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path: root/Source/Core/VideoCommon
AgeCommit message (Expand)Author
2010-07-18Committing some cleanups by avindra:NeoBrainX
2010-07-18I missed some cases in r5901:Soren Jorvang
2010-07-18Because we only ever call Pos_ReadDirect (and through that, DataRead<T>)Soren Jorvang
2010-07-18big changes here:Rodolfo Osvaldo Bogado
2010-07-17Plugin_VideoOGL has been using an old duplicate of VertexLoaderManager.cpp.Soren Jorvang
2010-07-16Since apparently no one feels like fixing SMG FIFO overflows, commit iceman4l...NeoBrainX
2010-07-16some more minor optimizations introduced by aavindraa, i only corrected eval...Rodolfo Osvaldo Bogado
2010-07-16include the MP compiler option, which will allow for faster compiling + some ...luisr142004
2010-07-12hopefully fixed zww issue with new efb to ram.Rodolfo Osvaldo Bogado
2010-07-092 commits in one:Rodolfo Osvaldo Bogado
2010-07-06ok, here goes a really experimental commit:Rodolfo Osvaldo Bogado
2010-07-06little fix for error introduced in shader generator in R5842Rodolfo Osvaldo Bogado
2010-07-06cleanup + some eolzluisr142004
2010-07-02this is a pure optimization commit:Rodolfo Osvaldo Bogado
2010-07-01little fix for an error introduced in my last commit, thanks to Soren for poi...Rodolfo Osvaldo Bogado
2010-06-29little fix for may last commitRodolfo Osvaldo Bogado
2010-06-29this commit is divided in 4 parts:Rodolfo Osvaldo Bogado
2010-06-29Fix some projects to include CLRun/include to find the OpenCL headers.Orphis
2010-06-29Dynamically load OpenCL on Windows with CLRun. There shouldn't be the need to...Orphis
2010-06-26Lint.Soren Jorvang
2010-06-25Uncomment Ayuanx patch, this was commented in my last commit by error, My apo...Marcos Vitali
2010-06-24My first commit :DMarcos Vitali
2010-06-23VideoCommon: A minor speed up.nodchip
2010-06-22Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off.xsacha
2010-06-22Added OpenCL texture decoding to RGBA usable by DX11 for formats RGB565, RGBA...Orphis
2010-06-22Refactor and prepare the OpenCL texture decoder for decoding textures to RGBA...Orphis
2010-06-20D3D9: Delete some long dead code. Also add one more statistic: number of comp...hrydgard
2010-06-19fix for rbga8 decoding that causes problems in nsmbwRodolfo Osvaldo Bogado
2010-06-19D3D9: Fix issue where the shader caches were lost whenever the render window ...hrydgard
2010-06-19add a path to texture decoder to produce only rgba textures, this will make t...Rodolfo Osvaldo Bogado
2010-06-19apply a patch done by xsacha :) + some minor stuff :pluisr142004
2010-06-16Linux build fix.ayuanx
2010-06-16Automatically detect and use shared library packages forSoren Jorvang
2010-06-16apply some speedup to dx11 plugin + some minor stuffluisr142004
2010-06-16Alleviate FIFO overflown situation a bit.ayuanx
2010-06-15Sorry, I forgot to implement LoWatermark code for SC, now both SC & DC are wo...ayuanx
2010-06-15Oops, the HiWatermark interrupt latency is too long for game to react.ayuanx
2010-06-15Games like "Star Fox Adventures" which were enabled in r5681 are now InGame, ...ayuanx
2010-06-15I was wrong on the CPEnd issue, which reveals CPBreakpoint > CPEnd is possibl...ayuanx
2010-06-14Implemented accurate BP and accurate Watermark, this should eventually retire...ayuanx
2010-06-14Fixed GPFifo out of bounds by 32 bytesayuanx
2010-06-14some fixes to my last commit and ....Rodolfo Osvaldo Bogado
2010-06-14Revert even more stuff from r5681.NeoBrainX
2010-06-14fast fix for pixel shader compilation in dx11Rodolfo Osvaldo Bogado
2010-06-13Revert r5681ayuanx
2010-06-13Unleash the beast.ayuanx
2010-06-13Add a DX11 video plugin.NeoBrainX
2010-06-13apply James333 patch to make dx9 plugin use wxwidgets.Rodolfo Osvaldo Bogado
2010-06-12Preparing stuff for DX11:NeoBrainX
2010-06-12This commit is separate in two parts:Rodolfo Osvaldo Bogado