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dolphin
4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
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release-prep-2606a-2
stable
GameCube and Wii emulator
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VideoCommon
Age
Commit message (
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Author
2013-09-11
VideoCommon: use memcmp to compare shader uid
degasus
2013-09-09
videoCommon: also reset logicOp on mode switch
degasus
2013-09-04
Move swapModeTable to a local variable, avoids shader uid generation writing ...
Pierre Bourdon
2013-09-04
Move LightingUidData to the LightingShaderGen header
Pierre Bourdon
2013-09-02
Removal of my terrible idea.
Ryan Houdek
2013-09-02
[Android] Make texture loading/deleting/drawing backend non-specific by makin...
Ryan Houdek
2013-09-01
A few more warnings.
comex
2013-08-26
ogl driverdetails: add flag to disable hacked and pinned memory
degasus
2013-08-24
sync gpu: check disable flag before volatile
degasus
2013-08-23
Merge remote-tracking branch 'remotes/origin/dx9-ssaa-fix'
Rodolfo Bogado
2013-08-23
Indentation Fix
Rodolfo Bogado
2013-08-24
Refactor VideoCommon/OnScreenDisplay.
Pierre Bourdon
2013-08-24
Add an OSD message when taking screenshots in D3D9/D3D11
Pierre Bourdon
2013-08-23
ogl: rework DriverDetails framework + detect UBO mesa bug
degasus
2013-08-21
Typo + Add Lima to the driverdetails.
Ryan Houdek
2013-08-21
Make us capable of supporting driver specific issues(OSS versus official)
Ryan Houdek
2013-08-21
Remove some spurious endlines at the end of log messages
Pierre Bourdon
2013-08-19
pixelShaderGen: also execute alpha test for always fail with late z test
degasus
2013-08-17
Add an OSD message to remind the user if Shader Debugging is enabled
Pierre Bourdon
2013-08-17
Remove a redundant check in the fifo.
Ryan Houdek
2013-08-15
Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix
Rodolfo Bogado
2013-08-15
Only call SetGenerationMode from BPWritten if the cull mode changed.
Pierre Bourdon
2013-08-14
Add an option to enable performance queries in gameini files, disable it by d...
Pierre Bourdon
2013-08-14
Move VideoBackendBase from Common to VideoCommon
Pierre Bourdon
2013-08-14
VertexShaderGen: Cleanup.
NeoBrainX
2013-08-12
Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix
Rodolfo Bogado
2013-08-12
ShaderGen: Optimize out most function calls for uid generation.
NeoBrainX
2013-08-12
LightingShaderGen: Use macro magic instead of snprintf. Should fix performanc...
NeoBrainX
2013-08-12
ShaderGen: Static inline everything.
NeoBrainX
2013-08-12
PixelShaderGen: Optimize shader uid data order.
NeoBrainX
2013-08-12
VertexShaderGen: Optimize shader uid data order.
NeoBrainX
2013-08-12
Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix
Rodolfo Bogado
2013-08-12
PixelShaderGen: Do not write depth in pixel shader if depth testing (and thus...
NeoBrainX
2013-08-11
Add the ability to force Dual Source Blending in the configuration file.
Rodolfo Bogado
2013-08-09
D3D11: Implement zcomploc for hardware supporting D3D 11.0.
NeoBrainX
2013-08-07
fix lightning for inconsitent config
degasus
2013-07-30
Make hotkeys for togglign IR, AR, efb copies and fog settings configurable.
Rachel Bryk
2013-07-29
simplify my last commit
degasus
2013-07-29
remove printf in shader uid generation
degasus
2013-07-26
[Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer...
Ryan Houdek
2013-07-27
Good Job Windows. Fixes compiling...
Ryan Houdek
2013-07-27
Remove the broken buffers bug on Mali hardware since it isn't needed anymore ...
Ryan Houdek
2013-07-25
Fix Mali-T604 shader compilation
Ryan Houdek
2013-07-25
Add in the Mali driver bug so we can call glFlush every flush. It seemingly i...
Ryan Houdek
2013-07-23
fix a small uid awsome bug
degasus
2013-07-22
Implement zcomploc on OpenGL4.2+
degasus
2013-07-22
Add "Q" / "E" as freelook keybindings
Jasper St. Pierre
2013-07-21
Move in-game keybinding handling to a central location
Jasper St. Pierre
2013-07-21
VertexShaderManager: Make ProjectionHack private
Jasper St. Pierre
2013-07-21
There. Fix all the issues where we are using integers when we should be using...
Ryan Houdek
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