending working....
Ryan Houdek
2011-12-08
Support Dual Source Blending in OGL plugin with GLSL.
Ryan Houdek
2011-12-08
Playing through SSBM story made me find this.
Ryan Houdek
2011-12-08
Bit of cleanup. Clean up my massive hack in the ShaderManagerFiles. Almost fe...
Ryan Houdek
2011-12-08
Add support for GL_ARB_shading_language_420pack so we don't have to binding s...
Ryan Houdek
2011-12-07
Missed one
Ryan Houdek
2011-12-07
Shader Compile fixes. Played SMS for two shines.
Ryan Houdek
2011-12-07
Almost there.
Ryan Houdek
2011-12-05
Link against systemwide OpenCL on OS X.
Maarten ter Huurne
2011-12-02
This is the terrible bit that can't be removed until we use UBOs in the GLSL ...
Ryan Houdek
2011-12-02
More stuff
Ryan Houdek
2011-12-02
moe
Ryan Houdek
2011-12-01
Now CG plays nice with this new stuff.
Ryan Houdek
2011-11-30
Add in GLSL setting again.
Ryan Houdek
2011-11-22
Update linux libav frame dump code for recent api changes.
Glenn Rice
2011-11-01
Revert "Merge branch 'zcomploc-support'"
Pierre Bourdon
2011-10-28
Bounding Box bugfixes.
crudelios
2011-10-26
Added proper Bounding Box support.
crudelios
2011-10-15
Changed the save state system to load/save only after the screen has been dra...
skidau
2011-10-08
Align stack variables on a 16-bytes boundary in SSSE3 functions
Pierre Bourdon
2011-10-04
Merge branch 'zcomploc-support'
Pierre Bourdon
2011-10-01
Add a call to VertexManager::Flush() when changing TC gen settings
Pierre Bourdon
2011-09-29
Clean up various things.
NeoBrainX
2011-09-29
Fixup line endings.
NeoBrainX
2011-09-29
Fix pixel lighting.
NeoBrainX
2011-09-29
Compile fix.
NeoBrainX
2011-09-29
Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and...
NeoBrainX
2011-09-29
Implement frame dumping in D3D11.
NeoBrainX
2011-09-29
Various changes which improve FreeBSD support.
NeoBrainX
2011-09-10
- D3D9: pass the correct API type to ValidatePixelShaderIDs
NeoBrainX
2011-09-09
Small fix to the previous commit.
NeoBrainX
2011-09-09
Make shader ID validation optional by adding a gfx setting called "EnableShad...
NeoBrainX
2011-09-09
Improve the shader UID debugging stuff and merge it to VideoCommon, effective...
NeoBrainX
2011-09-08
Merge remote-tracking branch 'remotes/origin/master' into new-shadercache-uids
NeoBrainX
2011-09-08
Various fixes and cleanups.
NeoBrainX
2011-09-07
Track alpha blending paramaters in the pixel shader UID.
NeoBrainX
2011-09-07
Add runtime checks to make sure we aren't overoptimizing the pixel shader cache.
NeoBrainX
2011-09-07
Added safe pixel shader UIDs for debugging purposes.
NeoBrainX
2011-09-07
Added safe vertex shader UIDs for debugging purposes.
NeoBrainX
2011-09-06
Fix various pixel shader compilation errors caused by the Direct3D shader com...
NeoBrainX
2011-09-05
Merge some scissor rect related code to VideoCommon.
NeoBrainX
2011-09-05
apply to dx9 and dx11 backends as well
Shawn Hoffman
2011-09-05
vs2010: Disable LTCG for realz
Shawn Hoffman
2011-09-04
Include the zcomploc bit in the shader UID
Pierre Bourdon
2011-09-04
Proof of concept zcomploc implementation
Pierre Bourdon
2011-09-04
Clean up a bit the shader code generation for alpha test fails
Pierre Bourdon
2011-08-31
Reduced the number of redundant vertex shader compilations (possibly to zero).
NeoBrainX
2011-08-31
Fix a critical bug which caused shaders to be redundantly recompiled when dis...
NeoBrainX
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