| Age | Commit message (Expand) | Author |
| 2011-01-29 | Put some stuff in the gfx plugins into namespaces, so that the symbols won't ... | hrydgard |
| 2011-01-02 | D3D9: Make sure to use powers of two as render target dimensions if it's need... | NeoBrainX |
| 2010-12-27 | Implement pixel data reinterpretation on EFB format change. | NeoBrainX |
| 2010-12-27 | Second Experimental commit: | Rodolfo Osvaldo Bogado |
| 2010-11-14 | Merged some FramebufferManager code into VideoCommon. | Jordan Woyak |
| 2010-11-14 | more work on dlist caching now should be a little faster | Rodolfo Osvaldo Bogado |
| 2010-10-22 | Main change: Implemented EFB pokes in DX9/DX11. | NeoBrainX |
| 2010-09-28 | Minor code formatting: | skidau |
| 2010-06-09 | Hg: | Shawn Hoffman |
| 2010-06-05 | space changes, merge #defines, language fix, and code reorder/cleanup :P | luisr142004 |
| 2010-04-03 | back to limit vps instead of fps as this fix fps limit and now it works corre... | Rodolfo Osvaldo Bogado |
| 2010-03-14 | this is a ugly unstable commit but i'm going to be out for work some days so ... | Rodolfo Osvaldo Bogado |
| 2009-11-22 | big commit, implemented depth textures with hardware support in D3D, so now t... | Rodolfo Osvaldo Bogado |
| 2009-11-08 | Big Commit this will break a lot, fix a lot, but i thing is a good step: | Rodolfo Osvaldo Bogado |
| 2009-10-10 | this is EXPERIMENTAL. Implemented 3 different paths to use depth textures and... | Rodolfo Osvaldo Bogado |
| 2009-10-08 | added a more "correct" Color peeking, you can't lock the drawing surface so t... | Rodolfo Osvaldo Bogado |
| 2009-10-06 | Sps fixed in all the games tested, code cleanup and reordering | Rodolfo Osvaldo Bogado |
| 2009-09-13 | D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen h... | hrydgard |