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path: root/Source/Core/VideoCommon
AgeCommit message (Expand)Author
2013-08-26ogl driverdetails: add flag to disable hacked and pinned memorydegasus
2013-08-24sync gpu: check disable flag before volatiledegasus
2013-08-23Merge remote-tracking branch 'remotes/origin/dx9-ssaa-fix'Rodolfo Bogado
2013-08-23Indentation FixRodolfo Bogado
2013-08-24Refactor VideoCommon/OnScreenDisplay.Pierre Bourdon
2013-08-24Add an OSD message when taking screenshots in D3D9/D3D11Pierre Bourdon
2013-08-23ogl: rework DriverDetails framework + detect UBO mesa bugdegasus
2013-08-21Typo + Add Lima to the driverdetails.Ryan Houdek
2013-08-21Make us capable of supporting driver specific issues(OSS versus official)Ryan Houdek
2013-08-21Remove some spurious endlines at the end of log messagesPierre Bourdon
2013-08-19pixelShaderGen: also execute alpha test for always fail with late z testdegasus
2013-08-17Add an OSD message to remind the user if Shader Debugging is enabledPierre Bourdon
2013-08-17Remove a redundant check in the fifo.Ryan Houdek
2013-08-15Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fixRodolfo Bogado
2013-08-15Only call SetGenerationMode from BPWritten if the cull mode changed.Pierre Bourdon
2013-08-14Add an option to enable performance queries in gameini files, disable it by d...Pierre Bourdon
2013-08-14Move VideoBackendBase from Common to VideoCommonPierre Bourdon
2013-08-14VertexShaderGen: Cleanup.NeoBrainX
2013-08-12Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fixRodolfo Bogado
2013-08-12ShaderGen: Optimize out most function calls for uid generation.NeoBrainX
2013-08-12LightingShaderGen: Use macro magic instead of snprintf. Should fix performanc...NeoBrainX
2013-08-12ShaderGen: Static inline everything.NeoBrainX
2013-08-12PixelShaderGen: Optimize shader uid data order.NeoBrainX
2013-08-12VertexShaderGen: Optimize shader uid data order.NeoBrainX
2013-08-12Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fixRodolfo Bogado
2013-08-12PixelShaderGen: Do not write depth in pixel shader if depth testing (and thus...NeoBrainX
2013-08-11Add the ability to force Dual Source Blending in the configuration file.Rodolfo Bogado
2013-08-09D3D11: Implement zcomploc for hardware supporting D3D 11.0.NeoBrainX
2013-08-07fix lightning for inconsitent configdegasus
2013-07-30Make hotkeys for togglign IR, AR, efb copies and fog settings configurable.Rachel Bryk
2013-07-29simplify my last commitdegasus
2013-07-29remove printf in shader uid generationdegasus
2013-07-26[Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer...Ryan Houdek
2013-07-27Good Job Windows. Fixes compiling...Ryan Houdek
2013-07-27Remove the broken buffers bug on Mali hardware since it isn't needed anymore ...Ryan Houdek
2013-07-25Fix Mali-T604 shader compilationRyan Houdek
2013-07-25Add in the Mali driver bug so we can call glFlush every flush. It seemingly i...Ryan Houdek
2013-07-23fix a small uid awsome bugdegasus
2013-07-22Implement zcomploc on OpenGL4.2+degasus
2013-07-22Add "Q" / "E" as freelook keybindingsJasper St. Pierre
2013-07-21Move in-game keybinding handling to a central locationJasper St. Pierre
2013-07-21VertexShaderManager: Make ProjectionHack privateJasper St. Pierre
2013-07-21There. Fix all the issues where we are using integers when we should be using...Ryan Houdek
2013-07-21Continuation of the previous commit. I missed a integer.Ryan Houdek
2013-07-21Fix a issue in the texture conversion shaders that was multiplying an integer...Ryan Houdek
2013-07-05Fix most ARM warningsRyan Houdek
2013-07-02ShaderGen: Use u8 as uid storage base type. Fixes an off-by-one error introdu...NeoBrainX
2013-06-30VertexShaderGen: Fix a potential bug where vertex shader uids don't change whenNeoBrainX
2013-06-30VertexShaderGen: Fix a dumb regression from revision f524312fd17e.NeoBrainX
2013-06-29PixelShaderGen: Fix a small early-ztest related bug.NeoBrainX