| Age | Commit message (Expand) | Author |
| 2011-02-04 | D3D9: Offset vertices used to copy textures by 0.5. | NeoBrainX |
| 2011-01-29 | Put some stuff in the gfx plugins into namespaces, so that the symbols won't ... | hrydgard |
| 2011-01-02 | D3D9: Make sure to use powers of two as render target dimensions if it's need... | NeoBrainX |
| 2010-12-27 | Implement pixel data reinterpretation on EFB format change. | NeoBrainX |
| 2010-12-27 | Second Experimental commit: | Rodolfo Osvaldo Bogado |
| 2010-12-13 | DX9: Added another comment to further elaborate what drawShadedTexQuad is doing. | NeoBrainX |
| 2010-12-13 | DX9: Write a detailed description of the vertex position offset magic in draw... | NeoBrainX |
| 2010-12-11 | Revert r6561... (yep, it was actually right before) | NeoBrainX |
| 2010-12-11 | DX9: Fix drawShadedTexSubQuad vertex positions, this fixes at least Mario's t... | NeoBrainX |
| 2010-11-07 | DX9/DX11: Remove some dead or obsolete code. | NeoBrainX |
| 2010-10-22 | Main change: Implemented EFB pokes in DX9/DX11. | NeoBrainX |
| 2010-09-28 | Minor code formatting: | skidau |
| 2010-07-18 | Remove code which got obsoleted by r5890. | NeoBrainX |
| 2010-06-05 | space changes, merge #defines, language fix, and code reorder/cleanup :P | luisr142004 |
| 2010-05-31 | debug version of dx9 dll isn't always in the PATH, so you would get an error ... | Shawn Hoffman |
| 2010-05-24 | hopefully solved all the pixel align problems when drawing full screen quads. | Rodolfo Osvaldo Bogado |
| 2010-05-23 | add some dx checking routines to the dx plugin + some minor stuff | luisr142004 |
| 2010-03-14 | this is a ugly unstable commit but i'm going to be out for work some days so ... | Rodolfo Osvaldo Bogado |
| 2010-02-04 | fixed some glitches caused by SSAA when resolving the supersampled efb to Tex... | Rodolfo Osvaldo Bogado |
| 2010-02-03 | a lot of people don't get convinced by my "Pseudo-antialiasing " effect and ... | Rodolfo Osvaldo Bogado |
| 2010-02-03 | fixes for my last commit: | Rodolfo Osvaldo Bogado |
| 2010-02-03 | a lot of modifications here :) | Rodolfo Osvaldo Bogado |
| 2010-01-15 | ok big changes here: | Rodolfo Osvaldo Bogado |
| 2009-11-27 | small code reorganization. | Rodolfo Osvaldo Bogado |
| 2009-11-22 | big commit, implemented depth textures with hardware support in D3D, so now t... | Rodolfo Osvaldo Bogado |
| 2009-11-20 | Well this commit has 2 parts: | Rodolfo Osvaldo Bogado |
| 2009-11-14 | reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were i... | Shawn Hoffman |
| 2009-11-14 | revert to r4531, but keep the changes from the following revisions: 4533,4550... | Shawn Hoffman |
| 2009-11-13 | some minor changes preparing for future commits, and a correction to texture ... | Rodolfo Osvaldo Bogado |
| 2009-11-08 | Big Commit this will break a lot, fix a lot, but i thing is a good step: | Rodolfo Osvaldo Bogado |
| 2009-09-19 | D3D: minor vs constant-setting optimization, remove a stupid memcpy that does... | hrydgard |
| 2009-09-15 | just code indentation | hrydgard |
| 2009-09-13 | D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen h... | hrydgard |
| 2009-09-13 | Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in ... | hrydgard |
| 2009-09-03 | Some housecleaning around the D3D plugin, start of preparations to share even... | hrydgard |
| 2009-09-02 | Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cac... | hrydgard |
| 2009-09-02 | Debugger for DX9 plugin. | rice1964 |
| 2009-09-01 | D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging... | hrydgard |
| 2009-07-28 | Now ALL copyright dates are fixed to the legally correct year: The year in wh... | XTra.KrazzY |
| 2009-07-26 | Fix up all copyright dates. | death2droid |
| 2009-02-28 | THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that mov... | hrydgard |
| 2008-12-26 | moar cleanup | hrydgard |
| 2008-12-08 | set svn:eol-style=native for Plugins/**.cpp | bushing |
| 2008-09-07 | Add some missing GPL headers, fix building with Platform SDK 6.0, delete unus... | hrydgard |
| 2008-09-03 | Removed "INT" typedef: it was not used in any plugin spec. It was used DX9 vi... | Maarten ter Huurne |
| 2008-09-01 | Replaced type "DWORD" by "u32", except where "DWORD" is used to access the Wi... | Maarten ter Huurne |
| 2008-08-17 | - Fixed: Crash when loading a rom with an unknown file extension. | NunoRamiro |
| 2008-08-14 | Attempt to fix recent D3D plugin issue. Fix bug in debugger *<:-) | hrydgard |
| 2008-07-12 | Initial megacommit. | hrydgard |