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path: root/Source/Plugins/Plugin_VideoDX9/Src/FramebufferManager.h
AgeCommit message (Expand)Author
2011-01-29Put some stuff in the gfx plugins into namespaces, so that the symbols won't ...hrydgard
2011-01-02D3D9: Make sure to use powers of two as render target dimensions if it's need...NeoBrainX
2010-12-27Implement pixel data reinterpretation on EFB format change.NeoBrainX
2010-12-27Second Experimental commit: Rodolfo Osvaldo Bogado
2010-11-14Merged some FramebufferManager code into VideoCommon.Jordan Woyak
2010-11-14more work on dlist caching now should be a little fasterRodolfo Osvaldo Bogado
2010-10-22Main change: Implemented EFB pokes in DX9/DX11.NeoBrainX
2010-09-28Minor code formatting:skidau
2010-06-09Hg:Shawn Hoffman
2010-06-05space changes, merge #defines, language fix, and code reorder/cleanup :Pluisr142004
2010-04-03back to limit vps instead of fps as this fix fps limit and now it works corre...Rodolfo Osvaldo Bogado
2010-03-14this is a ugly unstable commit but i'm going to be out for work some days so ...Rodolfo Osvaldo Bogado
2009-11-22big commit, implemented depth textures with hardware support in D3D, so now t...Rodolfo Osvaldo Bogado
2009-11-08Big Commit this will break a lot, fix a lot, but i thing is a good step:Rodolfo Osvaldo Bogado
2009-10-10this is EXPERIMENTAL. Implemented 3 different paths to use depth textures and...Rodolfo Osvaldo Bogado
2009-10-08added a more "correct" Color peeking, you can't lock the drawing surface so t...Rodolfo Osvaldo Bogado
2009-10-06Sps fixed in all the games tested, code cleanup and reorderingRodolfo Osvaldo Bogado
2009-09-13D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen h...hrydgard