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path: root/Source/Plugins/Plugin_VideoDX9/Src/FramebufferManager.cpp
AgeCommit message (Expand)Author
2011-05-12Don't resize render target to handle out-of-bounds viewports. Instead, adjust...Nolan Check
2011-01-31Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph...Jordan Woyak
2011-01-29Put some stuff in the gfx plugins into namespaces, so that the symbols won't ...hrydgard
2011-01-10Fix Z Read precision on DirectX9 plugin, this fixes some stuff in Killer7 suc...sl1nk3.s
2011-01-06a little cleanup of dx9 depth conversion code that r6751 made unnecessary, an...nitsuja-
2011-01-04D3D9: Fall back to just creating a depth surface instead of a depth texture i...NeoBrainX
2011-01-03Taking a random guess at what could possibly fix issue 3256...NeoBrainX
2011-01-03D3D9:NeoBrainX
2011-01-02D3D9: Make sure to use powers of two as render target dimensions if it's need...NeoBrainX
2010-12-27Implement pixel data reinterpretation on EFB format change.NeoBrainX
2010-12-27Second Experimental commit: Rodolfo Osvaldo Bogado
2010-11-18Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class t...Jordan Woyak
2010-11-14Merged some FramebufferManager code into VideoCommon.Jordan Woyak
2010-10-22Main change: Implemented EFB pokes in DX9/DX11.NeoBrainX
2010-09-28Minor code formatting:skidau
2010-08-01DX9: Create textures needed for CPU->EFB access even if it's disabled.NeoBrainX
2010-07-11DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA...NeoBrainX
2010-07-02this is a pure optimization commit:Rodolfo Osvaldo Bogado
2010-06-18Actually make use of the new CHECK functionality in DX9.NeoBrainX
2010-06-18Improve the CHECK macro used in DX9 and DX11 to allow more flexible error mes...NeoBrainX
2010-06-05Plugins build fixluisr142004
2010-06-05space changes, merge #defines, language fix, and code reorder/cleanup :Pluisr142004
2010-06-05HUGE commit :)Rodolfo Osvaldo Bogado
2010-06-02Fix some cases of variables being used uninitialized. Also some unusedSoren Jorvang
2010-05-28Improve iterator usage.Jordan Woyak
2010-05-24hopefully solved all the pixel align problems when drawing full screen quads.Rodolfo Osvaldo Bogado
2010-05-19after a good commit lets make some experiments:Rodolfo Osvaldo Bogado
2010-04-03back to limit vps instead of fps as this fix fps limit and now it works corre...Rodolfo Osvaldo Bogado
2010-03-28fixed fps limiting when using using virtual xfb, now fps = vps, in fact now r...Rodolfo Osvaldo Bogado
2010-03-14this is a ugly unstable commit but i'm going to be out for work some days so ...Rodolfo Osvaldo Bogado
2010-01-15ok big changes here:Rodolfo Osvaldo Bogado
2009-12-22DX9: - Add hires texture loading.death2droid
2009-11-22big commit, implemented depth textures with hardware support in D3D, so now t...Rodolfo Osvaldo Bogado
2009-11-20Well this commit has 2 parts:Rodolfo Osvaldo Bogado
2009-11-10Implemented secondary path for hardware with no multiples render target suppo...Rodolfo Osvaldo Bogado
2009-11-08Big Commit this will break a lot, fix a lot, but i thing is a good step:Rodolfo Osvaldo Bogado
2009-10-25small code clean up:Rodolfo Osvaldo Bogado
2009-10-17Disable annoying error messages in the D3D plugin, they're meant for debugginghrydgard
2009-10-10this is EXPERIMENTAL. Implemented 3 different paths to use depth textures and...Rodolfo Osvaldo Bogado
2009-10-08added a more "correct" Color peeking, you can't lock the drawing surface so t...Rodolfo Osvaldo Bogado
2009-10-06Sps fixed in all the games tested, code cleanup and reorderingRodolfo Osvaldo Bogado
2009-10-02I hope you all like this. Changes:Rodolfo Osvaldo Bogado
2009-09-15D3D: Handle device resets (resizes) a little bit better .. not quite there ye...hrydgard
2009-09-15D3D: Switch color render target to a texture. Should not have any visible eff...hrydgard
2009-09-13D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen h...hrydgard