| Age | Commit message (Expand) | Author |
| 2011-06-08 | We need to require at least shader 2.0a now | Sonicadvance1 |
| 2011-03-21 | Partial fix for 3D Vision. | Matt Callaghan |
| 2011-02-14 | Some work on changing comments, log messages, and variable and function names... | Glenn Rice |
| 2011-02-13 | Quick fix for the Pixel Lighting setting to appear in the DX9 backend. | sl1nk3.s |
| 2011-01-29 | Put some stuff in the gfx plugins into namespaces, so that the symbols won't ... | hrydgard |
| 2011-01-04 | D3D9: Fall back to just creating a depth surface instead of a depth texture i... | NeoBrainX |
| 2011-01-03 | D3D9: | NeoBrainX |
| 2011-01-02 | D3D9: Make sure to use powers of two as render target dimensions if it's need... | NeoBrainX |
| 2010-12-29 | DX9/DX11: Fixing some maybe possible crashes if a game was started, the confi... | NeoBrainX |
| 2010-12-20 | added/changed some graphics plugin tooltips, added some low-res framebuffer o... | nitsuja- |
| 2010-11-21 | DX9: Dynamically load d3d9.dll. | NeoBrainX |
| 2010-11-08 | General cleanup to 3D Vision hack, fits in more with the Dolphin coding style... | Matt Callaghan |
| 2010-11-05 | Added NVIDIA 3D Vision support. Patch by Uhyve. | skidau |
| 2010-09-15 | Change Disc functionality: | skidau |
| 2010-08-03 | Fix issue 2694. | NeoBrainX |
| 2010-07-17 | Dependency cleanup in DX9. | NeoBrainX |
| 2010-07-09 | 2 commits in one: | Rodolfo Osvaldo Bogado |
| 2010-06-09 | added ssaa and efb scale as separate configurations: | Rodolfo Osvaldo Bogado |
| 2010-06-05 | space changes, merge #defines, language fix, and code reorder/cleanup :P | luisr142004 |
| 2010-06-05 | HUGE commit :) | Rodolfo Osvaldo Bogado |
| 2010-04-22 | Move fullscreen display resolution control to the GUI with the rest of the fu... | Glenn Rice |
| 2010-04-12 | Big restructuring of how the video plugin works. In linux and windows you sh... | Glenn Rice |
| 2010-02-25 | fix some D3D memory leaks | donkopunchstania |
| 2010-02-08 | second try to implement a more correct safe texture cache, implemented full h... | Rodolfo Osvaldo Bogado |
| 2010-02-06 | D3D and Opengl: | Rodolfo Osvaldo Bogado |
| 2010-02-05 | To avoid confusion added SSAA modes to the drop down this. | Rodolfo Osvaldo Bogado |
| 2010-01-20 | Fixes Issue 2070 | ayuanx |
| 2010-01-15 | ok big changes here: | Rodolfo Osvaldo Bogado |
| 2010-01-06 | Now you can switch between Emulated and Real WiiMotes, connect more Real Wiim... | fgfemperor |
| 2010-01-05 | Now you can pair up your Real WiiMotes on the Wiimote config panel! | fgfemperor |
| 2009-12-30 | * Hides cursor on D3D Fullscreen mode. Fixes Issue 1411 | fgfemperor |
| 2009-12-15 | nice little hack to make efb copies scaled with the efb so everything will lo... | Rodolfo Osvaldo Bogado |
| 2009-11-22 | big commit, implemented depth textures with hardware support in D3D, so now t... | Rodolfo Osvaldo Bogado |
| 2009-11-08 | Big Commit this will break a lot, fix a lot, but i thing is a good step: | Rodolfo Osvaldo Bogado |
| 2009-10-30 | D3D: fix the wire frame option | luisr142004 |
| 2009-10-17 | fix duplicate entries in lists when opening d3d config multiple times. | hrydgard |
| 2009-09-29 | Best of both worlds (or hacks...). Music continues to play, no sound breakage... | XTra.KrazzY |
| 2009-09-28 | DSPLLE + 2 small fixes, many GC AX games are almost perfect (sound wise, ex. ... | Marko Pusljar |
| 2009-09-20 | D3D: code clean up, nothing special. | rice1964 |
| 2009-09-20 | D3D: get rid of flickering in various games by changing way and time to flip ... | rice1964 |
| 2009-09-19 | D3D: minor vs constant-setting optimization, remove a stupid memcpy that does... | hrydgard |
| 2009-09-18 | D3D: some changes about debugger, not useful for anyone else, and should not ... | rice1964 |
| 2009-09-16 | D3D: Fix render states on reset (resize). Add detection of INTZ texture forma... | hrydgard |
| 2009-09-15 | just code indentation | hrydgard |
| 2009-09-15 | D3D: Save some video RAM by turning off the "default" Z buffer (we create our... | hrydgard |
| 2009-09-15 | only load gameini settings if they exist | LPFaint99 |
| 2009-09-13 | D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen h... | hrydgard |
| 2009-09-13 | Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in ... | hrydgard |
| 2009-09-07 | D3D: Revert r4215, ector may come out a better way to do so in the future. | rice1964 |
| 2009-09-06 | D3D viewport fix to get rid of the black borders. Seems to work fine in Windo... | rice1964 |