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AgeCommit message (Expand)Author
2009-11-23corrected viewport and scissor test behavior in both plugins.Rodolfo Osvaldo Bogado
2009-11-22big commit, implemented depth textures with hardware support in D3D, so now t...Rodolfo Osvaldo Bogado
2009-11-21Try to do Z textures better. Z texturing does not work if early z or no z upd...donkopunchstania
2009-11-20Well this commit has 2 parts:Rodolfo Osvaldo Bogado
2009-11-19a minor cleanup in xf registers, an some small bug fixes. please test and giv...Rodolfo Osvaldo Bogado
2009-11-15STAND BACK - NEWLINE POLICEbztdlinux
2009-11-15EFB to RAM in OGL and software plugin now work correctly when texture in RAM ...donkopunchstania
2009-11-14fix for re missing characters in both plugins, thanks to autoran for the test...Rodolfo Osvaldo Bogado
2009-11-14reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were i...Shawn Hoffman
2009-11-14revert to r4531, but keep the changes from the following revisions: 4533,4550...Shawn Hoffman
2009-11-13some minor changes preparing for future commits, and a correction to texture ...Rodolfo Osvaldo Bogado
2009-11-12The WGP does not loop if the write pointer is set beyond the end of the fifo....donkopunchstania
2009-11-10Implemented secondary path for hardware with no multiples render target suppo...Rodolfo Osvaldo Bogado
2009-11-08Big Commit this will break a lot, fix a lot, but i thing is a good step:Rodolfo Osvaldo Bogado
2009-10-31Some errors in the values passed to e pixel shader caused the menu error, no ...Rodolfo Osvaldo Bogado
2009-10-31fixed z textures, don't know where this is used but a fix is a fixRodolfo Osvaldo Bogado
2009-10-30Extra small commit but ...Rodolfo Osvaldo Bogado
2009-10-30small code cleanup, and little fixing of errors introduced by mi in my first ...Rodolfo Osvaldo Bogado
2009-10-29fix Jit64::fmrx (well, fixes soul calibur 2 SPS at least) cottonvibes wrote t...Shawn Hoffman
2009-10-29rewrite the tev stages generator to make it more hardware like, thanks to god...Rodolfo Osvaldo Bogado
2009-10-28small commit,but should fix 2 big issues:Rodolfo Osvaldo Bogado
2009-10-26as sl1nk3.s say make the updates directly to the viewport and let the scale ...Rodolfo Osvaldo Bogado
2009-10-25some work on zscale and zoffset, don't know if this is correct but at least i...Rodolfo Osvaldo Bogado
2009-10-25small code clean up:Rodolfo Osvaldo Bogado
2009-10-23small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.Shawn Hoffman
2009-10-23Change some default settings:Shawn Hoffman
2009-10-22Fix issue 1549, issue 1400, a crash when pressing reset while no game were ru...sl1nk3.s
2009-10-22OpenCL: Fixed and enabled CMPR decompressionOrphis
2009-10-21update OpenCL.rules to work on paths that include spacesLPFaint99
2009-10-21Revert the the Fifo changes from r3984 (Pokemon XD still somewhat works) this...sl1nk3.s
2009-10-20OpenCL: Moved the OpenCL code from the compiled source to a separate file Tex...Orphis
2009-10-14OpenCL: More formats (thanks, orphis) RGBA8, RGB565, RGB5A3. Optimized the bu...XTra.KrazzY
2009-10-14Videocommon: setlocale for shader compilation, should fix problem with runawa...nakeee
2009-10-13OpenCL: Implemented I4 and corrected IA8 (huge thanks to Orphis for fixes, im...XTra.KrazzY
2009-10-11OpenCL: Kernels are now more general...XTra.KrazzY
2009-10-11OpenCL: Set up ground for more texture formats. Implemented the IA8 format (s...XTra.KrazzY
2009-10-11OpenCL: Solved the IA4 case (some byteswapping was necessary, hope there's a ...XTra.KrazzY
2009-10-10Moving pixel engine and command processor from core to video common. This wil...donkopunchstania
2009-10-08Fix saving of the new d3d efb access option.hrydgard
2009-10-07OpenCL: Vectorized I8 texture decoding and added a (too intense?) IA4 decodin...XTra.KrazzY
2009-10-07OpenCL: Texture decoding is now two dimensionalXTra.KrazzY
2009-10-07OpenCL: More windows support and some unfinished workXTra.KrazzY
2009-10-07Better TF_I8 decoding via OCL. Can still get way better though. Seems XFB spe...Sonicadvance1
2009-10-07EFB Reads are so slow in D3D that I think we need an option for it. Here it is.hrydgard
2009-10-07Woops, that is why getting work group size failedSonicadvance1
2009-10-07Fix XFB converting, silly mistake. Disable Texture converting ATM since it fa...Sonicadvance1
2009-10-07Fix a few things I missedSonicadvance1
2009-10-07More OpenCL work, got XFB converting which needs more optimization. I haven't...Sonicadvance1
2009-10-06Sps fixed in all the games tested, code cleanup and reorderingRodolfo Osvaldo Bogado
2009-10-02I hope you all like this. Changes:Rodolfo Osvaldo Bogado