| Age | Commit message (Expand) | Author |
| 2009-11-23 | corrected viewport and scissor test behavior in both plugins. | Rodolfo Osvaldo Bogado |
| 2009-11-22 | big commit, implemented depth textures with hardware support in D3D, so now t... | Rodolfo Osvaldo Bogado |
| 2009-11-21 | Try to do Z textures better. Z texturing does not work if early z or no z upd... | donkopunchstania |
| 2009-11-20 | Well this commit has 2 parts: | Rodolfo Osvaldo Bogado |
| 2009-11-19 | a minor cleanup in xf registers, an some small bug fixes. please test and giv... | Rodolfo Osvaldo Bogado |
| 2009-11-15 | STAND BACK - NEWLINE POLICE | bztdlinux |
| 2009-11-15 | EFB to RAM in OGL and software plugin now work correctly when texture in RAM ... | donkopunchstania |
| 2009-11-14 | fix for re missing characters in both plugins, thanks to autoran for the test... | Rodolfo Osvaldo Bogado |
| 2009-11-14 | reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were i... | Shawn Hoffman |
| 2009-11-14 | revert to r4531, but keep the changes from the following revisions: 4533,4550... | Shawn Hoffman |
| 2009-11-13 | some minor changes preparing for future commits, and a correction to texture ... | Rodolfo Osvaldo Bogado |
| 2009-11-12 | The WGP does not loop if the write pointer is set beyond the end of the fifo.... | donkopunchstania |
| 2009-11-10 | Implemented secondary path for hardware with no multiples render target suppo... | Rodolfo Osvaldo Bogado |
| 2009-11-08 | Big Commit this will break a lot, fix a lot, but i thing is a good step: | Rodolfo Osvaldo Bogado |
| 2009-10-31 | Some errors in the values passed to e pixel shader caused the menu error, no ... | Rodolfo Osvaldo Bogado |
| 2009-10-31 | fixed z textures, don't know where this is used but a fix is a fix | Rodolfo Osvaldo Bogado |
| 2009-10-30 | Extra small commit but ... | Rodolfo Osvaldo Bogado |
| 2009-10-30 | small code cleanup, and little fixing of errors introduced by mi in my first ... | Rodolfo Osvaldo Bogado |
| 2009-10-29 | fix Jit64::fmrx (well, fixes soul calibur 2 SPS at least) cottonvibes wrote t... | Shawn Hoffman |
| 2009-10-29 | rewrite the tev stages generator to make it more hardware like, thanks to god... | Rodolfo Osvaldo Bogado |
| 2009-10-28 | small commit,but should fix 2 big issues: | Rodolfo Osvaldo Bogado |
| 2009-10-26 | as sl1nk3.s say make the updates directly to the viewport and let the scale ... | Rodolfo Osvaldo Bogado |
| 2009-10-25 | some work on zscale and zoffset, don't know if this is correct but at least i... | Rodolfo Osvaldo Bogado |
| 2009-10-25 | small code clean up: | Rodolfo Osvaldo Bogado |
| 2009-10-23 | small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc. | Shawn Hoffman |
| 2009-10-23 | Change some default settings: | Shawn Hoffman |
| 2009-10-22 | Fix issue 1549, issue 1400, a crash when pressing reset while no game were ru... | sl1nk3.s |
| 2009-10-22 | OpenCL: Fixed and enabled CMPR decompression | Orphis |
| 2009-10-21 | update OpenCL.rules to work on paths that include spaces | LPFaint99 |
| 2009-10-21 | Revert the the Fifo changes from r3984 (Pokemon XD still somewhat works) this... | sl1nk3.s |
| 2009-10-20 | OpenCL: Moved the OpenCL code from the compiled source to a separate file Tex... | Orphis |
| 2009-10-14 | OpenCL: More formats (thanks, orphis) RGBA8, RGB565, RGB5A3. Optimized the bu... | XTra.KrazzY |
| 2009-10-14 | Videocommon: setlocale for shader compilation, should fix problem with runawa... | nakeee |
| 2009-10-13 | OpenCL: Implemented I4 and corrected IA8 (huge thanks to Orphis for fixes, im... | XTra.KrazzY |
| 2009-10-11 | OpenCL: Kernels are now more general... | XTra.KrazzY |
| 2009-10-11 | OpenCL: Set up ground for more texture formats. Implemented the IA8 format (s... | XTra.KrazzY |
| 2009-10-11 | OpenCL: Solved the IA4 case (some byteswapping was necessary, hope there's a ... | XTra.KrazzY |
| 2009-10-10 | Moving pixel engine and command processor from core to video common. This wil... | donkopunchstania |
| 2009-10-08 | Fix saving of the new d3d efb access option. | hrydgard |
| 2009-10-07 | OpenCL: Vectorized I8 texture decoding and added a (too intense?) IA4 decodin... | XTra.KrazzY |
| 2009-10-07 | OpenCL: Texture decoding is now two dimensional | XTra.KrazzY |
| 2009-10-07 | OpenCL: More windows support and some unfinished work | XTra.KrazzY |
| 2009-10-07 | Better TF_I8 decoding via OCL. Can still get way better though. Seems XFB spe... | Sonicadvance1 |
| 2009-10-07 | EFB Reads are so slow in D3D that I think we need an option for it. Here it is. | hrydgard |
| 2009-10-07 | Woops, that is why getting work group size failed | Sonicadvance1 |
| 2009-10-07 | Fix XFB converting, silly mistake. Disable Texture converting ATM since it fa... | Sonicadvance1 |
| 2009-10-07 | Fix a few things I missed | Sonicadvance1 |
| 2009-10-07 | More OpenCL work, got XFB converting which needs more optimization. I haven't... | Sonicadvance1 |
| 2009-10-06 | Sps fixed in all the games tested, code cleanup and reordering | Rodolfo Osvaldo Bogado |
| 2009-10-02 | I hope you all like this. Changes: | Rodolfo Osvaldo Bogado |